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LyonsPride

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  1. BuyWithRealMoneyHero? idk but what ever it is equals more grind:rak_03:
  2. So many threads about a new style of wzs, i think you guys should try and implement a Battlefront type battle space to land. That would be a cool multi-objective type of match as it would require a destroy a ship by boarding or control land point to destroy ship, not like civil war. Something like this http://www.youtube.com/watch?v=YXWc-DEXeOM its a psp game and this could be played online, somehow involve this or something would be awesome. A good idea or???
  3. LyonsPride

    Lagzones?

    Is anyone else lagging hardcore in Wzs now? or is it just me, because i cant seem to do much other than lag my way to the objective.
  4. Nooby Question here, But in full resolve, why does force charge still immobilise?
  5. Totally agree, it depends if u got a tank guarding you, if so Kolto Shell them, Or the ball carrier in huttball if not shell your self before anything, this can heal if not mistaken up to 3-4k, also if you are self healing, use the Cure ability, it heals a bit and removes any pesky dots, it takes off so much heat if your getting pounded by multipe Dots. And dont forget to Kolto Bomb a lot, i use this more than rapid scan as it makes us more mobile. Also when u need a breather Knock back, then powersurge with thermy override to rapid scan and run like mad while kolto bombing and curing. IMO they are fine just gotta play it right.
  6. I can agree with Darc, one of the best dps sorcs i have seen, him and his guild are the elite, just gotta time things properly is the solution
  7. This all depends on how you play, i hit 500k dps, not to shabby for a merc, and average 350k+ gotta play smart http://postimage.org/image/z4mu84p67/
  8. Force charge, mercenarys are targeted for a "free kill" sents are targeted so peeps dont get wreaked (that crit thing and bleeds are the ones that do a ton of work), its very hard to attempt to carry a team of undergeared, im 1v1 capable, but not able to one man army it, and if this were CoD, it would be spawn traps/dropshots and hacking
  9. not to mention that they also have saber ward, or force camo, which when combined with predation they make a clean get away. they gave all the love to melee classes but none to range, i want a chance to live when i get mobbed
  10. Bhs/Commandos get bubble wrap to protect them, its almost impossible( I do have those moments) to 1v2 effectivly
  11. Is is just me or in huttball, sin/shadows and mara/sents have infinate god mode for fire traps and when they are just about to die? As a pyro merc i would LOVE one too! just the whole idea of being able to ignore ccs and all damage should seem like a troll move:mad:
  12. This is a lie, as a merc pyro, i have huge issues when facing a good healer who actually cleanses all my dots while i am ccd or casting power shot, to me it just sounds that people are not just using common sense.
  13. I know that this may seem odd, but can mercenary's get like an overcharged jet pack ability to jump away to safety as an equivalent to camo? it is very difficult to survive a battle when the person gets up close and jumps back to you after do a knock back. We have jet packs, why not use them for something actually useful:
  14. I dont mind the patch ideas, but what they should focus on is our survivalbility, it sux im an easy target for anyone, its intterupt galore, they need to do something about knock backs
  15. I do somewhat agree, i adapted to the nerfs by making my cycle more diverse, but the problem is the heat and my survivability. it is very hard to fend off against melee classes even with knockbacks, they need to buff flamethrower as a tool to use to keep them at bay, i no marauders are a different class, but they got 3 good pvp specs, we have 1, and its the one that everyone uses, healing as a merc has gone pointless since healing other mercs who have trouble killing people because of no real damage does not encourage me to heal or attempt to dps a healer who can heal them selves in no time because of a barrier.
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