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Jordach

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  1. I guess I dont understand what the problem is. Why shouldnt modders charge for their time and hardwork? From what I just read they dont have to charge, its there choice for it to be free or not. But if I were them I would definitely charge. Some of these mods take 10s or 100s of hours to make and maintain, truthfully im surprised that anyone would do this kind of work for free. I guess if you are in the gaming industry it can be a good CV builder but other than that is alot of time and effort. Personally I have no problem paying for a quality mod or add-on but im also in the group that has no issue with subscription fees and often donates to the mod/addon creators for things I really like and use alot. You get what you pay for, and the gaming community has been spoiled for many years. The larger gaming gets the more of this is going to happen, just like in every other industry.
  2. More extravagant visual effects are great and something we want to do more of for season rewards but creating ones that fit into the lore and aesthetic of the game is a delicate process. We would love to hear your ideas on visual effects and share with us what you would like to see! Wait, wait, wait, so how are pirate themed weapons and a pirate ship lore appropriate. Maybe I could see the ranged weapons since there are "space pirates" but how is a pirate themed lightsaber even close to lore appropriate. (Serious question) Are there Jedi and Sith pirates in the lore? Is there a Jedi or Sith out there in the lore that ever used a pirate themed saber? To my mind your reasoning is very weak for not adding more "bling" to the weapons, since what you are currently rewarding seems very non-lore appropriate anyway.
  3. I was just browsing the GW2 and ESO forums and its amazing how much more interaction there is. The general bad mood in the SWTOR forums fostered by the lack of interaction. Dont get me wrong there is some QQ and hate on the GW2 and ESO forums but not nearly the level there is over here. I dont believe its because those games are better, I believe its because there is so little talk from EAWare people get frustrated and blow up. There are many threads in the other game forums with the community team came in and said "huh, didnt realize x was an issue, let us look into it". Then a few days later a post saying "we looking into it and it works this way because x" or "this is an issue and is now on our list". The QQ slows down tremendously. Here we just get silence. I think most of this is caused by EA. With a company like that, I am sure almost EVERYTHING that is posted on the forums has to go through legal, PR/Marketing, QA, etc. Meaning, they cant really post anything in real time, its probably at least a week until a post gets approved and put on the website if the decide to go through the hassle and cost at all.
  4. Thats BS it has taken me over 2 moths to get full ranked after I got full exhumed. Plus you can do entry level ops with "crap" 186 gear you cant compete in WZs without exhumed, why make the barrier bigger.
  5. I thought I said basic comms in there somewhere. Just like we cant transfer ranked comms, you cant transfer elite or ult comms.
  6. I cant tell if you were serious or just trolling....because what game do you play? Combat is 100% designed and balanced around PVE in this game and PVPers just have to deal with it....
  7. I normally dont post in the forum at all but I just dont understand the double standard. As my title suggests why can PVErs tranfer their beginning comms but PVPers can not. I try to ignore all the talk that BW does not care about the PVP community in this game but its getting hard. I know there are other posts on this (many in the PVP forum) but since its been proven they barely read that, I would rather put ANOTHER post here (should probably have put it in the CM forum, at least it would be read as it was deleted). I am not even mad, I am just getting tired of the double standard and being treated like a second class gamer because I enjoy PVP. I only have myself to blame, the trend is what it is for a reason and I could have left along time ago....sigh.
  8. This. If I were 18 days late on a deliverable with no decent explanation I would be looking over my shoulder for that pink slip. After the sorc debacle I understand they want to be cautious but to me this shows that our questions are not near a priority. If you continue to miss handle the class rep questions like you are now and have in the past than you might as well not bring them back after 2.5 because this is doing more harm than good to your rep in the community.
  9. Please do not wear full recruit into HM FPs and SM OPS. I have a full BH sage healer except the hilt and I have no problem helping under geared tanks move through content and get gear. I que for FPs all day really when I'm on since after thursday I have no more ops to do other then EC HM. But showing up in full recruit is a slap in the face to pvers that started at the beginning, do your dailies and get the gear. I have no problem with beginners using some recruit here and there at the beginning but not the full set. Do your lead in work like we all did.
  10. I dont mind a short que either. However, I do hope BW either decreases the respawn rate of objectives for dailies or increases the amount of instances in daily areas. Daily missions were boring to grind and complete before and now that they are taking an extra 30-60 min is not making them any more fun. Other than that I love my new server (shadowlands) and the population.
  11. I guess I dont fully understand. So your complaining that your have too many useful abilities? Really..... Sent/Maur are one of the best classes huge DPS and great Defensive abilities. I always tell the people in my guild thinking about rerolling that if you want to be a high quality sent/maur be ready to learn to use 20-25 abilities whenever the situation presents itself. If that is not what you looking for roll a commando gunnary or smuggler gunslinger for huge DPS but less abilities to use. I play a sage healer and I would kill be more abilities/buttons to push to help mitigate some damage. I still cant believe someone is complaining about this lol. I guess there is one maur that will be happy when the nerf bat comes a swingin lol.
  12. Unfortunately the only crafting skill that I believe is truly advantageous at endgame is Biochem. I play a sage healer and the rakata medpac, stim and the 4o adrenals I have are awesome. I couldnt imagine having to spend thousands of credits every raid to buy the prototype/exotech and that is if they are on the GTN. Synthweaving/armstech/armorermech could be could come 1.3 since they can make the augment kits. Like you said all the other skills can make things that after a few weeks of raiding you have something equal or better. Unless you end up crit crafting a rakata piece but I tried that and after wasting 10 biometric alloy on rakata bracers and still I didnt get a crit I gave up. All this is obviously just my opinion however, BW has some work to do making all crafting skills worthwhile at endgame.
  13. Just one suggestion for the final boss, we kit him behind the right pillar and crate closest to the door you come in from. That way the turrets cant hit you and all the droids (adds) that spawn group together for AOE attacks. Once you down the boss you can take out the turrets. Also make sure you interrupt his cannon attack, i cant remember what its called though, might be suppressive fire (it does a ton of damage uninterrupted). For the droid make sure you do everything you can to avoid unnecessary damage. Meaning as soon as the red reticule pops up you move, dont finish an attack then more, just move. It will make it easier for your healer to just keep dumping heals on the tank esp since the scoundrel doesn't have an AoE heal (i might be wrong here about not having AoE but I think I'm right). Other than that just make sure as DPS you are using your Relic powers and adrenals every CD and you should put out enough dps. Also, while you get your comms you can be columi earpieces, relics and implants on the GTN (they are expensive but its an option). I did this since I don't have hours to do dailies every day so it took me over a month to get enough comms for the implants and ear rakata.
  14. Some people might truly be elitist and shun the less geared. However, I am not elitist but I only have a few hours every couple of days to play and would love to use the LFG tool when quildies aren't available. I also don't want to bang my head against the wall wasting time because someone grouped for content that they don't have the gear for. I'm not saying they are bad but they need to grind the dailies and taral V and possibly story EV before trying to do the harder FPs and OPs. Its the same thing that I and many others had to do. I have helped gear many players in my guild and server and dont mind helping anyone who asks and would never turn away a group from the LFG tool however, I would try to get the group to do something else to help the less geared player. Now that is asking alot from potentially 2 others that dont want/need whatever lower level FP we would need to run and I would understand if they dropped. You cant hate on players just because they dont want to waste time doing something that even if they can complete it will take twice as long and be twice as expensive (repair bills).
  15. Bah, dont worry about that too much really. If you enjoy healing you will enjoy the endgame. I am not saying i like post 1.2 better for PVE but it definitely added a bigger difficulty curve and something new to try and master. When you get to endgame it might be alittle tough at first, if you have geared players I would suggest running HM FPs with them at first. Now that im almost full columi you can still pull ungeared players through the HM FPs, esp ungeared DPS. Best advice is to get those rakata implants from dailies as soon as possible, the crit and surge they give you really do help your end game burst. My healing trance hits for 900-950 non crit and 1500-1575 crit per tick and my salvation is now hitting 700 a tick when it crits. And at 32% crit it happens quite a bit. Willpower is ~1680. I would also suggest going Force master headgear and force mystic everything else, that way you get the 4 piece set bonus but you get more willpower. Force master headgear has like 118 will and 80 something endurance; mystic has 80 something willpower and 118 endurance. Secondary stats are almost exactly the same (they may be the same but I cant remember). Dont let these forums scare you off from endgame healing, we just cant mash 4 buttons anymore and be completely effective. We are still the best group healers out there.
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