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Count_Fooku

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  1. No the thread is about tank companions can't tank. DPS companions can DPS Heal companions can heal Tank companions CAN NOT tank. Pretty simple huh? Tank companions have the same mitigation as DPS companions, but do less DPS. That's a problem.
  2. Show me one quest reward that has presence on it. I've never seen a single piece of gear with presence on it (except craftable gear that only armor mechs can make). I don't know why they even bothered including that stat. If you need presence gear to level, the stat should be on all quest reward gear.
  3. Just give everyone slicing as a 4th skill, make it a secondary profession everyone can get like cooking from WoW. The game could use some secondary minor professions anyway.
  4. Every pull shouldn't be a challenge. Elite's and chamipion's should be a challenge.
  5. On my main Merc BH, Mako does pretty good healing for the most part. But I do have her gear decked out. All slots are filled and a good number of orange/blue pieces. I can't really complain too much about her healing. She won't stay in her healing stance though, I constantly have to turn it back on. It randomly seems to turn off. Her healing sucks when she isn't in her healing stance. Looks like a bug to me. I haven't tried it yet, but I've wondering if disabling her DPS abilities would allow her to heal better by freeing up more GCDs? Just a thought there. However, my sniper is having a much much rougher time compared to my BH.
  6. SWTOR has to compete with what's currently being offered by the competition, plain and simple. Would you expect a competitor to be successful against Apple if they released a tablet with only half the features for the close to the same price as an iPad? No, you wouldn't.
  7. Anyone else think tank companion's really could use some kind of survivability buff since the 60% armor nerf in beta? Leveling a sniper alt with a tank companion, I find that without any good AOE dps, my companion loses most of her health on just a standard 1 silver, 2 normal mob pull. They are just extremely squishy now. None of the companion quest reward gear has any defensive stats on it either. You shouldn't have to buy expensive GTN gear for your companion just to level up. Some kind of defensive buff or combat-usable 'Mend Pet'-like ability would be nice, especially for ranged classes that are squishy, lack any kind of heals, and have to rely on a tank companion. Other classes like my Merc BH main can just AOE faceroll packs and run with a healer companion since they have heavy armor and massive AOE damage.
  8. What I posted in another thread: Slicing didn't really need to be nerfed so much, the real problem was there are no level caps on crew skills. You could max out slicing at level 10 if you wanted to get level 50 credit boxes at level 10. This blew everything out of proportion and allowed low level characters to make a lot more credits than intended or needed at that low level. Problem is those credits ARE needed at higher levels. Your crew skills should have had a cap based on level to prevent such a thing from happening. Level 10 toon should only be able to get level 10-16 missions. Had than been the case they would not have been able to amass a million credits in a week at a low level. It's the best solution I can think of for the issue. Cap the crew skills to the missions at your level range and below. Of course the downside to putting in a level cap like that is that if you want to roll an alt for just a trade skill, you would have to level it to max level to get max level items.
  9. It's the best solution I can think of for the issue. Cap the crew skills to the missions at your level range and below.
  10. Slicing didn't really need to be nerfed so much, the real problem was there are no level caps on crew skills. You could max out slicing at level 10 if you wanted to get level 50 credit boxes at level 10. This blew everything out of proportion and allowed low level characters to make a lot more credits than intended or needed at that low level. Problem is those credits ARE needed at higher levels. Your crew skills should have had a cap based on level to prevent such a thing from happening. Level 10 toon should only be able to get level 10-16 missions. Had than been the case they would not have been able to amass a million credits in a week at a low level. Of course the downside to putting in a level cap like that is that if you want to roll an alt for just a trade skill, you would have to level it to max level to get max level items. That's just my two cents on the issue.
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