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Voths

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  1. ... And you can't just add some more mechanics and call it new content. It's not unreasonable to expect two full operation zones, see: DF and DP, in an expansion cycle.
  2. You want Reactive Warding and Shield Amplification.
  3. I remember in 1.0 when LI had a different daily filter in group finder. It also dropped significantly better loot than the rest. That would also work well here. Until something happens, I've stopped doing Flahspoints entirely through GF.
  4. As of 4.0, the +41 red / green / blue crystal schematics can be found in your faction's base in the Black Hole. For the Empire side, it is in the southern room with all the other common data crystal vendors. The other rarer colors like solid purple or the black variants I have seen drop in Scum and Villainy (might be HM only) from Warlords and Styrak. I imagine some would drop in TFB and EC as well.
  5. I entered a pick up Ravagers GF the other day. The three DPS that survived the door boss couldn't finish Sparky before she enraged and wiped us out. If only I could have replaced them with my companions.
  6. I just finished the Heroic Voss version on my Assassin with an alternate set of gear and healing companion rank 30. Figured this was the hardest one to do so I gave it a shot. I didn't stealth around through the trash and did kill just about everything. I fought two paladins and did one mini event with the walker. The trash clears were fine. No problem there. On one of the paladins, I had to use my 30% damage reduction from AoE taunt and heroic moment to survive. I just noticed its recast is now five minutes and the abilities are one minute. Neat! No issues on the other two. On the ring leading up to the boss fight, the first ambush was easy. I did hit my AoE deagro defensive buff when the swarm targeted me but no big deal. On the next station, I fought the two gold and clicked the console. For the third part I ran into some trouble as I found my companion stopped healing me when there was nothing up (everything was dead, waiting on respawns) so I had to dance a little bit. For the last station, I wised up a bit and manually healed myself via companion abilities during the downtime. The final fight with the boss was straightforward. Got about 15M away and planted the turret then beat on him. At some point I used the healing ability from Oggurobb and I hit the force damage relic when he started healing. Went down fairly easy. I'm sure I could have used heroic moment to make things simpler either here, below, or in both spots. Overall, it was doable with some effort. I imagine it will be difficult to impossible for some and I certainly won't go back to do any more for fun or for the weeklies, which is a shame. Time is better spent doing planetary heroics or operations. But on the subject of companions, yes, I do believe they went overboard with the nerf bat here. It was fun seeing 5-6k DPS on over world trash at level 65 and 20k heals, but this after effect isn't even half of that.
  7. I bet she pulls a Revan and comes back from the middle of nowhere to wage war against the Eternal Empire. That's my apprentice!
  8. Go to fleet and check the area with the commendation vendors. The very first one sells some level 10 modifiable starter gear which includes a main hand and offhand.
  9. I, for one, welcome the flood of 224 items without having to set foot into Nightmare.
  10. Voths

    4.0 Tank Stats

    Interesting. Thank you.
  11. Voths

    4.0 Tank Stats

    dipstik, thank you for getting this together. I used your numbers during 3.0 and I (and my raid group!) was very happy. I've been mulling over two ideas for a while now and wanted to bounce them off of you. First, it's been established that 220 B mods are best for that tier. I'm sold on this, no problems there. What are your feelings on going from 220 B to 224 unlettered? Is it better, worse, or situational? I won't go into tanking styles and ideologies, but I feel that the gain in Defense may not be worthwhile, especially in harder difficulties where there are more shieldable or unresistable attacks. Second, I've noticed there are three varieties of tank enhancements this time around instead of two. I'm not in game so I can't get their names, but I can give a synopsis. There are standard token enhancements with the "best" stats and the endurance heavy ones from the commendation vendors. However, there is a new variety from the non-token drops in raids that has a very nice balance in stats and endurance. I am very tempted to use these right now and am hoarding them. What are your thoughts on these compared to token or even 224 enhancements? Thanks.
  12. Voths

    4.0 Tank Stats

    For 220 rating gear (Hard Mode), you want to shoot for the following stats on average using B mods. Assassin / Shadow use Reactive Warding and Shield Amplification relic. Defense = 2506 Shield = 1367 Absorb = 1355 Juggernaut / Guardian use Reactive Warding and Shrouded Crusader relic. Defense = 2506 Shield = 1333 Absorb = 1369 Powertech / Vanguard use Reactive Warding and Shrouded Crusader relic. Defense = 2506 Shield = 1564 Absorb = 1138
  13. There are a few quests in that line that aren't active since 4.0 for whatever reason. Two others that come to mind on the Imperial side are the Esh-Kha weapons and the droid cores.
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