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knotwrite

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  1. I'm not paying $15 a month to skip content. I stopped playing WoW because I managed to finally open my eyes that Blizzard had tried so hard to keep shut and realized that most of what I was doing just wasn't enjoyable. Farming mats to make money wasn't fun, but you had to do it to get enchants/gems. Grinding the same 2 heroics (ZA/ZF) to hit the Valor cap for the week so you could get some gear wasn't fun. Playing through unique instances in which my character has deep impacts on the outcome of a situation is, and that's what I believed SWtoR was going to be like, but it seems Bioware has pulled the old switcheroo on us all. I'm done paying for a game that forces me to do things that aren't fun, especially with so many amazing games on the market this season. MW3, BF3, AC:R, Skyrim, Arkham City, the list goes on.
  2. I'll admit, it was refreshing to have bosses that actually had interesting mechanics that you had to handle (I tank, so it can get boring quickly if bosses are easy). However, it was inescusably devoid of story. Lack of story is the whole reason I quit WoW.
  3. What. A. Let-down. Completely disillusioned with this game after trudging through the mindless kill-fest that is Hammer Station. Esseles was exciting! Full voice-overs (as per usual), a driving story, and your decisions actually matter. Don't like that Twi'lek diplomat? Betray her! Willing to sacrifice the few for the many? Kill those poor engineers! That instance was intense and fun because you really felt like you had an impact on the story. You felt a real sense of accomplishment after it was over. Then, you go work on your class levels some more, finish up on Coruscant (in my case), and head back to the Republic Fleet because you know the last Flashpoint happened around the end of your class quests on a planet. You're excited and ready for what's next. Oh, hey, what's this random droid wan- OH CRAP IT'S SATELE! AWESOME! Oh no, she needs my help! You can count on me, Master! You gather up a few friends, head to the entrance, and dive headfirst into your second Flashpoint. ...okay, that intro cinematic was pretty useless. Let's get start- WOAH! Enemy droids right off the bat! Alright, let's clear these up and get to our first objective... oh. No cutscene. No conversation. Well, that's cool, I'm sure there will be something later... Nope. Nothing. Just a few bosses, some trash droids, and then you just walk out of the instance. Mission accomplished? I really had high hopes for this game, I really did, but I've never felt more betrayed by a game like this. Bioware set up all these cool, driving class quests and an awesome first Flashpoint to reel us in before they pull the ol' switcheroo and we end up playing yet another WoW clone. I've played enough MMOs to know how it goes from here. The neat gimmick of lightsabers and the novelty of full voice-overs will wear off quickly than you'd like. Hell, on Coruscant I wore my spacebar out. Soon, it will just be the same old grind, but this time there's virtually nothing to do outside of following your class quests. PvP? What a joke. Exploration? Yeah, datacrons are neat, but... meh. TL;DR This game had great potential, but Bioware decided to take the low road and trick us all with fantastic intro quests and a driving story before petering out around the time of your second flashpoint. To anyone who absolutely can't live without playing an MMO, I hope you enjoy yourselves. I realize what I've said might just apply to myself and my friends because that's just, like, our opinion, man. May the Force be with you all.
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