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Pinkycatcher

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  1. I can now make http://db.darthhater.com/items/49280/hazmat_menders_mk_2_relay/
  2. I also might add that juggs/guardians are pretty insane at the moment. I've seen them do as much as sentinels and still offer taunts and guarding for points. I think the main thing that is making PvP bad is that Force Sweep and Dispatch are just so far out there for the classes that nothing can stand up to them. It really is a game of who has the most guardians on the team and at least one healer. Scrapper Scoundrel's DPS concern is not just energy problems, it's that there is no good rotation (it's even worse in PvE) and the fact that they are doing so little damage now that everyone has expertise it's pointless to play as them because every single other dps class does more damage and has more utility. The stuns the scoundrel have are way less powerful over all than the stuns that a guardian has, but they cause resolve to build up more. A guardian for example can leap, stun, force choke, snare, and given a couple more seconds leap again or guardian leap to get closer if you happen to be able to run away, all while doing 4x the damage.
  3. I don't think Bioware has an economist on board to study this stuff. Otherwise Matrices (purple) would be worth more than stabilizers (blue). Also if they studied about the in-game economy that much they probably wouldn't have made crafting the space ship upgrades possible, it's just not worth it when many people will just buy it on cartel and sell it for less than the cost of half the mats.
  4. I can craft the new concussion missile magazine and the new improved electronic warfare pod. If you provide the mats I'll make them for 200k. The mats are: 2 Matrix 12 Enriched Durasteel 30 Zal alloy 6 Mandalorian Iron 4 Stabilizers Mail me or whisper me in game (all my characters are in my sig)
  5. This is pretty standard. When we do runs the guild keeps all the chest drops or other large drops of crafting mats. All the solo drops off of trash or junk drops from implants or earpieces or crap like that are randomed (if someone can RE, we sometimes either give it to them straight out or random the RE result). I see nothing wrong with it. If you were really concerned then you should have asked. Heck when I pugged as the +1 with a guild I randomed the mats I RE'd from an earpiece drop, both of those rolled out to go to someone else (one guy just gave it to me, people are cool like that)
  6. I just hit 50 with my sage and even with the 0 expertise I had no problem being top heals most of the time, breaking 300k only takes like 1 piece of pvp gear. I'm currently sitting at 243 expertise 2 days into being 50. It's not hard.
  7. Jarg and Sorno would like to have a word with you...As well as annihilator droid
  8. 350 rating, not 35% crit, diminishing returns apply to everything except cunning I believe (maybe power?) But surge, crit, expertise, and alacrity all have diminishing returns. Go look at the theorycrafting on sith warrior forums
  9. Crit is only the best until 350 crit rating, then power becomes more efficient for healing at least. Also I don't think some of those mods are obtainable.
  10. I like it, it's tough dealing with the ability delay I'll tell you that, but usually I average 240-270k healing, I've only broke 300k once. It's decent for medals here's the ones I usually get: 2.5k heal 75k healing 2.5 damage 1k defenders 3k defenders Solo kill Killing blow Sometimes I get: 75k damage 5k heal So I play as a full specced healer but I always open up from stealth with my crit relic with shoot first on a clothie. Then I make sure to toss grenades around and stun a bunch of people. Some tips: SRMP your main tank right out of the spawn (highest health commando usually or vanguard) then hot everybody, in pvp people don't focus well they swap targets fast so just tossing that out and kolto cloud should bring you to 200k healing, When someone is being focused I just make sure they're hotted up and the UWM spam them, always keep one upper hand up and use the second to cast emergency med pack. Don't let other players sit with low health after a battle, heal them up. Gets you more medals and protects from ambush ops. Say hello to MVP votes.
  11. As a sawbones here are the medals I regularly get 2500 heal 75k healing 5000 heal (about a third of matches) 2500 hit (I stealth and pop out on low level softies for this one) 1v1 1k defender 3k defender killing blow 75k damage (about half the time, rarely in Huttball, but a lot on civil war) Highest healing in one WZ for me was 260k probably I start off stealth, open up with the opening shot, follow up with pistol whip then shotgun then slow, then start healing. I usually throw up a bunch of Emergency Med Packs on people, every now and then a kolto cloud on a group. A lot of times I'll have 75k healing on myself in one life because they'll try to focus me, and with my HoTs, personal shield (why doesnt that count as shielding for more medals). And then healing through the damage it probably takes 3 or 4 other people to kill me easily (mixed levels of course). But on average, I would say I get 4-6 medals a wz, in comparison with tanks who get 7-10 on average.
  12. Played probably 12 matches from 4 am to 7 am, won one (3 minutes before dailies reset) got 4 bags and out of those I got belt and boots, I'm lucky. But that sounds about right for winning, I win probably (PUGs) 1 out of every 4 or 5 matches. The times we do win, it's not close, it's usually a steamroll of level 11-30s. It seems if we hit any 50s they are in a pre-made or geared.
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