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HandOfKane

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  1. There's a minor bug with the Kinetic Combat Shadow abilities list in the Combat Proficiencies window: The lvl 26 ability (Slow Time) is listed at the top, above the lvl 10 ability (Kinetic Ward). I believe it's been bugged this way since 3.0.
  2. Treek always shows Imperial class buff icons, even for Republic characters. Some threads about this: http://www.swtor.com/community/showthread.php?t=888319 http://www.swtor.com/community/showthread.php?t=858681
  3. Yes. Heaven forbid people actually want others to be civil. Well that meaning also usually uses it in the plural.
  4. Still not fixed. Trailblazer is missing its icon for Sentinels as well.
  5. Haha, I was once on AHG, when I was guarding our pylon but was overwhelmed and defeated. Then when I asked why no one had come after my inc calls, someone blurted out "You didn't say you meant on the pylon!!!!" Not to mention that we just had that one pylon, so there wasn't any confusion over which one I meant. Or another match on AHG where the same one person capped and left the pylon after every explosion, despite calling him out on it every single time, and even throwing a futile vote-kick on him. We even got double-capped once because of him, only rectified because we double-capped them later on. It's stuff like this that almost makes me wish I could perma-ban these players from PvP.
  6. You're assuming that every player only has fun when they're min-maxing and milking the meta and not for the social experience, experiencing new content, having laughs with friends/guildies, etc. Also, for that increased "specialization" you get the long GF queue problems, as well as tanks (and to a lesser extent healers) who act like jerks because they know the group will put up with them, tank + healer guild groups who bully the non-guildies into doing what they want, "Tanks" and "Healers" wiping/disbanding the group because they're actually damage specced, very inflexible group comps, etc. I never said that the trinity literally originated and was only used in WoW. What I said was that SWTOR has the trinity mainly because WoW has it too. There's a reason why SWTOR is often described as "WoW in space" and "unable to break out of the cookie-cutter vertical leveling system." No, not even close. There maybe some characters that are better at one than others, yes, but the number of SP games with a designated tank-healer-damagers is far from "most." Not to mention there are genres other than RPGs and FPSs. Also the role is called damage, not "DPS." DPS = damage per second. But w/e, semantics.
  7. Brian Bloom's "I could do this in my sleep... maybe I will" and "I'm good... what can I say?" lines say hi.
  8. Sure. If bads get the same penalty whenever they don't call incs, all ignore inc calls thinking "it's always some else's job," don't heal, cleanse, or use Force Armor/Static Barrier on teammates, are nowhere to be seen near the ball carrier in Huttball, cap an objective and then leave it without telling anyone, leave Commandos or Sents to solo guard objectives against stealthers, join a WZ without an advanced class, etc.
  9. So we're getting 3 new utilities...but still only get 7 utility points total? AND they're all getting pushed back 5-8 levels? Do you ever actually think changes through, or do you make changes just because they "sound good?" And Blade Dance...really? The reasoning for that change is so lame. But at least that's just a semantic change. Maybe that's because it IS "disappointing." Just a thought.
  10. So you prefer the trinity, when it's one of the major contributors to the problem... As for me, the trinity is a horribly outdated concept only in SWTOR because "WoW has it too," while causing a host of other problems (this thread topic, among others) so I'd say good riddance in 4.0.
  11. I'd say definitely at least drop the increased healing from Life Ward/Corrupted Barrier that bastion gives.
  12. Once Bioware actually tells us stuff, sure.
  13. And sages/sorcs with Phase Walk and moving with Barrier...
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