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Shatterstar

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  1. Adding to the issues with Vette, my pre-kot** Jugg alt has issues on his ship with lag, stutters, and crashing. No problem anywhere else if I use a different companion. Any chance this gets fixed soon, I want to complete her side quest lines.
  2. Here to report my game lagging out/crashing on my sith warrior alt I was working on. Looks like it is Vette's fault (I had her out), but I lag from almost the time I log him in, until the game crashes on me. Also, I had sets of armor from the command crates stored on an alt.. and all of the are gone now.
  3. This is pretty much the right answer.. more specifically, you want the low endurance mods, and then, depending on build, you want to build up crit to a certain%, and then power. Some builds also need to stack alacrity and/or accuracy on the enhancements. Checking the individual sections, or the guilds on dulfy will give you more specific info on the dps path you chose.
  4. One additional note to add to what others here stated.. when you gather up cash and get that cool orange armor set off the gtn, don't equip it directly. Instead, click on the first wardrobe slot, and bind it all there instead, and then go store the stuff in your cargo hold. Now you'll get the stats from the gear you pick up along the way (greens, blues from heroics) while keeping the cool look you chose, without having to worry about filling those oranges with mods.
  5. My daughter just started playing, thinking I will pay for her first months sub. So, we may be able to answer this on our own in a month's time.
  6. This for a preferred account (at the time) but maybe this will help you. When I came back, I was allowed to use gear with purple mods that were made (that I had equipped), but the purple ops gear I had acquired, it told me I needed an authorization for. (That included armors, relics, earring, and implants.) Some I had the "prior authorization" message, but the raid gear I had gave the red armor symbol above my portrait.
  7. Gear on companions are purely cosmetic anyways. My understanding is that you get all that stuff back when you take a toon from the original stories to the knights expansion. so you'd have to hold onto until you get the companion back. (Like you, I created a toon for knights only.. but I did it because I didn't want to loose my companions.) If you are truly worried about it, you could strip them and bank all their gear and modifications.
  8. 1) First, try repatching/repairing the game install. 2) Then try making a new level 1 toon, and see if it does the same. 3) If it does, then try changing the game to run as administrator. (Try it as a one-time thing, and if it works, then change it in properties to an always thing.) 4) If you have an anit-virus installed, add an exception for the star wars folder/game. (Some are aggressive when it comes to online games due to the patcher to main game file swap.) 5) And if you are wasting resources on a software firewall, add an exception for the game there also.
  9. 1) RNG is RNG, sorry for your luck. Get some cash, and buy some cartel armor off the market, it is adaptive. Or take up crafting. It would be awesome if you only got drops that were useful for those involved in the kill (group mates, or you and comp if solo), but it is a minor nuisance once you have played the game for even a short while. 2) Some of the Datacrons are a real pain to get, especially if you lag. I have given up getting a few because of the jumping/lag issues. 3) Xp is fine, if you do everything there is, including space, pvp, starfighter, you will outlevel everything fast. It is there for options. You don't have to do it all. 4) Scaling is fine. You are downscaled to a planet's max level. And pvp is done with level range groupings. A level 20 is never going to be grouped with a true 65. And if you wait until 65 to do pvp, with your operations PVE gear, you will get clobbered, due to them having far more expertise than you, as you will lose out on the expertise bolster for your gear. (IIRC, you want max 192 gears for max expertise bolster.) Your proposed level ranges would result in extremely long waits for the queue to pop. Ability synergies you unlock (using x gives a boost to y) and utilities probably have more impact than most new abilities you get. You are vastly exaggerating the gap. ------------------------------------------------------ All in all, I would prefer they worked on fixing the bugs, and eliminating the "gold spammers" before they worried about changing most of what you are suggesting. Some of it just doesn't need changing, anyways.
  10. What have you tried so far? I am assuming you have equipped the saber in the offhand already, and verified it is actually there. How about swapping toons and swapping back, or logging out and back in? And if none of that, making using the repair function of the patcher? (Though I don't think you need to do that.)
  11. If all you do is solo, it won't really matter, you can do all the story stuff any any class/spec. Anni/watch are presently listed as the best dps. BUT they depend on laying out DoT layers (and spreading them), and if you have to clip dots, or don't get complete run times on them, then the dps suffers. (Same for any other dot class in game.) The dot classes really only get their best effect on the test dummies, and FP/raid bosses (which a solo player won't encounter). As others have said, it is more important to find a class/spec that fits your preferred playstyle. Melee or range? Built-in heals, or just use medpacks? Dots or direct damage? Single target, or AoE preferred? Answer those, and then we can help stear you into the right spec for you.
  12. Actually, you are less likely to forget stuff if you do it by chapter. While the chapters of a class' story is connected, they are also natural break points in the story. The connection between them is your toon, and some other players in the story (like Darth Fatty for the SW), other than that, the story of the chapter is self-contained. If you did it planet by planet instead, you would be far more likely to forget events and people from the story. That being said, the connecting events are fairly minor, and are more like cool easter eggs to catch (like Mako during consular companion story) than a major game/story-breaking event.
  13. Let me start off by saying, location of terminals to the door has never really mattered to me. The outward look, and interior design matter more. That being said, here are my reviews.: Agent ship: Sleek exterior design, it reminds me of a stealth fighter/bomber. Straight forward interior design, front to back, rooms on the sides, easy lay out to master. No searching floors for the companion that has the quest dialog. 9.5/10 Bounty Hunter ship: Ugly outside, ugly on the inside. Looks like it has been rescued from the trash compactor, and maybe used to compact some. I other words, the perfect bounty hunter ship. Multi-level ship, which can be annoying, but small enough that finding everything is fairly easy. Back before strongholds were a thing, having the storage right at your entrance/exit was a nice perk. 6.5/10 Jedi ship: The fat Hammerhead ship, easily the most unique looking of the ships. Note, I said unique, not pretty. The interior of this ship is a flaming mess, however. Three levels, and a scattering of rooms front to back. It took me quite a bit before I memorized the locations of my companions, so I could recognize whether the quest icon was from companions, space, or the events terminal.. and then figure out which floor I needed to be on for it. Hated it on the consular, will hate it again when I finish up my knight's story. 5/10 Sith ship: Sleek and aggressive looking outside, very simple side-to-side layout inside. The blacks and reds, inside and out, are the perfect setting for the sith lord on the go. 10/10 Smuggler ship: I can't comment on it yet, as I haven't leveled my smuggler yet. But it looks pretty similar to the Ebon Hawk to me, which earns it a base awesome rating imo. Trooper Ship: The exterior of this ship is beyond ugly. But I found the interior layout of the ship very nice. And it really has the look of a ship designed to hold a squad of troops, down to the rows of chairs in the squad room, very authentic. The interior saved this score, for sure, as the exterior is as ugly as the BH ship. 8/10 Overall, the agent and sith ships are my favorites by far. They both fit their class, while carrying a deadly appearance to boot.
  14. I think he is saying he'll make a shadow/sin for the stories, and speed rush the healers to end-game status. As for the OP, if you go as far as finishing the capital world, you'll have your ship and two companions (first and ship droid). You can then proceed to pvp/space/fp/heroics your way to 65. Only cons will be the limited companions for crafting then, and some dailies that were never unlocked because you didn't do the requisite story missions. But if you do a separate sin/shadow, and do the story, you can always do them on him/her instead.
  15. Agreed, all stuff I was prepared to say. Though I think you exaggerate the companions. And level sync completely prevents you from out-leveling a planet, unlike the old days, were doing all the quests on the first couple planets easily put you well ahead of the curve most of the way to 50. Furthermore, I'll add: I have done all those quests before, and I have little desire to do most of them again. Now, I just want to see the last couple of class stories I slacked and didn't do the first time. I don't want to collect 47 samples, save a hundred people, or pull Timmy from the well again. Thanks anyways, but no thanks. For your sake, I hope they do have some kind of Cartel store item for hard-core mode, where xp/resources/rewards are 1/8th normal. I am just not interested.
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