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Sniper-Agent

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  1. I'm inclined to agree with you, OP. I think a lot of it has to do with the general direction games are heading. Over the past few years we've seen a huge push for profits. I'm not saying that developers and publishers don't deserve to make money, it just seems that the quality of games has taken a back step to monetising every aspect of gaming. We see constant recycling of ideas and game design with the mentality of "Well it made money last year so let's just do the same thing again". Even with the release of current generation systems (XBone & PS4) we saw developers trying to charge upwards of $150 for high end cars in Gran Turismo and Forza. How many people remember when EA stood for Electronic Artists. That meant something. A group of people so passionate and dedicated to the industry they worked in that they saw what they where doing as art. Now we're left with Electronic Arts, a powerhouse of stripped down studios who's job it is to maximise profit and meet neigh impossible deadlines regardless of the fact that the quality of a game may suffer. I think Boware is a prime example of this. Once a studio who could turn anything they touched into gold, now all we see rushed, lacklustre games often with disappointing endings to what once where amazing Bioware written stories. Day one DLC has become almost mandatory if you want to see how things should have ended.
  2. I think that many of these issues could be fixed with a simple cockpit view. In SWG I always used the cockpit view, It's much less dissorientating and hyper mouse sensability doesn't seem as bad.
  3. I don't think those people who bought thE collectors edition, who might I add where promised frequent updates to the shop, are being self entitled for asking Eaware to follow through on their promise. I'm just glad I stuck with the DD edition...
  4. It's a sad day indeed when something that was so central to this game (Class story arcs) is looked down upon by so many members of the community. I remember pre-launch when class stories where the major selling point of Swtor... Not everyone likes the endgame grind. Some of us are here for the vast RP opportunities Star Wars can bring. While I understand that voice acting and story writing costs a hell of a lot of money, it's a shame it's had to be set on the back burner...
  5. This month I spent all of mine on other people, either legacy name unlocks or weekly passes and what-not.
  6. Boom!! How long have you been waiting for that one?!
  7. Holy ****, I read this out loud and had a huge coughing fit from loling
  8. Like many of you I have been an active poster on these forums for a number of years. I was here during the great OT purge in which many people (including myself) lost their accounts to perma-bans. I was here during the Sarlacc Enforcer talks. I was here when the Devs where in fire. I have been thinking a lot about the forums back then, about the excitement, the different directions people wanted SWTOR's development to take. Even though we *****ed and moaned at each other we all shared one thing. Hope. Hope for a StarWars MMO that we could waste many a year playing. We had discussions, not arguments. Ideas where either agreed with or debated, they weren't labeled as self entitlement. Look at us now...... General Discussion has become nothing more than a cesspit. A place filled with anger and hatred. Do you think we can ever go back to the way things were?
  9. Possitive: Double-bladed Sabers! Negative: having to duel wield as a JK in order to put out reasonable damage.
  10. I hope this means my Pub character can finally wear Imp armour and visa vera
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