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Oceanzen

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  1. My friends and I picked this game back up when it went F2P last month. We are now all subscribers. For now. I like the fact that I can still play the game even when it doesn't feel worth the monthly fee. F2P is indeed the future but it doesn't mean free gaming. It just means the subscribe-to-a-video-game model didn't make sense for the industry.
  2. I'm sorry, but why do we need a big list of suggestions...in the suggestion forum? Isn't that kind of redundant? Unless this thread was moved here from somewhere else...but it's pretty new.
  3. Because clearly the only legitimate thing people can suggest right now is to fix the major issues. By suggesting them over and over, this will surely speed their resolution. ... BTW, cool idea, OP.
  4. This is a rather silly rebuttal, considering we can't even fly or land our own ships freely anywhere. You can't pick and choose your references to realism.
  5. Kunra they aren't talking about you.
  6. I agree with the global cooldown thing. Sci Fi genre screams for a 1 second GCD max. We aren't heaving battleaxes or winding up fireballs.
  7. 1) I don't like playing with a companion. I never liked pet classes in other MMO's. They distract me and get in the way of my cursor. 2) All the loading screens. Ruins the immersion. 3) It feels like every pull is the same 4-6 mobs. It becomes tedious after the first 10 levels.
  8. Is this the Fun Facts thread?
  9. What happened to demonjp! I miss him.
  10. I know a couple people who enjoy it, but most people I know who tried it just didn't find it addictive enough to stay with it.
  11. I can all but assure you they are not gaining subs. Literally nobody I know who bought the game is still playing it. They'll lose at least half their initial subscribers, and they are only selling 30,000 copies a week, it will take them eight months just to get back to launch population, assuming every new sub stays.
  12. They could avoid most of this by making a small, deep, highly polished mmo with rapid content updates. Since the MMO development process essentially never ends, they need to get out of this mindset of blowing a hundred million a year on one massive core title and start seeing the production process as a steady evolution. Instead, what they all end up doing is making a gigantic, cumbersome and expensive game that gets released before its finished and takes months to resolve every small issue. TOR fell right into this trap: -People don't appreciate a dozen big, empty and repetitive planets. -People don't appreciate the 8 fully voice acted 50-level storylines. -People don't care about the endless orbital stations, empty capital ships, oversized spaceports, and barren stretches of ice and sand. -People are bored with 40-point talent trees. -People don't care about 5 crew members that they don't use at end-game. Frankly, I don't care if Bioware learns from these blunders. I hope the entire industry learns from this. I strongly believe that MMO players want depth, quality and balance more than they want choice and size. Choice and size should come with time. Also, you achieve immersion through artistry: creativity, interaction, discovery and offering possibility and choice. You don't get it through voice acting and massive zone sizes. This isn't a concept that needs to be re-invented every time someone makes an MMO. Bioware simply ****ed it up.
  13. This is complete truth. I wish it were hyperbole, but it's not.
  14. No, honey, you don't have a modern CPU. You have close to the most powerful CPU on the market, a CPU that blew the doors off the competition and totally surprised the gaming world with its unprecedented speed in gaming applications. I have it too. But I don't expect most people to run out and get one as a damn-near pre-requisite for running this horribly coded game.
  15. I don't know where you live, but a very good craft beer in America is only $8 for a six pack.
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