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Kyntari

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  1. When someone asks why the ocean is wet, telling them it contains water is a reasonable response. That's 6 more seconds to get the yolo swag train turned around. Getting to tell our pugs they are terrible is just a side benefit. I'll take this any day over a keyboard turning smashbot unable to crack 200k in an extended fight.
  2. Too many 25k heros in regs. Get good at something, and then we can talk. Until then you can stare at a turret and get carried.
  3. Give NPCs the ability to post forum QQ threads, and your (made up) numbers will look a lot different.
  4. Yes, med shield is garbage. Take chem resistant inlays (or anything else, for that matter) instead. 4% damage reduction may not sound like a lot, but it is, especially when you factor in self-healing.
  5. Zucchini and chick peas in chili? That's just wrong.
  6. Oddly enough, this principle also applies to MMO developers, many of whom are below average when it comes to making balanced and fun gaming experiences.
  7. I agree. In fact, anything that makes red bars go up again, or even causes them to go down less slowly, is clearly dirty pool. Those dastardly healers, have they no shame?
  8. Classic. Never thought I'd see QQ over Med Shield (garbage talent), Revitalizers (giving up RN to get a self-hot? fail healer op), being able to cleanse tech effects (not gonna change rofl), Survival Training (self-healing on this talent already nerfed down to the bare minimum that a 3 pt talent permits short of removal), and 4% mitigation. The surgical probe tears are par for the course, but if you haven't figured out how to deal with it yet, I certainly won't be the one to tell you.
  9. I've never been a fan of the 'shadowstep' mechanic, I think it's lazy game design and promotes a boring playstyle i.e. press a button and be right next to your target. I do think operatives need some kind of in-combat mobility, but I would rather see it be something unique, as opposed to homogenizing the playstyles between classes or 'dumbing down' the game mechanics. What I think would be really cool is some kind of beacon/recall mechanic. In other words, you get 2 skills, one places a beacon on the ground at your current position, and the other will recall you to it, as long as you are within 30 meters. It isn't a true 'gap closer', but it can be used as one if you are clever enough. It can also be used defensively i.e. as a 'get out of dodge' tool when you start taking focus fire. In Huttball, it would make knockbacks far less punishing for us, and actually give us some more options for helping move the ball offensively. In operations, it would enable greater uptime on certain bosses, and/or ability to switch targets faster. I think the right cooldown for the actual recall skill would be anywhere in the 30 to 60 second range. I'm inclined to say it ought to be available only to heavy concealment builds, since medics would be ridiculous with it, and lethality has enough ranged setup that I think it's not in need of something like this. Anyway, those are just my thoughts. BW will probably just cave to forum QQ at some point and take the easy way out.
  10. It changes. It starts out kind of weird with more ranged damage than you would expect, but you get more melee-centric stuff later, if that's the route you choose to go down.
  11. Yeah, it's fun pooping on tanks as lethality, even if it is not a good spec for rateds. Makes me feel like a real DPS class for a minute, then I see our juggs and maras rofling people with aoe crits for 6-7k several times a minute, and I just want to go cut myself.
  12. Pretty much. The class is relatively solid in 1v1, 1v2, 2v2, etc. It's not as good in a pitched fight however, like say 6v6. No group buffs, average damage, below average mobility, below average ability to stay on target and/or hard switch targets, and below average survivability under focus fire = rofl go guard the node.
  13. RWZs are a bust. Believe me, the teams that are farming you aren't having very much fun either. Many of these teams are composed of players who already have all the gear they need, so it's not like they are sticking around just to farm comms. On the P5 server, most of the better guilds have either quit the game, disbanded, or stopped queueing. RWZs were good for about 2 weeks before everybody figured out a couple of things: (1) rating is a joke because it is too easy to farm inflated ratings by playing a lot and smashing pugs and (2) there is no matchmaking to speak of. There are too many matchups that simply should not be occurring at all, because they don't lead to good games and they reward the winner with rating that they don't deserve. As so many others have already noted, good matchmaking is critical but the population isn't there to support it, at least not on a single server. BioWare seems to be 2 steps behind once again.
  14. Give them time; they're trying to figure out what the next concealment operative nerf is.
  15. Medical Engineering is a fixed 30% proc rate independent of crits, but other than that, right on.
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