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DarkSideTOR

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  1. I'd say if you have the talented removal of snares when you activate Reactive Shield, to use that to get some distance while their snare ticks down, keep ion pulse on them to maintain distance, use CC breaker when they force choke you, if they use Zealous Leap burn one of your stuns, if by this time you haven't got him near death then I don't know what to tell you. If you both have similar gear level you should have him pretty low by then.
  2. Voidstar, round 1, we're defending. Game starts I run to the east door 'cause I see two people going there, the remaining 7 people on my team go left............ I manage to kill one of the two ppl on right, then 2 more enemies show up and I'm still waiting for someone on my team to notice that I'm getting my *** kicked here, nope. They opened that door, extended the bridge and planted on the second set of doors 'cause once again my team didn't think of defending the other side. Needless to say this failure of a team didn't even manage to open the first set of doors on round 2. Another favorite of mine is a stealthed scoundrel standing by West control point on Novare, while 2 assassins are clicking on it. No call for help or anything mind you, I yell for him to interrupt while I get there, his reply? "what? and get killed?" Luckily you don't see idiots like these too often, but one mistake I see happening over and over specially on Republic side is everyone leaving only one person defending a point after we've repelled the attackers. Too hard to glance at the minimap and check how many are staying to defend. It's so bad that after we pushed back attackers on West point of Novare, everyone immediately ran off to South, 2 shadows pop out of stealth and proceed to beat me down, all this happening while 5 of my teammates are about 50m away, running towards South. I typed for help but I died quick so they started capping almost at the same time my moron teammates saw the message so they yell at me that I should have called for help quicker. Outstanding team.
  3. I'm not sure if this would be possible but could they make a new world PVP zone, using a modified engine just for that zone? I'm thinking, we have to sit through long load times when arriving at some planets, why not make Ilum 2.0 a "new" instance all its own which is rendered on your computer only when you zone in. This new instance would use an engine optimized for large scale PVP, sacrificing a bit of graphics quality maybe.
  4. Zenate is right, they should give Commandos attacks that can do 9k+ damage (Masterstrike), heals on DoTs (watchman spec), heal debuff on target, sprint, on demand snare, multiple defensive CDs, some that are almost as good as Reactive Shield (25% DR for 12s) AND last longer (Rebuke 30s if damaged, 20% DR) oh and let's have it reflect some of the damage back to attacker why not. Give them vanish, sprint and an "oh s**t" button that reduces 99% damage for a short period just to be sure. While we're at it let's give the Assault tree an AE that crits for 6k guaranteed on a 6s timer, why not, nobody asked for it so let's give that to Assault spec anyway. I know it will go over his head, forum trolls have poor eyesight they can't read well, but my point is the changes the OP was suggesting aren't OP at all. If you happen to play the class and see how it fares against other classes in PVP, specially force users which by your avatar and condescending tone you seem to be, you wouldn't be so quick to make useless posts saying it would make Commandos OP.
  5. Let us right-click a button, bring up a small menu that let's us name it, and an option to bind that button to a key(s) The current process is too convoluted for the simple task of assigning a keybind. "Hmm I think I'm gonna bind my Force Leap key to a new one, let's see" Game menu button preferences keybindings quick bars scroll down to find the quick bar, count which quick bar button it is once I've found the right quick bar click the button click the button I want to bind apply SO SIMPLE! no not really, I was being sarcastic in this last part devs, just FYI.
  6. How about a WZ with two capital ships where part of your team boards the enemy ship and begins to shut down generators to ultimately bring down the shields and cut the power to laser batteries leaving the ship open to attack. The other part of the team would play defense trying to slow down or stopping the enemy boarding party from shutting down your generators.
  7. You havent' really played a Merc in 8 vs 8 ranked have you? You might as well wear a blinking neon sign with giant red letters reading "FREE KILL HERE" 'cause you'll get focused before anyone else and your team won't be able to do jack to save you. Maybe if you had multiple healers on you, guarded, all your dps teammates peeling ppl off you, but what's the point? you won't be able to kill anyone and all your team will do is buy you a few extra seconds.
  8. It would be crazy wouldn't it? We can't have Merc/Commandos killing melees, it would be almost as crazy as giving melees an instant cast attack with a guaranteed crit chance that can hit for 6k on multiple targets and can be repeated in about 5 seconds, oh and let's give them TWO closers and a snare that reduces movement progressively to 90% just so nobody can possibly kite them. Now THAT would be crazy OP wouldn't it? good thing BW isn't stupid enough to make such a change...
  9. Let's make it a real buff of the tree. After all you went out of your way to give Jedi Knights THREE viable talent trees. Seems almost everyone got some buff or another in 1.4. Except our cousins in disgrace, DPS Operatives/Scoundrels. Letting us use Sticky Grenade and Assault Plastique is a step in the right direction but Assault still lags behind Gunnery in PVE. Make Charged Bolts hit harder, at the moment you have to cast for 1.5 seconds for a chance at resetting HIB and it often hits for 2k or less, it's often better to use Hammer Shot. You could reduce the cast time via talent points, and increase the chance % to reset HIB. This would increase our dps for PVE and PVP. Make Explosive Round a 100% chance to apply the snare. It's an ammo hog so we won't be spamming it and it gives us the same toolset that Vanguards have which is a guaranteed chance to snare target on an instant cast ability. Give us a damage reduction shield like Gunnery, only it reduces Internal/Elemental damage by say 10% fully charged. Give us a finisher. It's ridiculous how Warriors/Knights can land two Smash crits for almost 6k each instantly ina span of 5 seconds followed by a Dispatch crit of 4k. Knights/Warriors, Snipers/Slingers Shadows/Assasins, all have an "Execute" type of attack that triggers when targets get under 30% hp. Give us the same. Make Blitz usable as our execute move. I forgot I even had this ability it's been so long since I used it. This would help us against the insane burst melee classes currently have. You want to get up close to a trooper and he manages to get you low on hp? BAM Blitz for 4k.
  10. 1) Real space combat, keep it 2 v 2 initially if it's too hard on the system 2) Mini games 3) More customization for characters I think they would have to use a new engine for this considering how laggy the Hero engine is at the moment. It would totally suck for space combat.
  11. My FPS stays in the 60s on the fleet and in combat but there's awful stuttering all the time. My connection is still in the 20-30 ms, I have the latest drivers for my SLI setup which runs other newer games in high settings just fine, so this has to be something you implemented recently. I have tried turning down graphics, turning off shadows, etc, and it still stutters like crazy.
  12. Please bring back the old way to search for items on the GTN. Right now it matches ANY word you type in, so we have to choose specific categories, levels, quality to streamline the search, whereas before you just typed the name of an item and BAM done.
  13. DarkSideTOR

    Pvp smash!

    So why don't you go make your own post about resolve instead of coming here and telling me what I should complain about? If I wanted to complain about all the problems in PVP I'd run out of space to type. Go take some anti-Nerd rage meds, you obviously need them.
  14. DarkSideTOR

    Pvp smash!

    Seriously Bioware? this is what you wanted for PVP? there's an abundance of LOLSMASH going around in WZs and it's ridiculous. It's like having a bunch of monkeys jumping around SMASHing everything around them. The team with the most SMASH classes will win. We post feedback, you ignore it and go ahead and make changes NOBODY asked for. Buffing the Focus tree the way you did has turned WZs into a joke. I can just imagine how bad it is in ranked games now. Need to put that "world class" PVP design team to work on something else 'cause they have no idea what they're doing with PVP.
  15. Having dual specs, letting us buy/swap mods in PVP gear (no I don't mean buying a whole new piece of WH gear just to get one enhancement out,) actually listen to players who PVP and have great ideas to fix that side of the game, all of those would go a long way to make PVP more enjoyable. As far as balance between classes... I don't there will ever be balance in this game. PTs/Maras are still OP, I'm starting to see a lot more lolsmash Juggs/Guardians. Clear example of poorly tested changes. "Hey I like being able to spam this AE ability! let's put it in the game! who cares what it will do in team play!"
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