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LordTridus

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  1. Those patch notes were really fun to read, I love the writing touch.
  2. I'm pretty sick of enrage timers, as a tank. Sometimes you just get DPSers that aren't already decked out in gear and you just hit a brick wall that as the tank I can't do anything about. It sucks. Enrage is a fine mechanic when it makes sense to have it in the fight. Throwing it into every fight "just because" sucks. The people killing the FP bosses slowly are the ones that need the gear from them the most. Once you're geared enough that you're never seeing an enrage timer anymore, you're pretty much done with Flashpoints anyway. Just had a night wasted and a huge repair bill due to this, and it's pretty not fun.
  3. That's not open PvP. Tol Barad is not open PvP. It's instanced PvP in every way except how you get into it. But since it only starts at certain times, kicks people out to meet the population limit, actively lets you not enter to enforce it.. Yeah, it's not "open world PvP" at all. It's functionally a warzone. And yes, that would fix the zerg problem.
  4. And how do they do this rollback without destroying the levels and PvE progress done by everybody in the mean time? "OMG ROLLBACK!" is not nearly as practical as it sounds. Doing it without causing so much collateral damage that it'll cause the forums to blow up isn't simple. They actually need to rollback only valor gained from Ilum.
  5. And then your PvE players are furious that they can't play with their friends because you locked creation on the side they wanted to play on, and they quit in a huff. Population shrinks in a hurry. That's totally not workable because this is not a PvP only game.
  6. It's impossible so long as anybody can go into the zone at any time. The best fix is to instance it and make it a warzone. (Or the fake instance that Blizzard has with Tol Barad/Wintergrasp, where it's still population controlled despite being outdoors.) If you really want "open world PvP", this is what you get in a two faction game. There is no fix. You can try to bandaid it by giving buffs to the weaker side to try to make it at least playable, but that's the extent of it. As it stands now the imbalance will get worse because Republic players will quickly learn that going there at all is a waste of time.
  7. Hard or soft caps essentially turn it into a warzone... which is pretty much the only thing that fixes this in the end. Open world PvP does not work when populations are severely out of whack. Numbers matter. People saying "oh it's your fault because we have 3 organized ops"... yeah that's nice. 3 ops vs 1 op is going to win every time no matter how organized the 1 op is. I don't know why game designers make this same mistake in every game. If you don't control for population in the battle and one side severely outnumbers the other, then the whole thing falls apart.
  8. MMO designers need to give up on this outdoor world PvP nonsense. It never works because dual faction games are never really balanced.
  9. So if the dailies are going to require PvPing, are there going to be PvE dailies somewhere else for people to do that don't want to PvP? I know there won't be much support for that in a PvP thread, but there's lots of people out there who don't do PvP and never will.
  10. Probably can't make it tonight unfotunately the timing just isn't good for me. But I look forward to future events!
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