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Lybus

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  1. Hello devs. I just wanted to ask a question about the trick where groups have been going into Scum and Villainy Nightmare and bringing Dash 'Roode to a cave in order to avoid the sandstorm stacks. I've seen a couple of groups do this and was worried that this might be a bit fishy/exploity. I just wanted to know if this would be considered a bug, or an exploit and whether there will be negative consequences for those who participate in this trick? I want to know if I need to avoid these groups.
  2. Would love to see it just follow you around floating serenely by you, and while you're standing still, will sometimes do flips, or swing lightly this or that way as though it were looking around the room. And of course, it would do a few spins sometimes as well. And no, I don't care if this is a safety hazard.
  3. I strongly disagree with this change. Such a small, daily repeatable makes crafting almost completely pointless for conquest. It takes countless hours of gathering mats and a huge investment of credits to level up companions and crew skills. This makes all of that time and effort a complete waste. This completely ruins crafting as a viable means of fair, competitive gameplay in terms of conquest. Very disappointed with this. I don't think invalidating a crafter's hard work by completely stripping them of their power to contribute is the way to go. Very upset with this.
  4. Not an exploit; it's just a part of the game that people who love crafting can use to contribute to their guild; much like really good pvp'ers can contribute a lot of conquest points by grouping up and savaging the competition. Taking away Inventor from the crafters would be just as unfair as taking away the pvp'ers objective for winning matches. Some people just don't have time to play like others do, and this gives players with lives an ability to contribute to their guild when they otherwise might not be able to due to busy schedules.
  5. I'm not going to lie, I was really frustrated at the +number system they have for crafting criticals. You learn it in elementary science class....numbers don't mean anything if they don't have a unit. What is the unit!?!? *sigh*
  6. Hello, I was trying to look for information about critical crafting amplifiers, and the only information I could find was several patches ago. How is it looking on amplifiers and how they boost actual crit chance for crafting skills? Aslo, I'd really like to know what, "+10 biochem" or "+10 Synthweaving" means; is it percentages, or....? So, in short, have they fixed the critical amplifiers yet, or no? Anyone know? And is it worth it to roll on mods for the critical bonuses?
  7. Last week my team ran into some issues with HM Dxun. We noticed that the adds on Huntmaster were enraging, and we noticed that when we wiped to Apex, a droid would come and drop a battery. This happened every time we wiped. Getting the battery from the actual station seemed to multiply batteries for some reason. We actually had three batteries at one point. We have temporarily stopped progression of HM Dxun for fear that we would be accused of exploiting if we attempted to clear it with this bug active. Has anyone else run into this issue?
  8. Name: Little Loyack Class: Sorc Record Broken and Spot: Overall healing, #4 Number: 7,615,922 Guild: DEATH Link: http://imgur.com/a/MqynG Name: Little Loyack Class: Sorc Record Broken and Spot: Heals per second, #2 Number: 9640.41 Guild: DEATH Link: http://imgur.com/a/MqynG Name: Little Loyack Class: Sorc Record Broken and Spot: Biggest Heal, #1 (Only because I don't see any other sorc healer's numbers up there) Number: 31,418 Guild: DEATH Link: http://imgur.com/a/MqynG Never done this before, I hope I formatted it correctly.
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