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Laginn

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10 Good
  1. Can't wait to see more Smashers running around. This is exactly what we all wanted!
  2. Expect more laulerfest smasher to be running around now.
  3. Expect more laulerfest smasher to be running around now.
  4. Coming 1.3, http://www.torhead.com/skill-calc#100bIrRMoMZGGrk0bMz.1 Looks like the spec to run (20-21-0), Staying in Juyo form. -Extra 3 sec root, -Gore off GCD, need we say more, -Keeps self healing of Juyo, -Minus 3 sec off BA, -Other minor gains/looses, looks to equal out, -Loose Annihilate, but overall a plus imo. All in all, I am very happy for a viable dual spec, with the possibility of switching forms when needed.
  5. Unfortunately 1.2 is still a net nerf. Minor Annihilation nerf, increases to Carnage & Rage being nice but still not quite up to par. Am curious as to why Carnage and Rage lovers are not worried about the loss of furry generation 4:1 vs 4:3? (Quick Recovery) If +15% Ravage damage makes it to live, PvE Marauder will see a minor net buff.
  6. ./signed Very good idea, Set Bonus's have always been my favorite aspect in any game. A few quick ideas. -Additional -5% inc healing on Deadly Throw. -Keeping VT + 5m range. -Keeping -1 rage cost on VT. -Force Charge giving +20% run speed for 5sec. The OP hit it on the nail, set options are what makes playing fun for the players.
  7. Your joking right? Actually looks like your serious, yikes.
  8. Less fury generation per rage. 4:1 vs 4:3 Marauders loose the -100% damage bubble (Force Camo). Annihilation Tree - Lost +80% run speed. Carnage - Has been buffed *Equalized*... Unfortunately still not worth using. Rage is still a gimmick spec.
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