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Restoman

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  1. Refresh, we are still running sales once a week, but with increased prices compared to the past.
  2. So in simple words in case the developers don't get it - we are getting way too much junk, it would be a lot more enjoyable if the drops actually felt rewarding, even if they're rare and less items drops from stuff (to a degree). It's extremely annoying to get 21 mods just to throw all of them away and use 1. Disintegration of gear gives terrible amounts of tech fragments and it's a real pain to do anyway. Most importantly I also hope that the drops from the hardest operations will actually be the very best way to gear without any doubts, ideally tokens from which we can get what we actually want or there is plenty of useful stuff dropping, not blue downgrades with A mods and high endurance enhancements that are crap on all fronts. Though most nim raiders will probably find themselves farming hammer station at the beginning of expansion once again.
  3. Title Apex Predator or make a thread asking for ideas, please.
  4. This is just idiotic, who in their right mind thought of adding more types of mods and enhancements with different stat pools. We already have plenty of useless ones on live. Confusing for new players and annoying to grind and min-max for everyone. There were already added lots of item ratings, since you did that why not just make 1 enhancement for each stat and 2 types for mods (remove A), decrease drop rate if you need to.
  5. Just a thought, current stat budget might be in place with another tier of gear in mind later - hopefully with nim Dxun where we'll see return of 1,3 s GCD builds
  6. Not quite right, assassin with force speed is pretty much a perfectly made active mitigation focused tank design similar to wow, but still keeps arguably many abilities. It would be a shame if it was changed, instead I believe all tanks should follow that approach, a meat-shield pt tank is not an engaging gameplay design. And frankly I really doubt this utility has a chance of being removed if it was on the 1st phase of pts.
  7. Well without a real active mitigation short-cooldown button comparable to Force Speed the pt and jugg tanks are just useless for ops, whatever else compared to sin they bring it is not good enough; seems there were no plans to change it with 6.0 and developers are fine with sin being the only tank worth taking. There is no way that they could possibly not know such an obvious thing about the state of game of course If it was planned we would already see some propositions on the early stages of pts... a thread with suggestions for active mitigation changes perhaps. Like a tactical that makes Mad Dash immunity last 4 seconds (cause on gcd), roots you in place instead of moving you and reduces its cooldown by 10 seconds... On PT Stealth Scan has a 20 second cooldown, it can get a defensive + damage component and will finally be useful during boss fights, Deadly Onslaught has a 20 second cooldown as well without alacrity. To sum up ofc the thread is right, If PT/jugg tanks don't get an active mitigation skill, whatever else happens - they will still be pretty much pointless to bring. If they get it - nice, if they don't - well nothing's changed, everyone will just keep playing sins.
  8. It would be nice if the taunt cd reduction set bonus was kept in some way, it's a nice mechanic that makes it possible to do a triple taunt opener on pulls and is interesting and useful on some bosses.
  9. There's no way that a perma 20% damage reduction can be intended, especially since it's provided by doing a clunky broken rotation with delaying gcds. But it's easy fix, with next patch I suppose we'll see Wither refresh the stacks instead of stacking them up on subsequent uses. I believe it was supposed to be an aoe tactical so few suggestions - 8 targets/8stacks cap is too much, it should be lowered to 4 or maximum 5 and provide more DR on each stack instead, there are pretty much no real situations where we have more than 4 targets, usually it's max 3 or 3+boss. Shadow Step - make it give a 2nd Force Speed charge instead + some small additional utility, Force Cloak resetting cooldown on Force Speed or additional stack on Recklessness idk; 2 stacks on both Force Speed and Phasing Phantasm might be too much... - both utility and defensive tactical that can be useful for all specs. Ward of the Continuum - make it give additional shield chance on Dark Ward, but more than twice of DR % that Redirected Wrath provides at 1 stacks so it is better on single target bosses. Also about the spike 6-piece - ok, well that's kinda nice if other set bonuses were not providing substantial dps increase, but assassin tanks don't need an additional active mitigation cooldown, it's already op in that regard. 6 piece could give a 2nd force speed charge too heh...
  10. Outside of reg warzone node capping there is no use of this tactical in ranked, it is completely not worth a tactical slot for double cap at the start of an arena, it won't affect it at this point of fight in any significant manner the way for example The Life Warden would with a heal-to-full cooldown. Shadow Step being a dps increase for Deception would only occur if all other (including general) tacticals are garbage, as for darkness dps increase there are general tacticals that increase dps. Greased Lightning for example giving a flat 5% dps gain, so if we have a 350 dps increase on ST then taking the wither tactical with 2,5% sustained DR has no point, especially since sustained dtps doesn't matter as much as smoothness of the damage taken.
  11. Yes, it's also a good idea. A single sustained tactical useful for PVE, AOE one for AOE situations and burst for PVP, but not too many of them, this is not blizzard, it cannot be balanced well. The thread was more to start a discussion because despite the fact so many people do not like what they see on PTS, on the forums here we can only see opinions of storymode heroes that think they know their class.
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