Jump to content

Wootle

Members
  • Posts

    9
  • Joined

Reputation

10 Good
  1. Same problem here. It's not a UI setting you can change or have set up incorrectly; it's just utterly backward design. Yes, as a healer, the most important thing I want to see is who has hour long buffs up. Derp.
  2. Right on, man. We need more vegetable patches.
  3. I have Andronikus and Ashara both in a mix of full T2 and 3. They both put out reasonably similar single target damage, but the fact that Andronikus has great AoE and doesn't require any micro management as a ranged (Ashara likes to stand in the fire) character makes him the clear winner.
  4. The only bugs of significant impact are on two bosses, Pylons and Soa. The Pylon bug can be avoided for the most part. Soa can be worked around and can still be killed. Bioware are making an effort to fix bugs. The problem is that they create more when they do so. Soa was actually in his most complete state before BW broke him when trying to fix an RNG mechanic that was almost totally avoidable through tactics. The problem here is that whoever is assigning your loot is an idiot. I'm kind of assuming it's you at this point. Do not have auto loot activated. Set the loot mode to round robin and then click one item at a time. Do not loot all. Then people can consider each item at their leisure. The game favours range DPS on some of the encounters and there is never any benefit to being a melee player would be a slightly more sane comment. But the difference isn't such that it severely hampers a melee player and all fights, in Hard and Nightmare modes, are perfectly possible with a healthy mix of both. I cover my week's repair costs by doing two +4 heroic dailies and selling the rewards. It's probably about twenty minutes a week in terms of time investment. Maybe you guys just tend to wipe an awful lot. Maybe the fact that your repair costs are so high in hard modes is a pretty good indicator that you should avoid Nightmares for the time being. First world problems, pal. Anyway, make sure you bookmark this thread so you can come back and look at what you wrote in a couple of years time. It'll make you cringe.
  5. Heh. Are you actually suggesting Bioware have performed any QA on Soa?
  6. Or don't bother doing any of this and just CC the adds. You can even leave the last two of spawn two CC'd while you go back to and kill the boss.
  7. The pylons are definitely a pain in the *** when you are first learning the encounter, but as long as your raid are patient and give you the tries needed to learn it, then it becomes doable 100% of the time. My advice for doing it is simply to position Soa in the centre of the room and watch for him pulling the pylon out of the wall. Don't start moving him immediately, as the pylon can sometimes have some lateral movement as it is inverting. Once you see the pylon is in almost at full tilt, you now have a lot better idea of which direction to run. Just run at the pylon and as you think you are under it, just spin and pan the camera up so you can see Soa and the Pylon and just manoeuvre backwards until you're sure he's under. The only tricky really ones are when they are right at the edge as you have quite a distance to move him after waiting, then need to position Soa and then move to the side of the Pylon in case you're a wee bit close, so you don't get punted back into the lava when it drops (although a Sorc yoinked me out when this happened on our first kill!). It just takes practise.
×
×
  • Create New...