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Buellzebubba

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  1. Will 7.0 include any differences between related origin stories? For instance the sage and shadows share the same story, so why is there a difference in 7.0 if we can choose any combat style?
  2. Amen! By the way, what is the future of crafting? I heard a rumor they are taking it out of the game.
  3. I'm a subscriber, and have the instructions for accessing the PTS, but I do not see the option to enable PTS on my launcher. Any idea what I'm doing wrong?
  4. Where can I get moddable offhand items? I'm specifically looking for a focus that I can mod.
  5. Speaking of TK Blitz, and other damage abilities like forcequake - do they all need the 10% accuracy bonus? i.e. does every offensive ability need the 10% bonus?
  6. You were right to be skeptical - I mistook guild bonuses for amplifiers. My bad.
  7. OK, so I'm still confused. On the companion tab of the character sheet, there are ranged and tech numbers at the bottom with different values. Which apply to the blaster attacks, ranged or tech? Do blasters do ranged, while something like missiles do tech?
  8. Does a companion with a blaster or sniper rifle do tech or ranged damage?
  9. Crafting bonuses still don't work. I mistook guild bonuses for my amplifiers... Presence bonuses may work though. They don't affect the companion stats, but theyu do increase damage on the melee and ranged tabs below.
  10. New Question: Do both blasters and lightsabers qualify as weapons for the weapon expertise amplifier?
  11. Actually crafting crit bonuses work now so get level 3 mods and get max crit bonus in your specialty. They max out at about 6,500 credits so you can roll forever. Obviously you just make a special set of gear for crafting only. That lets you use other amps in your top level gear.
  12. How much healing does a healing hand tactical do?
  13. I saw a guide that says Salvation (AoE heal) does less healing as the number of allies rises. The ability itself says it does a set amount, about 11k for me. Is that number divided amongst all the allies affected, or does each effected ally get 11k?
  14. I've heard that seer heals can't miss so you don't need 110% accuracy for heals... they always hit. True?
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