Jump to content

DawnAskham

Members
  • Posts

    3,702
  • Joined

  • Days Won

    3

DawnAskham last won the day on June 3 2023

DawnAskham had the most liked content!

Reputation

286 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm so excited for the log in rewards week that gives me even more of this garbage (/sarcasm). This has been such an epic fail and a colossal waste of time and resources. The game has plenty of chronic issues from long existent bugs to the lack of content to very poorly thought out changes to existing systems, not to mention plenty of recently self inflicted issues from the changes to reputation to the handling of APAC / SV to the current Season that feels like it was not fully developed before being tossed into the game. But instead of dealing with any of the above, the developers chose to add a bunch of stuff the vast majority could care less about (and most of which has been available in game through other means since forever with no interest from the players), and do so in a way that ticks off the majority of players. Great job, Broadsword.
  2. Doesn't conquest just awards tech frags, not materials. As well as the rep thing was 45K a day, which would only be enough to cap a few characters each week, and not generating nearly enough tech frags to buy anything to sell.
  3. Totally agree. It is beyond ridiculous that almost all of the crafting stuff was removed (even in a week like this one where the overall conquest theme was originally based around crafting), while most solo PVE stuff was nerfed and also made once per day per legacy, while group PVE stuff (outside of crap no one cares to run like Uprisings) has also been nerfed or removed as well as made once per day per legacy. Heck, Operations (which require a paid subscription by the way) don't even have a general weekly like everything else (e.g. complete n number of instances of d difficulty). Instead, we have the old specific named instance weeklies, which for some unknown reason now only include a few operations each week instead of all of them. Sure, PVP and GSF may take time, but if I just cared about getting conquest, I could simply run SWTOR on the second screen and afk it while working / doing other things on my main screen, and not only that, but do so 24 / 7 as they have infinite repeatable objectives - which is just absurd.
  4. Yeah the need to pay credits again for the initial unlock is still a problem, and one the limits on credit transfers just exacerbate, but my point was that there are so many unlocks and things like crew skills that eat up credits in chunks of 100s of thousands to millions per character, that the heavy handed economic crippling done to SV along with the 15 million transfer limit is just another insult on top of that from requiring most returning players to 'pay' to transfer given their idiotic 'promotion' for free transfers that includes a back dated qualification.
  5. I posted in the crew skills sub forum, but be careful what you ask for with crafting updates. They'll add a bunch of materials and up the numbers needed while decreasing the amounts from missions and gathering while adding a bunch of gates to actually be able to craft anything of even marginal usefulness... OR ...it will be another 'here are a few more points of stats on an augment' with mat requirements that majority come from PVP or something else totally not related to crafting and just another glorified time sink to grind out. The likelihood we ever get another full grade of materials that follow the basic structure of crafting that has existed since the game launched until the last few expansions, with useful gear, sets of armor, dyes, color crystals, grenades, biochem consumables, etc is slim to none. Heck there are 'bugs' in crafting that go back a decade or more they have never addressed from crit rates that do not work as intended (or at least as explained by the developers years ago), missing missions for certain skills and specific grade levels, UI display issues (display crit rate wrong), etc.
  6. I liked the general looks, but yeah once inside and trying to decorate, the issues become apparent - especially the low ceilings.
  7. A new server designed for APAC (not SV as this server is designed to be a test server for Broadsword's economic policies and ability to manage RMT, a fresh start server for NA and EU players, and a server that just happens to be located in the APAC region) would not have come with any restrictions on moving credits. Such restrictions are stupid considering it has been years since any of the other servers had an economy where one could not buy something off the CM with their monthly subscription stipend, sell it to other players, and have more than enough credits to unlock all the strongholds, all the legacy perks, pay all the fees to level crew skill, buy gifts and / or instant companion rank up tokens, and buy character specific perks for multiple characters. To expect APAC players (new, old, returning, whatever) to accept that somehow, they should feel good about the need to spend 10X or more in real money on the store to be able to convert that to credits to purchase in-game credits based unlocks is ridiculous, as ridiculous as expecting them to spend months and years obtaining stuff they already spend real money obtaining years ago. Right now, the optimal approach for a new or returning APAC player would be to start characters on a n NA server like SS or SF, convert CC to credits, buy all the strongholds and unlocks, set up their characters, rank up companions, rank up crew skills, and only then buy transfers to SV as they will still come out significantly ahead in overall cost.
  8. I want to believe they are not actively trying to screw over customers or destroy the game, but you are right, regardless of whether all the bad decisions and low quality releases are due to incompetence or malice, the outcome is the same - unhappy customers evaluating their willingness to pay for the service. Neither bodes well for their own future.
  9. The conquest point nerf associated with gaining reputation is just a symptom, not the actual problem. The actual problem is bolting ongoing grinds to stale, old, dated content - then making changes over time that appear to be designed to pad in ever more time to the grinds while the content stays stale, old, and dated. Players cope by finding things like the fast and easy objective to gain rep for conquest points to cut down on their overall grinds. When BS continues to make changes that pad in more time to the grinds, and make the grinds more apparent, push back is expected. But again, it is symptomatic of larger issues - the unrewarding and grindy nature of the game today coupled with the paltry amount of content added.
  10. Ding ding ding - we have a winner. The design of conquest over the years is part of why there are so many players playing alts and chasing gimme points. Originally, conquest had lots of activities that awarded points across all content, objectives were generally repeatable, and rewards were almost all tied to guild ships and strongholds. It still had issues with larger guilds monopolizing certain planets, prohibitively expensive expansion costs for ships in smaller guilds, and a rewards structure that promoted alts, but it didn't need too many tweaks to morph that into something better than what we have today. But instead they started removing objectives, limiting objectives (so many are now once per day per legacy), nerfing points for completing certain objectives, and increasing the amount of points require to complete the weekly, while at the same time, adding things like SRMs, reward boxes with end-game set gear and tactical items, and end-game currencies to the weekly per character reward, while never addressing the issues around thing like large guild monopolizing planets or allowing small guilds to progress their ship / guild levels at a reasonable rate. So it is no wonder players are angry at the recent nerf; the developers have spent the last years pushing more and more rewards into conquest while making it more time consuming to complete while still keeping it set up such that it is more optimal to cap a few characters each week over gaining a million points on one character.
  11. Vet and Master are tuned to be excessive and generally require playing a very specific set of disciplines that match up well for the chapter to mitigate or avoid (stealth - which works in some chapters, but not all) the excessive damage output, highly favor using the best gear available, and ranking up specific companions based on the chapter. In other words, they are designed for min / max type players, not the average casual player, and not something that should be an objective for casual content such as Seasons. And I say that as someone who completes a Master chapter most days I log into the game - both for the conquest points and the 10 OP-1 - but I run one of the very short chapters that can be completed in about 7-8 minutes. No way will I bother with a chapter that even on story and even skipping cut scenes takes 20-30 minutes.
  12. If it's tied to the alert system and especially focused on KotFE / KotET companions, I'll never find it as I try to pretend that system doesn't exist. To this day, this system annoys me more than anything else in the game. Whoever thought taking away companions even if you skip the god awful KotFE / KotET 'expansions' was a good idea is hopefully long since gone. It also doesn't help that SOME companions become available on the terminal (annoying but not terrible) while SOME only become available if you go recruit Yunn (who I could care less about and have no intent to waste my time traveling to three remote out of the way places on Zakuul to click some blue glowly thing to recruit a bug who doesn't even speak basic) and then become available if you go to their location and talk to them while SOME require all the proceeding plus require completing their recruitment mission (e.g. Xalex) and SOME require all the preceeding plus are only available during a specific event (e.g. Loken). I even had Shae (a reward companion I accepted from a 'skip the mission' doodad in my mailbox at level 1) disappear on a character only to find her standing inside the Odessen base with a mission marker. Talked to her and she 'returned' I guess - but what the heck is the point, waste my time and have me wondering if the game is bugged when my rank 50 use all the time companion is all the sudden no longer available?
  13. Fitted gear is garbage - all I've gotten is crap with no stats (useless for combat), ugly low resolution stuff of basic textures and few if any mesh details, and mostly all stuff I can already craft if for some strange reason, I wanted to outfit my characters in ugly old looking junk. And to top it off, I can't sell it or even deconstruct it for something useful. At 80 it is even more insulting as the items they replaced were at least useful in providing sources of jawa scrap (already in short supply and the ONLY source of SRMs), tech fragments, other currencies, or even just credits. Maybe if they just highlighted where the majority of this stuff could be crafted and added the rest to a vendor (even in some sort of random for credits / tech frags lock box), it would have gone over as a positive for most player - heck even just making it an addition instead of a replacement along with setting a credit selling price of 1 credit. As for my thoughts - sadly it's more of the same, changes and additions (this Season is a joke, a reward track filled with literal vendor trash and 'story' missions that are more of the 'go run x for the bazillionth time') that go backwards or alienate players while no progress made on persistent chronic issues and no real new playable content.
  14. The design flaw wasn't having a reputation track - the design flaw was having a reputation track that was pointless (compared to others which all have vendors with cosmetics and decorations that unlock based on reputation level) and only tied to a poorly designed mechanic with a bunch of throttles and gates in an attempt to force players into logging in each week and carefully using the season reputation doodads appropriately in order to complete the reputation during the season. I agree the CM companions need work - there is one droid who has a similar ability to ZO-0M that makes it decent in combat, the others (including all the beasts) are worse than basic story companions at combat AND lack utility as they are unable to craft or run crew skill missions. Just another thing that makes you shake your head - if they really wanted to grow revenue in this game, they seem to do all the wrong things (like having paid comps with less utility AND worse performance - pure genius).
  15. Broadsword's mindset is NOT typical of a corporate mindset if one is talking about obtaining corporate financial success, certainly not when compared to their peers and industry leaders. Many of their more successful competitors do the exact things Broadsword seems incapable of doing - launch a new server without a bunch of artificial restrictions, promote it broadly (communicate), and provide incentives for players to play to build a stable ongoing community (free transfers, bonus items, XP buffs, other incentives, etc). Only a group with a closed and ignorant mindset would come up with the 'plan' used by Broadsword.
×
×
  • Create New...