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patyc

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  1. Look at two similar classes assassin and operative, booth are stealth classes, but oper have self healing. I play hatred and I tell you that after nerf healing from DoTs healing almost doesn't exist, now all classes have about 77k HP and I got self healing only from two kind of DoTs discharge (97-100 hp per tick) and creeping terror (120 hp per tick) tick repeating every 3-4 sec so now you can imagine how bad heals I got. I really wondering why Bioware leave this heals in this kind, they could remove totally than leave in actually form. Maybe they leaved because can say listen assassins hatred have self healing from DoTs. Only leaching strike can healing me by 6-7k hp if crit hit normally 3k and 12sec cd. Operative has much more stronger self healing and no CD only cast time but when you look at his utility he can easy run away and healing as many times as hi want. This is not fair as hell.
  2. I did it, but still don't hearing WZ pops rest sounds are hearing fine. I don't know what is different is between this wz pops and rest sound. If I to be honest I want exactly reverse situation because most important for me is workable wz pops sound in background. I completely don't know why doesn't work, where is problem (game or my drivers) and how repair it.
  3. But I want to hear this WZ pops during hide game. Just want to know how somebody repair this issue and after that hearing all sounds also with WZ pops. I used already repair option from launcher but after that nothing change. In game there is option for turn on/off game sound in background during close to desktop. So maybe somehow for this one sound is always turned off this option. But I don't know how to check it and where. Its so annoying when I waiting for WZ and during this time I want look on websites and when I back to game for a some time i only hearing sound which inform me that I missed WZ
  4. Have same problem, Bioware tell me that this is problem with my sound driver but i don't think so. This is so weird that all sounds working well except this one. I tryed turn off background sound in preferences and then turn on but it don't help. If anyone found reason and solve this problem?
  5. Solution is simply for me. Make that roll will cost much more so after that op can't use most powerfully offensive skills. Or just change that roll cost that much as assassin maul without proc. This learn opers/scr class that they stopped using it in chain. They going to decided or roll or attack. Also not fair for me why opers can roll with orb and juggers maras can jump with orbs but when asa use teleport they lost it? When op,jug,mara using their skill they are unstoppable during use it, so i don't understand why teleport have restriction. Anyway I am vote for add same restriction as assassins have for all roll and jumping, and it will be end for fast winning by roll.
  6. after 5 times finally successful log in.
  7. today I just making heroics quests and I quicktraveled on another heroics on Makeb and after that 4 sec after screen freeze and game close to windows. then when I tryed turn on again game stuck on loading screen before character choosing. Maybe some other have same problem.
  8. Unfortunately operatives hitting faster than any deception assassins, so if you won't reacted in first 3sec after his opened you are dead. Assassins need more time to use skills one by one I don't know why it happen,maybe wrong mechanics in game or to long animation. But yea op use faster their skills. So if operative is a opener you have to have teleport, probably you won't teleport before his backstab hit you by 12k but you prevent before his next rotation. You must learn also that discovery fast if he guarded by his probe, which defend him against your stun, because you cant lost your stuns. I still think that Force slow is great skill against mele classes and also operatives, during force slow he must spend 2x more points for use his roll. So yea he can roll but what he will do if he rolling to you if he spend all points. I using always this strategy and few times when op try catch me by roll when he had Force slow and when finally rolled past me he couldn't hit me by any hard skill only could scratched on my balls Its very surprised as many assassins doesn't care/remember about this skill. Force slow works awesome with utility: Static Cling (reduce CD and increased duration by 6sec.) and Gait manipulation ( extra reduced force slow 20% ), Its funny when opponent has reduced speed by 70% during 12 sec. what a pity that I must chose 2 utilities for that effect, if theoretical Devs will split in this utility in one I definitely add it for my primary utility.
  9. This "spread DoTs" isn't awesome change because for great use it this talent you must be in the centre of opponents group, but stupid Devs probably forgot that we ar elight armored and we cant spend time in this place as juggers or powertech can. And we must just spamming by Lacerate for see effect. We does about 2k dmg per every each opponent in range. For compare with jugger which smash does 6-8k per each opponent and he can stil be in centre and nobody kill him that fast. So for me its stupid give that kind skill class which cant fight inside of group opponents. We got the painfully nerf because Devs reduced our crushing darknes/Demolish and Dead field range from 30m to mele range.
  10. Right now I seeing much more asssassins running in deception spec. than hatred if hatred is unplayable or much worst than deception? I play most of time PvP and my observation comes from that way.
  11. I play hatred so for me best generally strategy is when you just putted all your DoTs on him and run away and keep distance. If you can run that far away that he wont hit you by any skill will be best. But enough if you keep from his mele range which is most powerful. Your all DoTs are always hit him harder than his range attack epsecially if you before DoTs used Dead Field and give him debuff. Try always have teleport far away but in range. Always keep on him Force Slow it will help a lot to keep him out of mele range. Generally Hatred always try fights as long as possible for give time your own DoTs, but operativ always try kill you in shortest time. I know that you couldn't use assassinate and demolish because you are out of mele range. This is 1st. part of plan. When you makes that he use more of his defenceless skills and his HP is below than 80% you start attack by mele. I just use Deflection (with Dark Stability) and run on him when I hit him and get proc for instant demolish. I just slow him or immobilize by creeping terror. then durring run away i put on him demolish and if necessary refreshing discharge. If you get fast proc for assassinate using also. All things you must doing before your Deflection end, it will prevent that operative stunned you and kill you in 3-4 GCD. But for me for this moment is impossible to kill operative healer. Just my DoTs are nothing against his heals. And if he has all heals on CD he just stun me and roll away or go stealth. So for healer I dont have any idea and probably solution doesn't exist, because I nowhere found any guide. Ah by the way very helpfully is utility Electric Bindings , Emersion.
  12. But my Dots never kill target in mele range. I always have basic tactic that put Dots and run away and hide, then wait as long as possible because my DoTs kill slowly and I must have time to kill my target by DoTs that how it works for this spec. Frome this reason hatred doesn't have skill like deception have it for reduce 20% damage which they got. Because deception need it for survive during hitting his target in mele range when all time he taking damage. Now if some typically range class rooted me and run further than 10 meters they can easy hit me without risk that I will hit them also. From the same reason Bioware gave deception 30 meters range for Low Slash. Maybe Bioware just want to destroy this spec because too many ppl played in Hatred and not so many Deception. This theory is for me for now only one logical reason that nerf. That is why for me range nerf have no logical sense.
  13. Yap assassin is still strong if you don't die during dpsing. Basically I had tactic that give DoTs from range and trying keep range as long as possible. Now with range nerf I must be almost in mele range. And asassin hatred never win with any typically mele class. Hatred asassins must be in mele range only for short time for procs, and after that put DoTs on his target and run away for avoid dmg, and wait for DoTs doing job. If I must be in mele range, all mele class kill me before my DoTs kill them this is simple. Somebody in Bioware must change brain. They first created spec which play in range (use DoTs and Death Field) and then reduce range almost for mele, no logical move for me.
  14. I have also problems with reverse engineering. I have biochem crew skill. I made one iteam from green to purple one adreanl but stims and medicament I cant. Some of them I could learn for blue ones but some I cant learn from green juzst on them I see "NO RESEARCH AVAILABLE" without reason i have every each stack minimum 20 samples. I can reverse and after get components but I dont have idea why I see on red colour this warning. Especially I don't understand why some items I cant learn from reverse on greens and some on blue ones I doesn't find any key which explain me what I doe's wrong. I only found one reason that bugged my crew. I don't want reset my biochem and try improve from beginning because I spend for training for max to much time and money and still I am not sure that it will help.
  15. I have question about two talents SITH DEFIANCE (Madness) and INSULATION (deception), which talent should I choose for PvP? Which give me better dmg reduction, I think 30% higher armor rating give me more than 2% dmg reduction, but from some reason all chose Sith defiance (2% dmg reduction) which stays on lower layer than Insulation. Anybody tested those skills ?? And last question for PvE which talent will be better?
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