My opinions in this thread may have been expressed before, and if so I do apologize. However, there are many ideas and searching to make sure you arn't repetitive is...time consuming. There are many things I don't understand the Whys and Why nots too, and as I'm not a game developer maybe it isn't my place TO understand everything, but I still have questions and ideas. Firstly...
CC: CC is such a problem, as many people have pointed out. Well, most of the time when people talk about CC being a problem in pvp it comes to Huttball. Why? Mostly because you're knocked in the pitt, acid, flames, etc while carrying the ball. Or because you're resolve didn't kick in like it should. I for one think it's ridiculous to have one or two choice classes with a stun+knock back=putting you anywhere I want you. I.E stunned, knockbacked into acid pit. Why not make Acid pits and flametraps do less damage, that way when you get knocked into them by what some say an imbalance isn't quiet so insta-death. Resolve issue? Why not make resolve meter go up by how long you stay stunned/rooted/snared/mezzed instead of each hitting you building certain amounts. You could choose more wisely when to use your CC break to build it to the immunity, and at least in my opinion feel like you had more control over it, while at the same time certain classes such as warriors wouldn't feel gimped in CC when using two abilities generates a full resolve, or sorcs wouldn't seem so strong when their CC generates less resolve.Would it fix all the CC problems? No, of course not. But it'd at least be a push in the correct direction, in my opinion.
People leaving warzones/Afkers: This seems far more simple to me. The people who leave warzones get bound to that warzone, that group, until it is finished. That way you don't feel as if you have been put on a CD to when you can que next, you won't be punished if you are DCed, etc etc. While that in itself isn't a perfect solution, you could add in a Halo-ish theme to the warzones. If you quit too many times, probation and therfor the CD to que again. If you've quit enough to get that, you deserve it and it's not a DC matter. And if you stay for so many in a row without leaving, a bit of a bonus as incentive.
Afkers, if not having healed/moved/damaged in the past so often get a small little checkbox to see if they are even there. If they don't respond in a timely fashion, a kick is initiated. If you were just afk to get a drink or phonecall, you could rejoin with the system I suggested and keep your stats/medals with hardly any downside.
Please, discuss but do so in a decent enough manner. Not Lul your stupid this wont work, etc etc, but rather why it wont and build apon the theories, not dismiss them. Make them work to where we have something to show and something to hope for.