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Feddot

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  1. Class Changes? Lol. Easier target swap? No. Better dot spread? No. Less then four CDs to start doing damage? No. Overall quality of life improvments? NO. Let's just nerf damage and call it "Class Changes". I do not understand, why they want to keep Toxic Blast after this changes, it has no synergy with Cull anymore, just give us another weak dot to spam. And what about PvP? Look, everybody plays lethality in pvp! Well, nope. And now this spec will be even less popular. If you nerf spec, then give something in return. But who cares. As always.
  2. What have they done with pyro .... It was so fun spec to play. Yes, it was weak, but still fun. But now, our iconic ability ... WHY, i ask you, WHY did BW remove it ?! Using FT on several people was the key reason, why i played this spec. But BW thinks other way. First they nerf it to the ground, now completly remove it. GJ, BW, GJ. And what is more sad, that community had a lot of ideas, how to fix FT, like make it 1.5 sec channel cast or allow it on the move. But oF COURSE BW knows better. Well, at least we can congratulate them for finishing their job, which they started in 3.0. Pyro is officialy dead. Well played, BW. PS I found nice video from the old times, for those, who did not understand, why i am so upset PPS Sorry for bad english.
  3. Feddot

    Jugg broken?

    I do not have problems with mobility in rage (veng is other story), but our DCDs are pretty weak in this meta. Only pts are worse. We have no DR CDs, except SW. No anitfocus CDs, while every other class (except pts of course) has. Rigth now maras are better in every way, but i just like playstyle of juggs more.
  4. Lol to your logic. Mercs pop shield? Do not hit him. Kolto? Do not hit him. Reflect? Do not hit him. So basicly i must kite merc with my jugg for 20-30 seconds, and he can freecast his rockets on me. And if i am lucky to survive, he still has E-net, insta mezz, 4 sec root etc. Bro, i am jugg, not op, merc must kite me (and he has lots of tools for it) not i him. And stop talking nonsense about new skanks. Jugg dps got ZERO dcds from this patch and lost soresu, no passive DR, except saber ward. Do you understand? If you will guard sombedy, you will melt in seconds.
  5. And what about Rage? It seems this spec is pretty squishy nowadays, especially compared to mercs.
  6. Wow, nice dps, mate. I have a question, did you use smash or this is only single target damage?
  7. I have a question about PvP. Is Fury better than Carnage only becasue it has 6 sec CC immunity? Do i understand right, that Carnage has better burst than Fury due berserk and gore, but fury has better sustained?
  8. I think, everyone agrees, that lethality needs some small buffs to be better in pvp and pve. I suggest some of this: - Lethal strike applies our dots on the target, when used from stealth - Lethal strike refreshes our dots - Increase surge for Corrosive assault, Shiv, Lethal strike by 10% (?) - Kolto infusion without GCG after roll - Ability to use medical probes on yourself in stealth - Increase radius of Corrosive grenade - Dot Spread with Fragmentation grenade Some ideas were already discussed by the community and pity, that BW does not want to hear us. But still, i think, we must remind them about this spec. I still hope to see some improvements in the future. What do you think, guys? Will this buffs help lethality to be viable or make it OP? Do you have any other ideas?
  9. I see no reason to use ravage in current meta as vengeance. BW nerfed it's damage many times and now it hits pretty weak for an ability with 3 sec cast time. Besides, in pvp it's nearly impossible to see the 3d tick. If you need filter, you can use slash or just make first 2 hits with ravage.
  10. I thought, that lethality is pressure spec of OPs, while concealment is burst spec. And i wanted to have 10% alacrity baseline, cause with stim boost up, it will be 20% for 15 sec. I think, 20% is preay godd if i want to kill someone fast. So i can do more pressure with dots and have a little burst window, when needed.
  11. What do you think, is it a good idea to stack alacrity for lethality? Take all augments, maybe some implants too. I want try to reach 10% alacrity. Lethality has a lot of dots and hots, so alacrity must be pretty useful.
  12. Can anyone explain me, why alacrity is worth taking? Cause if it does not drop GCD by 0.5 seconds, i see no reason to sacrifice surge.
  13. A lot of threads were created about retaliation already, but here i want to talk specifically about rage tree. I hope to see some positive changes in 4.0, maybe, the community will support me. I wonder, why rage tree has retaliation on GCD. Free retaliation could increase our burst potential a bit, not making us OP, but closer to fury maras (who a better in each way nowadays). At least BW can make free retaliation after FS, so we could make FS - retaliation combo in one GCD (something similar to sniper Ambush - FT). What do you think, guys? PS Sorry for bad english.
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