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Sabbathius

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  1. I see tons of operatives being played on my server. Though the class admittedly isn't for everyone. After playing a Carolina Parakeet spec Powertech, I cannot make myself play the Operative. The amount of utility and mobility that I lose, I just can't live with.
  2. But...but...but we have Advanced Classes! That are set in stone and that you have to choose without knowing much about the game at level 10! It's brilliant! And the story! Good god man, the story! Yeah, the one most people skip by hitting space because who needs another NPC's sob story which always boils down to "I'm too lazy/it's too dangerous to do/get X, you do it!" The amount of creative writing it took to come up with these! Do not, repeat, DO NOT get TSW on release! I beg of you! Give it at least 1-3 weeks and see what a wreck it's going to be. Yes, it could somehow end up being good. But based on FunCom's two latest MMOs, it's not a safe bet. Save your money.
  3. I've seen this happen, but I believe it's because of resolve. When charging someone with white resolve, the root doesn't seem to go off sometimes. Also some classes I believe have ways of becoming immune to force leap stun, because if I remember correctly force leap isn't actually a FORCE attack, I think it's kinetic melee or something like that? Happens to me quite often on my Marauder.
  4. It keeps things interesting. If gear had more of an impact, a level 49 would be untouchable for a level 10. Or at least more so than currently. Also there ARE items with expertise below 50. I believe weapons, at the very least, have some expertise on them. Don't know what level, I think 38-42 or thereabouts and up. Not much, but they have some.
  5. Kill him..talks to me that way again...get him while he's sleeping...or poison his meat, see how he likes that... I do hope you realize it is a losing battle. No matter what you do, no matter what you say, no matter how much you punish people, they will STILL leave some matches. I value my sanity more than some pixels. Piss me off enough, and it's Alt+F4 and that's that. Penalty or no penalty.
  6. Too many sucky Republic players rerolled Empire and destroyed the Sith from inside. At least that's what seems to be happening on my server.
  7. Not same, but equivalent! We do not. Neither same, nor equivalent. Some people, like Marauders, have to work their butts off. This isn't just ME saying this. BIOWARE said this as well. I can find you a quote if you like, of them saying that Marauder rotation is one of the messiest or more complex in the whole damn game.
  8. Max TICK, not max hit! Ability is 3 sec channel (shorter, depending on Alacrity) and ticks 4 times. Highest tick was 1363, and ticks occur less than 1 second apart. Costs 30 force. Average Sorc has 500 minimum, usually 600 force. You can cast 20 of these, without factoring in force regeneration, before you need to worry about running out of resources. Show me ANY other class that can cast 20 of something, that does this much single target damage, and can be cast 20 times without resource concerns, WITHOUT factoring in the regen. Speaking of regen rate, Sorcerers have some neat talents. Like Sith Efficacy. Every time your Force Lightning does damage, you gain 1% of your force back. That is, you get back 4% with a single FL cast. And 4% of 600 is what? 24 force. With that one talent, each time you spend 30 force to spam Force Lightning, you get 24 force back if you are not interrupted. In other words, the net cost of this ability is 6 force. Out of a pool of 600. Or...drumroll please...1%. Show me ANY other ability, of ANY other class, that does that much damage, is spammable, AND costs only 1% of your resource pool if allowed to complete successfully. Please, show me. And don't say Kinetic Throw or I'll hit you with my shoe. But that's just fine, right?
  9. Sabbathius

    to much cc

    CC is fine. As it happens, it's necessary. What needs to be looked at is the resolve. Or it needs to be scrapped and replaced with diminishing returns system. Currently there's too many roots and slows that are unaffected by resolve, nor give resolve, and totally wreck melee classes.
  10. How the heck do you kite an Assassin? If Darkness spec: Wither is 30% slow, 10m range, 15 sec duration, 7 sec cooldown. Force Slow is 50%, 10m range, 6 sec duration, 12 sec cooldown. Force Speed is 150% speed, removes all roots/slows, 2 sec duration, 20 sec cooldown. Force Pull is a pull, 30m range, 45 sec cooldown. If Deception, Force Slow becomes 12 sec duration, 6 sec cooldown. i.e. 100% uptime, but you lose Wither and Pull. Don't know about Madness, but I believe Terror is a 2 sec root with 9 sec CD and 30m range? As a Powertech: If Shieldtech or hybrid spec (21+ in Shieldtech) you have Jet Charge, 30m range, 15 sec CD, roots for 3 seconds. Possible 40% speed boost for 4 seconds after charge. If level 22+, Grapple, 30m range, 45 sec cooldown (down to 35 sec with 7 points in AP tree). If AP spec, Hydraulic Overrides - 40% speed boost, immune to knockbacks/roots/slows for 8 seconds, plus passive 15% movement speed boost. Etc., etc. Regardless of spec, slow as a proc off a cylinder. No idea how you manage to kite either of those 2 classes, to be honest.
  11. Pocket healers rule! You get 4 out of 11 medals for pressing Guard once. And using Taunt every 30-45 seconds. She gets 3 in total for working her butt off. And that is what we at Bioware call "balance".
  12. Agreed! Totally! Nobody is arguing otherwise. What people ARE saying is, in the interests of BALANCE and FAIRNESS, all other classes should also have an ability like that. ALL classes have a DPS spec. Then, to be balanced and fair, ALL classes should have a spammable ability that does comparable damage. Most classes do not. That's a problem. Again, true. But some classes are NOT given this as an option. Take my Marauder. I cannot do that kind of damage with one key. Even with two keys I still can't. I need 4-5 for that kind of damage. I need, at the very least, the rage builders (2 abilities, one with medium cooldown), I need the Deadly Saber bleed, I need Rupture bleed. That's 4. Preferably I should also have Annihilate. I also have to work (KPM, keypresses per minute) much more to achieve the same effect as a Sorcerer or Merc doing with a fraction of my KPM. Fair? No, it's not. The end result is the same - X DPS. But the amount of work needed is disproportionate. Let me give you a real world example. We are each given an identical room to clean. I get a Swiffer broom, you get a toothbrush. Who will finish first, and with a lot less work? See the problem now? The point, once again for those in the cheap seats, is that two classes in the game are given very strong, spammable DPS abilities with 30m range. Other classes do not. That is neither balanced, nor fair. Which is what the video shows. Want to change people's minds? Do a similar video. Bind 1 ability to 1 key. Pick any class but Merc/Comm or Sorc/Sage. See how well you do. Even with a good team. And even against complete noobs. Maybe then you'll see what the problem is. I'm sorry if this sounds rude, but this stuff was OBVIOUS. This isn't rocket surgery. Add to that the obvious problem of the Sorc/Sage 500-600 resource pool, and the problem is only exacerbated.
  13. Actually no, it didn't work. I was part of a dedicated back-capping team. Basically if Alliance took Iceblood Tower, my team and I would kill them and restore the tower. We'd also recap Iceblood Graveyard as soon as Alliance passed it, choking off their reinforcements. 90% win rate, doing that. But guess what? With "Report AFK" feature being added, my guys and I at IB Tower would very often get marked as AFK, just because we "weren't helping". And we constantly had to drop everything and run and find someone to attack so we wouldn't be kicked. The whole thing was idiotic. That's one example where us playing the game NOT the way some other member of the team wanted us to resulted in a potential kick. Want me to give you an example of what WILL happen in SWTOR? You're in Huttball. Your team is winning 5-0. There's still 8 mins left on the clock. You don't feel like killfarming the poor lowbie team for another 8 mins, so you grab the ball and start carrying it across. Before you reach the end, you get votekicked! Why? Because other people in the match wanted to killfarm for 8 mins to squeeze out a few more medals. In this example, you, doing PRECISELY what the game was designed for - capping the ball - WILL be kicked out in favour of essentially exploiting the situation - shooting fish in a barrel. And they won't even have the option to quit, because by then there'll be a deserter penalty. So they'll have a choice - suffer 8 mins or be locked out of queue for 15 (since this is what WoW did, I assume Bioware will rip that off too). That's why the votekick system is meaningless. Suppose I'm a rat who AFKs in games. I can be semi-AFK. As soon as I get flagged as potential AFK, I just unstealth and get killed. Blam, back to normal. What are you going to do? AFK vote me 20 times a game? Pretty soon you'll get bored of it. Oh, but what about my reputation? Guess what? Bioware already said cross-server queues ARE coming! Not in 1.2, but they are coming. So who cares?! Anonymity FTW!
  14. That's an EXCELLENT question. And I'll tell you the super-secret awesome-sauce answer that game developers of old possessed, but which was lost around late 90s. GAMES ARE SUPPOSED TO BE FUN! Shhhh! Don't tell anyone. You see, in a game that is FUN, you don't need to worry about being able to tell the difference between someone guarding a turret, or being AFK because he's bored. Because he wouldn't be bored! He'd be having fun! And you wouldn't need a medal system that rewards one class and totally screws over another that worked just as hard (or harder), because rewards wouldn't be needed at all! Because the game would be FUN to play and you wouldn't need the carrot of gear to make you stay and do the mind-numbingly boring grind! And there wouldn't BE a mind-numbingly boring grind, because the game would be designed to be FUN, not a grindfest. Etc., etc.
  15. Why PvP fails in SWTOR.com? Because my forum kills don't count towards my daily! Sorry, I just had to.
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