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The-Jedi

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  1. I just unsubscribed, I waited but realize that what i want SWTOR to be most likely will not happen ever. Will not happen overnite, and at best would take a long time. I envisioned SWTOR to be like what planetside 2 is going to be like for PVP. Massive battles, ships to control and "The AdrenalRush". I see this MMO will never be like that most likely do to the "VO". I have suggested many things for SWTOR and I hope a Dev goes back through all my suggestions. Games I am currently playing is Dota 2, a PVP game with MANY species and heroes to choose from. How many you might ask? Well over 75 and they are continually adding new ones. I hope someday they add a sith so I could have my jedi (jedi meaning telekinesis saber fighter) fix but Lucas doesn't care about anything and EA and BioWare except proffits. Let me say to the Dev's that Dota 2 is just PVP, 1 map and I am having tons of fun. It isn't even an MMO just multi player PVP. I like Dota 2 because of species hero choices, there are lots. It is the same thing I liked about SWG, there were a lot of professions to choose from in the original version. So as you see the evolution of SWTOR has to use VO to not conflict with game issues unless they step outside the game, this is where the new space content could work, with new ships and such. The new space takes us from the VO game into the PVP game, so obviously it wouldn't be available on PVE servers. If BioWare thinks about it this PVP realm it could utilize more species that could only be used in the PVP realm, plus make it a massive battle PVP realm, WAR period and everything about WAR in this realm. If BioWare was smart they could utilize a different kind of VO in this realm, OUR own voice. Chars would not need to see their faces, why? Because we are the chars when we talk in RL I do not see myself speak. So just down load our voice by recording vowel sounds and walla a program could format the sounds into sentences. Or not have VO at all except missions granted from our council masters.
  2. You obviously didn't tailor the game to the gammers or housing would be in the game. The reason for housing is it helps make you feel like your in a world to live in. You obviously didn't make the game for the PVPer or there would be intense combat and unknown specs comming at you to create the fear of the unknown. What is this guy spected out to be? No fear of the jedi/sith and have rendered them into a class of melee or caster. Have made their weapons usesless just to be beatable There is very little strategy in fighting however some warzones do help contribute to strategic fights but we need a hell of a lot more of it. Open worl PVP is just "X" got it wrong. The game is very shallow, no depth to anything. The good points or are they: You do have some species that we have not seen but no non humanoids like wookiees or pure blood Cathar. You do have great force powers and I understand why you made 2 classes on each side but you have just diluted the jedi yet again by doing so. I really want a great game but you have underdeveloped the game and launched it very early and it shows. Many, many members have told you not to develope the game sololy on VO alone. IS THERE A WAY TO SAVE THE GAME? I would concentrate on what the gammers want. - Housing - Many more playable species - many more planets that are HUGE - A PVP explorable SPACE COMBAT SIMULATOR like SWG - more playable classes Like I mentioned in previous suggestions, Mandalorians class ( species used true mandalorians and any race). Opposite class to this is the Wookiees (Species wookiees and any race) any race because wookieesadded species to their clans from time to time. - PVP that makes sense open world, if we had a space simulator like SWG (then a guild say sith could attack a planet and thus doing so the alarms sound at the jedi temple alerting the council until a jedi group responds and sees where they are attacking and a guild fleet of ships intercept them all PVP, let us play it out you just fabricate a situation. Making our ships attack their ships, board and full ship take over. Even if the war progressed to the planets surface. That is PVP
  3. At first I was like sweet, nice. After thinking about it I am now saying GAY. Guys the sithpureblood is dark, and according to the history of these sith all, ALL, lightside sith are dead. They would have killed them. The history of these sith makes the legacy a cheap come off of candy. WHAT THEY SHOULD HAVE DONE: was made 9 NEW species to play whether in the legacy system or not that would make far more sense. I want a cathar jedi so badly a species really that isn't hmanoidal unless they are hybrids, species like notalans or or like master gnos dural. EVERYONE wants a WOOKIEE.
  4. I really am looking for a flip maneuver for jedi/sith maybe even called a sense danger ability: this ability when an oppenent or multiple opponents launch an attack, the jedi/sith has 1 second to click this now highlighted ability to do a force launch and flip in the air to step out of incomming attacks, so say 40-50m and would have a cooldown of 3-5minutes. What do you jedi/sith really think? good idea or not?
  5. It was the saddest day in MMO history, I am still searching for a MMO that gave me such an adrenal rush when PVPing, FEAR OF THE UNKNOWN ( you had no clue what the oppenents spec was, FEAR OF THE LIGHTSABER (oppentents didn't just attack you wham, wham, they hesitated or if you were a good BH you could give them a challenge if you knew what you were doing). There was strategy in PVP, this is what SWTOR needs, the player based skills need enhancing to make a strategic game. Note: not the character skills.
  6. that's absolutely nothing compared to grinding your toon to 2 top elite brackets, then get force sensitive, then grind 19 weeks in 4 alternating phases to just get Padawan, then grind to full jedi of your choice which totally makes you feel like a jedi....... "THEN" SOE totally wipes what you did away and says here is a toon we created for YOU to play now called the NGE.
  7. After reading this I came down to a conclusion, stupid can not be fixed only intelligence superceeds it. Seems like you are getting into PUGS, most PUGS have many stupid players, this is where the stupid resides. Nothing you can do about it it just means you might be happier in a premade group with friends guildies and what not. I know my premade group we make sure eachother get voted for.
  8. There is a secret you missed, I hate voidstar and won't tell you what it is though. I actually successfully achieved it, was great. I theorized the concept of force charging back to the player but never acomplished this feet yet do to hating voidstar, maybe I'll have to try to do it in huttball.
  9. OK I will adress this one post about L2P. First off I know dots uncloak a cloaker, tell me what experienced cloaker doesn't know this? CLeanse and cloak nuff said. LASTLY I said I played a jug, level 34 to be precise. Please tell me what dot am I suppose to have ?
  10. That is right, see some of us played SWG. Well Since the stupid NGE came out cloaking was a problem, seems to still be a problem no matter who developes a game. Most likely it is do to a snobby rich kid whinning to his daddy they need to have an ability to make me cloak when I am getting hit. His daddy says don't worry son I will pay millions to make sure you get that ability or I will sue their *** off.
  11. If you can't beat a sorc, sage, merc, powertech you need to learn their weaknesses. Cloakers exploit their ability to win, to not die, to get the most medals, to greif. WZ favor cloakers. See WZ's have an objective not a player objective. If you can't see the player the cloaker wins. Now if you have half the team cloakers, you will win WZ 0% of the time if your playing against such a team.
  12. Yes but they never bother me as much as cloak ability. See I can isolate a merc/powertech. I can not isolate a cloaker, I have other tools but it is damn hard when 5 cloakers gank you and the other half of their team are healers. You can't see them on the upper levels in hutt ball and well it gets quick boring. All WZ if you have cloak is an uber advantage. Cloaking in a WZ is just rediculous, notice I am saying WZ's only. Open world PVp it doesn't matter if they cloak, because I win when they cloak and move on. Groups of cloakers in the world are another problem when everyone goes to a cloaking class. So it's not a problem yet but I forsee everyone going a cloaking healing class and grouping.
  13. sorry your a 2009 sub, my post was 2008 so you missed it and will have to dig for it.
  14. I have a couple but do not use them do to no challenge level for my expertise. If your getting pulled out of stealth then your playing the game wrong, your abilities and team mates make you enter stealth very easy. i guess I am complaining at the premade half stealth half healers group I keep fighting, even in the worst pug group should be able to slow the huttball scores. Just not the case, the stealthers keep cloaking and not dieing, NOT DIEING IS UBER. Look let me try to exlain this. Cloaking = not being hit with heaviest hit, not dieing, which = most kills, most medals. When in hell do spy win in a war? But we have sents and marauders doing the same thing. A PLAYER NOT DIEING IN A WZ IS UBER. one player is not FOTM it takes many MANY players and since it can be repeated over and over the cloakers cloak ability becomes an UBER ability. No I am not going to be FOTM I like my sith jug. If BW doesn't change it I unsub simple.
  15. stealthing to get out of combat is 1 thing, it is completely another thing to exit combat right next to the player still hitting you and in the middle of a swing, push dot ect....
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