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lichoniespi

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  1. But are heroics needed to level up? I dont think so. It's optional way to level up or entartain yourself.For everyone his own tune, some ppl likes just solo normal quests (and its better xp.min), from the other side if you are healer you will have short time in compleating group so more FP/HE for you. No need to change that. Some better search tool would be nice of course.
  2. KotOR>SWTOR KotOR has Pazaak and speeder racing. :-P But seriously it is a very nice game. It has karma choices, the companions are kinda deep, it has nice story which is epic enought. The side quest are in variety and often are more than just kill'em all. Also it is very well conducted game, i like how everything there is connected, and locations are just big enought to not get bored.
  3. But how exacly this the deflagging works? I never really figured it out, although it seems to fade off after a while. The problem: Sometimes i get flaged from no idea the reason, maybe i misclicked someone, or was i group and owner decided its pvp time... no idea. And it will not go away. So other faction is invited, but i never has intencion to pvp outside sctructured. Misclicks happens. And i do not value my time low enought to wait in safe zone. Personally do not find much fun in being ganked by +10 levels, but thats maybe just me, probably other side feels challenged one way or the other. Solution: It would really help if deflagging was somehow easier. And if you got flag, but was peacefully pve for a couple mins you can deflag anywhere, so it will not alter normal game session.
  4. It is so bad it hurts eyes. You are not making playing tank more fun, but only sinking some fun from dps-> less players will play at all. Sometimes there is a transh in FP (maybe just the easier one) which just dont need to be tanked, and dps can take it. Or there is so many trashy minions that the fastest way to deal with it is to everyone fire his aoe. And auto heal after encounter or have healer fire some heal. The most important problem with playing tank/healer is that its harder to level up, since dps minions are not very good at dps. And a lot of leveling are easy encounters, so its just slower. What should be done is: allow some faster respecing from dps setup to tank setup, aka dual specing. So players could do story quests as dps, and switch to party mode when in fp. This is the propore way to make game more interesting for everyone.
  5. On alderan there is castle ruin on the rock pilar, that is awesome place to jump.
  6. It may be suprising, but then... actually not at all. Since some positions with a good score have also a good reason to not be worked: Class Story - it only matters if done right and awesome. And often means better than so far! You mean karma choices, and decisions which matters over time. Or no linear aproach to challenges. I hardly imagine respectful content in less than 10 levels. It is something which distingueshe SWTOR most from other MMO but also calls for a lot of work. PvP content - some ppl are just not interested in pvp, prefer pve in form of alts or operations/flashpoints. Even fan of pvp could have complains to balance, or premade vs pug scene. New Class - questionable if there is a gap left to fill. And whats the point in leveling another toon in lacking content? Minigames - it dosnt make my char stronger. Is independent to build and gear. Planets - yay another planet... which looks like others, and have some generic plot. Yay.
  7. Forum users, and poll participans are very small % of total player base. A single click on one option is very small bit of informaction. Poll could be formed in manipulative way, or missing important data, or alternatives. What is value on forum that post are often indeep, and feedback is with explanation. Votes do not carry explanation. Some ppl may skip explanation once voted, since they think its done. More ppl will feel urge to argue about poll result rather than problem itself. So yeah, i see the point in not polling.
  8. sure i have, why not. There is no reason to not get some the 1st time you visit your fleet. However... there is a whole other story if its worth to get craft skills while leveling. Crafting is a huge credit/time sink. And it is hard to level it right with just ship droid (you may need your 1st companion for leveling). How i do it: when leveling i invest only in collecting skills. And pick stuff from the world. Once i reach lv 40 switch to some crafting setup, and level it fast using my storage of supplies. It is always good to pick hacking as collect skill (no harm at least). Extra cash here and there, why not. You do not need crafting while leveling, since there is enought good stuff from flashpoints and story rewards. Or from comendacions. When leveling second character may send from 1st some extra equipment in advance.
  9. Yes please. Im lazzy and pround. Since avoiding unnesesery work is sign of inteligence. Clicking some points (which we already did a couple of times before) is not playing. And everything which is not playing should be reduced in time needed, so ppl can play for real more. Some players have very demanding shedue, so they dont have 2-5 min to switch points and gear. From company point of view all that matters is so players will pay sub. And spec sets are helping, since more players with limited time will be interested in investing in SWTOR. I see big value in being able to switch from dps to healer (or otherwise) very fast. Even on toons which could go both ways i would rather spend this 5 minutes doing another quest than toying with specs.
  10. I dont get it. Maybe im playing it all wrong. I play Lighting Sorcerer and Marksman, in both use dps companions (either Kaylo or Vecotr, Ashara or Andronikius) mostly couse i used to this companions. And it dosnt matter. Im doing just fine my stuff, my char is like 2 levels above my story (sometimes less). The only complication is that sometimes i need to heal after fight which slows but not much. And some encounters are a little harder to degree that need check the equipment of companion or take a stim. Maybe im playing it wrong, and official most efficient way is to levels under mission, or soloing heroics. From the other side healer makes it more smooth in the way that i do not need to stop for autohealing. But its far from "dps companions are useless".
  11. It is not on my priority list but would be nice. Lets admit it, there are scumbags everywhere. And it is very likly and annoying that if you are clearing a trash near nod, someone will jump to steal it. The same goes to objectives. Waiting 30sec is not fun. And if player is forced to it, thats design decision and players will react (some will drop game since boring and slow). Sure we can argue that it will be enought if ppl was fair and polite, but its easier to get good code than good ppl.
  12. I would worry not about it. How many alts one should have? I assume is pointless to force anyone to have more than 8. Since this allow to experience all class stories. And the class stories should be cool enought, to actually make people want to run them. Which may not always true (like class story isnt particulary interesting, and gameplay itself is dull) but this is something to work on, the real problem. Also if you havent noticed we have it already, one can roll a sorcerer and level up as lighting dps, and reskill at 50 into coruption healer. Not to mention, that if someone leveled up a dps, there is a big chance he likes dpsing around. Of course it could be nice to have healer or tank for guild duty, but even if swaped, it would be nice to have capped dps for pure fun of it. So allowing adv ac swap do not hit altoholiscm at all.
  13. To be honest i dont see a point in new class. What could be nice feature is to increase a little a customizacion of builds. If two different persons decide to make "lighting sorcerer" there will end up with almost identical builds and skillset. No way to add some personal spark. It would be cool if expansion or future patches add ability out of list, something which player consider fun/useful/important for his gamestyle. Like if your juggy really need lighting strike then why not. If the vanguard wish to place a shiv at theend of rifle and charge to enemy throwing them in the air let him choose stuff like that.... Of course it will still leave the problem that gameplay is so wowish. And there is no aiming, no active dodging nor blocking, and most abilities are aimboted not directional, and rarely influence each other and surrounding. (Yeah i was really expecting Jedi Knight MMO rather than WoW in Spaaaace)
  14. Why in general its a good rule of thumb to fight for what you believe. Its also good to pick your fight wisly, and dont fight for lost couse. Not to mention, its good to take a break and think if its important. For example: saving rainforest is probably worth fighting. But "nerfing smash monkeys" not really. 1st nobody cares, and its just video game, its not even good video game. Devs dont really care what community wants, and if only, they are looking at masses not a few.
  15. That would be cool to. But why not both? Class balance is a good thing and for sure worth working on. However i dont think adv class swap excludes with class balance. Bio for sure have enought manpower to do both. And the whole swap thing is not so complicated. Its for sure some work but in comparison to balance its quite easy since its already known what you need to do, while in balance you 1st need to learn what exacly need to be done.
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