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  1. So do I have to play the FPs to unlock the Revan story? I paid for the two planets and a new solo story WITHOUT having to afk through 4 pointless and boring FPs. Anyway enjoy the 20 bucks I guess.
  2. I guess I wasn't paying enough attention then as it seemed to pick its progression randomly. No wonder raids only want BGs now.
  3. Came back to try this out. Only suggestion is to make Prog Scan a smart heal. Other than that the community got what they've been asking for since 2.0 hit. Oh and the only guide you'll ever need: Bodyguard 3.0
  4. Welcome to the 21st Century. Seriously though, it's good to see you guys finally starting to leverage social media with a purpose.
  5. Then how does Wildstar do it with multiple pvp styles and with limited beta players? Oh that's right.....Cross server.
  6. How about letting players convert comms to credits, since the pvp-only crowd seems to have problems making cash. It would solve the gear resets and power creep. Or maybe add a color variation of the ranked rewards that can be purchased for comms. Meh, it's not like I really care anymore.
  7. The purple +41 schems drop from Black Hole mobs, albeit very rarely.
  8. I do not think this word means what you think it means. I would hate to think you say I have a plethora when you don't know what a plethora is. Srsly though, they're increasing the cap so those of you still intent on playing this buckle up and prepare to spend two days "grinding" through a planet, or 3 days "grinding" warzones. Oh and enjoy the 2.7 balance for the couple of months it will last.
  9. Except people said pretty explicitly and fairly loudly that they were leaving for D3. Same thing happened with GW2. Same thing is happening with Wildstar. That said, it's not any single game that's killing Swtor in a mighty stroke; it's the slow attrition due to chunks leaving as new games are released. Wildstar won't kill this game either, but it sure won't help server pops, esp. if Strongholds and the new story arc are underwhelming.
  10. Bodyguard Guide Just takes practice to get a feel for your heal rotation, triage, and pre-healing (although that's gotten better with the change to Kolto Shell).
  11. The problem isn't the update cadence; the problem runs deeper than that. Lack of semi-sandbox elements and a game on such tight rails will inevitably run into the problem of keeping players since there is little for players occupy themselves with between updates. I'm not saying the game should swing full Eve Online style of sandbox, but some elements such as player built bases, a more complex crafting and resource gathering system, dynamic easter eggs (such as taunlet and the orokeet eggs), and maybe a planet players can settle would be moves in the right direction.
  12. I agree with the OP. Everyone should get everything in game. We all know NiM ops bug out, so I should get all of the drops and armor from all of the ops. Crafting nodes spawn too randomly, so I should get unlimited mats for all of the stuff I like to make. And during rep grinds sometimes people steal my mobs or objectives, so I should get all of the rep rewards and titles as soon as a daily area launches. Imagine how fun the game would be. Imagine how important rewards would be. Imagine how motivated people would be to log in and do stuff. edit: To the OP-all your derp for solo-q can be applied to team rating and all other aspects of the game as well. L2read?
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