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MonkeyCannon

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  1. Every day there is a thread complaining about the state of PVP in this game. And this game has been out for over a year. It's obvious BW doesn't give the PVP side of the game the same level of attention as the rest of it. So why continue behaving like it is separate and should be treated as such? More to the point, why let yourselves be abused in this way? BW's view of PVP is that of a sideshow, a fun minigame within the real game. Something to do to pass the time when you don't feel like leveling or running FPs or OPs or while crafting. PVP is not a separate mode. Think about it: FTPers have limits on warzones. There are only 5 warzones and this game has been out for 15 months. There is only a very basic PVP queuing system and without X-queues. There is only a handful of PVP armor and cosmetic stuff like titles, pets, and mounts. There is no in-game voip or keybinds/macros for phrases like '3' Incoming' 'East'. And the only tutorial you get for each warzone is the loading screen telling you the objectives. Its time to take a hint. Your dated PVP gear has now been relegated to leveling gear, not good enough for top endgame PVE content. "Dated" PVE gear performs better in L55 PVP than your old PVP gear does. Take the hint: PVP is not high on the totem pole at BW's offices. PVEers can now PVP competitively which means faster queues because of more people. While PVPers cannot PVE as competitively, it is not difficult to get a set of Dreadguard now. I do agree that PVPers have not been given an easy way into endgame PVE, but it is not that hard to gear up for it. You will have to come out of your comfort zone and queue for flashpoints and operations. Although I do wish there was a trading system like they have with unassembled gear for comms that trades for old PVP gear. Lets say BM and below -> BH, WH -> Campaign, and EWH -> Dreadguard. A consolation given to people who spent hours and hours grinding for gear. If all you do in this game is PVP then why play? This game has little to offer you while there are other MMOs with better PVP systems out there.
  2. This happens often with classes that can do 2 roles whether they are healing or tanking. The OPs specific issue with mercs seems like a server problem. However, on my server, I've seen DPS "Healers" and DPS "Tanks" on both factions. And it's not merely a noob issue with not setting your role, people intentionally do this and expect everyone else to "pull their own damage like i am". They simply say, why bother queuing as dps if it takes less time to que as something else? The most I can do is put them on my ignore list and hope I dont get stuck in a group with them.
  3. Just run them, load a new instance, and cancel them for the missions you want.
  4. At 10k affection, that companion has a 20% chance to crit on anything he or she does.
  5. No. The Exotech consumables cannot be REed into reusable ones. The highest ranking reusable consumables are the Rakata ones. Below that are the lvl 48 ones. Both the Rakata and lvl 48 schematics are bought from your skill trainer. The highest ranking consumables in the game are the Exotech ones, and as you know they cannot be reversed engineered for purple ones.
  6. I learned slicing to make my own augments, currently while I'm leveling. But I do see tech parts being sold on the GTN for more than what it costs to farm them. Also, you don't have to run a single slicing mission if you simply harvest nodes on planets. That is a good way to make slicing profitable.
  7. Thats all you get at level 400. Dont expect to randomly see anything above abundant until they raise skill level cap. You'll have to buy missions from the GTN.
  8. you're limited to 4 until level 45 i believe
  9. You forgot the part about loading a new instance once you sent your companions out to check for any UT metal mission, If you get one, cancel a mission your comp is currently running for it. Also, +15 efficiency means that companion will run it faster. You want a companion with +x critical. My simple solution can be done right now. Yours involves changing how the crafting system works. I don't disagree with you, we're just not answering the same question. Mine answers, what can I do about it right now. Yours answers, what can Bioware do to make it better.
  10. It's not that hard to make credits in this game. I only have 1 50 but can make 5 mil in a good week. And all the materials can be gathered, you don't have to buy a thing if you have patience. And player crafted items are just as useful as looted items, crafters are making 27 item mods which is the best anyone can get in this game.
  11. If it was gold selling related, I don't think we would see these postings on for long time because they are suspicious. If they used the GTN, they would add each other as friends and when they see the other pop online, the one who bought gold would then put the posting up while the one who sold gold would buy it immediately. After the new deposit changes, I do imagine this would be a new possible way for gold sellers to conduct business. However, since they've been around for a long time, probably since the beginning of the game, if whatever they've been doing has been working well I don't see why they would change methods.
  12. Simple solution, load a new instance. I speak from experience with UT, TH, and Diplo at 400. Do I ever have a problem? No. This is what I do. I look and run the missions I want and then atleast 2 of what I don't want. Then I immediately load an instance (leave or enter the ship for example) and look at the missions again. If none available, I load a new instance. So far the most I've had to reload in a row was 10. 10 seems like a lot but consider that an Abundant+ mission for mats is around an hour, 10 reloads is nothing. Anyway, when I do get missions I want, I drop the bad missions my companions are doing for those. Dropping missions means you simply get the mission cost back, so you don't actually lose anything. The reason I run bad missions in the first place is to take them off the list of possible missions. You can't have a companion run a mission that another companion is currently running, so taking as many bad missions off the list means a greater chance that a good mission will pop up. Is it annoying that I have to trick the game like this? Yes and no. Yes because I of course want what I want right now when I want it, but no because I understand why the crafting system is set up that way and somewhat agree with it. If you want to do this, it's good to know how many Mod, Abund, Bount, and Rich yield missions there are of a specific reward. For example, in both Bioanalysis and Archaeology, there is only 1 abundant compound and 1 abundant power crystal mission at grade 6. So reloading for more is stupid.
  13. In a way, yes. There are many different styles of MMOs to fill different preferences of players. I don't have much experience with different MMOs but this system is like KOTOR's crafting system. It makes sense BW would use and improve it for this game. I do remember the hype surrounding this game was mainly focused on the full voice acting and the class stories.
  14. http://www.swtor.com/community/showthread.php?p=3789274#post3789274 http://www.swtor.com/community/showthread.php?t=505891
  15. I have toons with all the crafting professions and I do not notice any of my toons getting poor. It's true that leveling gear has been a flaky choice to make money off of, but there are still some niches like belts, bracers, and headgear with the appropriate stat combos that ppl are still willing to buy at levels under 20. BW is not forcing anyone to buy the leveling gear. And the leveling gear costs real money as opposed to our crafted gear. Also, cartel gear is only good for levels 15-20, 31-34, and 43-46 so there is a lot of gear outside those levels that can be crafted and sold. The real dent is in levels 31-34 where there are 5 piece armor sets to buy. In the other levels, a person must buy around 5 of the same piece of gear and pull the mods out of it and into their moddable gear if they have some. Some people will only do this once but not again after seeing how expensive it is. If they're stupid enough to continue doing that, then good for us bc the game will keep going. But no one gets that armor for free so you can still sell your stuff. As far as revamps go, I'm not too sure it's necessary. I almost always prefer crafted gear over loot on my toons while leveling because crafted gear has better control about what stat appears on gear. I like seeing Overkill __ and Vehemence __. Keep in mind, if anyone is not a completely f2p player, then they are a p2w player. But nothing outside of subscriber gets much p2w stuff.
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