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dpwms

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  1. Real-world experience below. I've been playing since a month or two after launch, but never done PvP until now. On Shadowlands, I was able to finish my WZs in one long evening of play, and there was never a single negative word said in chat. Not one. I was on the receiving end of some serious asskickings, especially in hutball, but managed to help win a few other matches, one of them being a spectacular comeback that was most satisfying. After the 16 or so matches it took to earn 20 Pierce points, I had enough comms to buy a basic warzone set so I can go back for more, which I will. Bottom line: the PvP requirement was not a hassle in any way.
  2. Sorry for title, obviously Bioware has done more than one thing right. I just noticed that the Regal armor set is designed in such a way that many of the two-tone dye modules actually look good when applied. Hopefully this means that future armor will also be optimized for the dye module system.
  3. Subscribers dream of runnin' away They cry in the night Bioware says: Baby its okaaayyyyy
  4. 1977? I would have sworn they were using dbase III.
  5. When this happens, will you end the practice of putting PvE mission objectives in PvP zones?
  6. The final normal-mode mission (Ascendancy Barrier on Imp side) is still worth 20 fleet coms and 4 classics. I don't do the heroic ones. I've completed most of them at least once, but they are just too frustrating to repeat. They key to surviving them is to move your ship around the screen as wildly as you can while still mainting enough control to shoot things. If you stay on the middle of the screen, or any other place for too long, you will be destroyed.
  7. Interesting point. You are probably right about not really knowing gaming, but those same managers have made EA into a successful business. Market cap at 6.64 billion and their stock is near a 52-week high. As much as people hate them (I only mildly dislike them) they are doing at least some things right.
  8. Delusional as well as moronic. If BW sees a strong demand for a particular species, it doesn't matter how many Cathar they sell, they are going to service that demand, or at least recalculate whether or not that species is worth developing. You talk about business, but you are completely ignorant on the subject, including the very basic concept of producing products that people want to buy.
  9. While we are throwing around words like 'ignorant' and 'idiot,' I'll just point out the stupidity of your position that people should buy something that they neither want nor need in order to encourage BW to make something that they might want at a later time. That's moronic.
  10. Don't give up hope. BW have made drastic changes to their plans before, so nothing is set in stone. If they sense a profit in Rodians, Wookies, and whatever else, they will reevaluate their position. Thats why its to our benefit to keep talking about it, and not just accept some past statement and give up.
  11. If you want to give a counter-example, it would more effective to create one of roughly the same scale. As it is, what you have said bears no relationship to the situation at hand. Developing a new race for an MMO is something that probably requires hundreds of thousands of dollars after you pay all of the people involved, whereas going to the moon would take billions or even trillions, not to mention the extreme difference in technical requirements.
  12. Apply this to other consumer situations and ask yourself if you would dump your money.
  13. Problems are surmountable. You have a negative attitude and apparantly don't believe that innovation is possible.
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