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MythosHero

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  1. Gearing before 5.0 Join a steady raid team and build friendships while working towards defined goals Gearing in 5.0 Spam speedruns of the same 10-minute content and hope to get lucky I couldn't believe it when I came back and learned that this was the ideal method for earning gear. Buy a command boost and then run back-to-back-to-back-to-back vet uprisings until your eyes bleed. Does no one remember Battlemaster loot bags? Those were a terrible idea. And yet here we are, only so much worse. There's nothing fun about this ridiculous gambling lockbox fetish rampage that SWTOR's been on. For cosmetic items, I can see the justification, but depending on lockboxes for gear is absurd. There's no longer that feeling of working towards something as a team or as a guild. Now it's just "keep pulling the lever and hope you get a treat—but not the same exact one you just got 29 pulls ago". I understand wanting to create a single gear system that any in-game activities, not just ops or PvP, contribute towards. But please, the lockbox grind is killing what's left of our community.
  2. *sigh* Another lazy, form-fitting "painted on" outfit. This one had so much potential and instead someone just slaps it together in an hour and calls it good enough for CM.
  3. No plans for armor sets? Or will those potentially fall under one of the tiers' "Unique PvP Item" rewards?
  4. Just got my Season 4 rewards in and, while I'm hella excited about the new weapons and crystals, I have a few things to pick at with these new "striated" crystals. I held back when the purple ones were sent out, because who complains about free items? But here we go, first, some pics: Black-Silver, and Black-Blue First off, let me say that I do love the color choices. We've gotten a lovely shade of blue, along with (essentially) the "Black" crystal from Force Unleashed. But overall, they just feel too dim and . . . flickery? My suggestions? Leave the core as is, but make the blade (immediately surrounding the core) a bit thicker and brighter, tone down the flicker to be more similar to other sabers, and then darken the outer halo and soften the edge of the blade that fades from (color) to black. That last bit is probably my main issue with these, actually. The color in the blade fades to black as it goes outward, but then there's this immediate halo of the lighter color. It just feels odd. I know there's not much to be gained in changing things that have already been released, but personally I just want my crystals to be slightly prettier. ^-^
  5. Yes please. There were some pieces of armor in SWG that gave you four (!) color options per piece, each with a large palette. Something like this would be amazing in SWTOR. This could be done while keeping the old dye modules relevant by, say, requiring some palette options be unlocked by sacrificing a dye module (using a black-black unlocks black in both primary and secondary.) Besides, I just want more subtle, muted, earthy, and metallic colors. Nearly everything aside from greyscale just looks too saturated. Give me copper, steel blue, that slightly-tarnished silver look of the Oriconian armor . . .
  6. Just got my Season 4 rewards in and, while I'm hella excited about the new weapons and crystals, I have a few things to pick at with these new "striated" crystals. I held back when the purple ones were sent out, because who complains about free items? But here we go, first, some pics: Black-Silver, and Black-Blue First off, let me say that I do love the color choices. We've gotten a lovely shade of blue, along with (essentially) the "Black" crystal from Force Unleashed. But overall, they just feel too dim and . . . flickery? My suggestions? Leave the core as is, but make the blade (immediately surrounding the core) a bit thicker and brighter, tone down the flicker to be more similar to other sabers, and then darken the outer halo and soften the edge of the blade that fades from (color) to black. That last bit is probably my main issue with these, actually. The color in the blade fades to black as it goes outward, but then there's this immediate halo of the lighter color. It just feels odd. I know there's not much to be gained in changing things that have already been released, but personally I just want my crystals to be slightly prettier. ^-^
  7. I've been gearing up four alts non-stop since 2.4 and I only just now noticed this. It may not seem like big news, but it certainly made me happy. I like the Oriconian gear, but every set has at least one piece that I don't like with the rest. Now I can mix and match. Thank you for this nice little bonus!
  8. . . . the new armor sets are glorious, especially the Oriconian color scheme. 10/10, would wear into battle.
  9. If I'm correct, TFB has dropped a total of six gear tiers in its lifetime. Rakata (58) and Black Hole (61) in 50 SM Dread Guard (63) in 50 HM Arkanian (69) in 55 SM Underworld (72) in 55 HM and Kell Dragon (75) in NiM Now that's how you recycle content like a pro.
  10. I approve. At least give all versions of the current mask (i.e. the ones from before pay-to-rep) a dye slot.
  11. In SWG, that armor could be dyed even before dye kits were added for the rest of the game. Get rid of the restrictions, already.
  12. At least we'll be seeing a set inspired by KOTOR Mandalore in the next round of packs (Thanks, Dulfy). Perhaps a Neo-Crusader set is on the way as well.
  13. I know that they're also given for certain numbers of Warzones played, and I believe the achievements are Legacy-wide, so you can repeat them for more coins, but only on another server.
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