Jump to content

smartalectwo

Members
  • Posts

    463
  • Joined

Reputation

10 Good
  1. Said it before in earlier threads, and I'll say it now... some sort of class story reset, awesome idea. The class stories are some of the game's best content. Why have it able to be done only once? The Heroic Missions are repeatable, flashpoints and ops are repeatable... I know those are to keep group content alive, but even so. Call it 'Cinematic Mode' or something.
  2. If anyone would still like to take part, either as a judge or a participant, then there's still time! As long as you can show up around half an hour before the event starts, then we can make it can happen!
  3. Only three days to go! Be you entrant or judge, time's running out to get involved! Get your names in soon, posted here or PM'd to me!
  4. Sometimes RPers do awesome things. These are some awesome things I have taken part in: - Week-long war events with a dozen other guilds (Rep and Imp) involved set over Belsavis, Tatooine and Hoth, in the style of historical re-enactment fighting. - Seen and spoken at a multi-representative peace conference at Voss, intended to decide the fate of a sector of space. - Fought a black-armoured Sith cyborg army, played by other players, through the streets of Coruscant over the course of several days. - Gone behind enemy lines on Balmorra with other guilds and helped liberate it over the course of several days. - Investigated a murder that led to the discovery of a Sith agent in the Republic Senate. - Held Trials of Knighthood to determine whether Padawans could become Jedi Knights. And more! Rediscovered ancient treasures, fought dangerous enemies... had adventures.
  5. While this is true, it's unfortunate that Belsavis and Voss had to be those planets, and they don't lend themselves well to power-building intrigue.
  6. Happening here also. Progenitor server, Republic guild <The Lost Praxeum>, Guild ship (Valor-class)with custom name, on the crew deck. 57% decorations placed, many remaining. We unlocked crew deck in this order: HERE Green room being the first room we unlocked, which works fine. Red rooms being the second and third rooms we unlocked. Neither of these rooms have decoration hooks that are interactable. We can see the hooks, the mouse cursor moves over them, you click, and nothing happens. None of my guild officers can get this to work, and we've all tried. Purple rooms are rooms we have not unlocked yet.
  7. Can't add much to the interpretation of the Jedi Code already given, except to say that it's not meant to be taken completely literally. I've seen too many people look at the first line, say "but of course there's emotion, we're not robots" and proceed to miss the point. It's a kōan, a seeming impossibility that nudges your mind into thinking through it, not about it. You can treat it as a mantra and live your life by its surface meaning, and you'd likely make a perfectly good Jedi if you did, but I think realising that the words and their meaning aren't what's important is what makes a Jedi Master. There's a Buddhist emphasis on truth over meaning there. What's really true, what's really important in life - and what's just a distraction? Getting you to realise that is what the Jedi Code is actually for.
  8. After many, many requests, we're opening up this tournament to include a veteran student's category, so if your guild has some more experienced Padawans who want to demonstrate what they've learned, sign them up too!
  9. Happening here also. Progenitor server, Guild ship with custom name. We unlocked crew deck in this order: HERE Green room being the first room we unlocked, which works fine. Red rooms being the second and third rooms we unlocked. Neither of these rooms have decoration hooks that are interactable. The mouse cursor moves over them, you click, and nothing happens. None of my guild officers can get this to work, and we've all tried. Purple rooms are rooms we have not unlocked yet. I urge for this to please be looked at. I have guild members who worked hard for those rooms, and are itching to decorate them.
  10. NB: If you're short on students, or you have only a few potential entrants because you're a guild wih a more general focus on Republic RP, don't worry! As long as you can let me know who your guild is entering, it doesn't matter if there's only one or two. We still want to see you there!
  11. Sounds about right. We knew this was coming since about March, and had 15 or so people just devoting one day of the week to group up and hit every Daily Quest area they could to get credits to stick in the bank. We had enough and a bit extra by the time the guildship was available. You just gotta... hate to sound pithy here, but you just gotta stop thinking of all the reasons why you can't do it and just do it.
  12. Know that the time has come once more. The reconstructed Jedi Temple of Tython hosts a tournament of martial skill! The chance is there for students of all to sharpen their abilities, and witness new and unfamiliar techniques. And though the Tournament seeks to honour the purity of lightsaber combat, all are welcome to watch, or - if they are a bladesman - to enter and take part according to the ancient rules. So come! Location: The Training Arenas, Jedi Temple, Tython Time and Date: Saturday, October 11th, 1900 GMT Judges and Entrants to arrive at 1820-1830 ---^--- OOC Talk WHAT WE NEED... Hello! I'm Alen, guild leader of the Jedi guild, the Lost Praxeum. I'm trying to reach as many guilds with a strong Jedi presence as I can. Here's how we're going to try and do this. What I'm looking for is groups of entrants from guilds with Jedi. Ideally, no more than THREE per guild. Hopefully, that will give every guild involved a strong presence in the event, while keeping things to a manageable size. Your guild can choose those three any way they like; set up your own mini-tournament, pick names out of a hat, take volunteers, anything works! Hopefully, you've got plenty of time. We have two basic categories: Basic Student for those whose skills are still a bit raw and may not have a Master yet, and Veteran Student, for those who have received some tuition and have more developed skills. Let me know which your entrants are! What I'd also ask for are two or three Judge volunteers per guild, as well - Masters or senior Knights. We'll organise Judges into panels of three, usually made up of different guilds, and these judges will score the lightsaber bouts. We'll be using as many arenas as we need to, to keep this manageable! Do try and get the names of your entrants and judges to me before the day of the event. This means we can organise everything relatively smoothly. It's a bit restrictive to limit entrants in this way, I admit, but I'm keen to include as many different guilds as possible. Send me a PM with your entrants and judge volunteers. If you're not part of a guild with a heavy Jedi influence, but you ARE a Jedi Initiate, Jedi Padawan, or some other sort of swordfighter, and would like to enter, send me a mail anyway! There may well be a place for you. More details here. Aside from that - any and all spectators are welcome. Come watch your Guild's entrants, or just enjoy the spectacle! --- THE BOUTS The lightsaber bouts themselves will be conducted using emote-combat, with /emotes and attacks used to give it all visual flavour. The entrants will be arranged into a series of one-on-one duels, each of which will last 25-30 minutes or until a winning strike is made. Their objective is simple: to try to disarm or land a disabling strike on their opponent in that time, while abiding by the standard sparring rules: - Do not leave the Arena - Do not use the Force for anything but basic physical enhancement - Stop fighting when your opponent calls Solah. --- SCORING Judges will be asked to give each entrant scores of 5 in the following categories: Style - how clever and succinct a player's written emotes are - how imaginative they are in using attacks to create visual flavour - points lost for writing too much, or emoting plainly, without much imagination Control - how smart and tactically aware a player is in combat - how well they react to the other player's emotes - points lost for fighting with unnecessary brutality Technique - how well a player seems to know lightsaber combat - how a player is able to direct the flow of the fight - Whether or not a player succeeds in landing a victorious hit - points lost for emoting moves that just don't seem to make sense Sportsmanship - how cool-headed a character is, before, during or after the bout - how closely they abide by the duelling rules and good manners - whether a player is willing to emote good moves on their opponent's part having an effect - points lost for using dirty fighting or potentially dangerous moves These points will be collated into a total score that'll both reflect the character's ability with the lightsaber, and the player's abilities as a roleplayer. It's intentionally difficult to get a perfect score; some people will naturally be better at some things than others, and that's fine! *** FINAL WORDS Though the Jedi would not glorify violence, keeping one's own skills and the skills of others sharp is especially important in a time of war, and appreciating the achievements of others is a worthy thing, as well as giving young Jedi a chance to impress a potential Master. Do feel free to gather before the start time of 1900, especially if you want to take part - but if you can't make the time, do try to come along anyway! Maybe you'll get a chance as a late entrant. The hope is for various different Jedi guilds to meet and how that we're all pretty cool, and I hope you'll come along and mingle with us as we watch the tournament play out. This is a chance to get as many Jedi guilds in one place at the same time!
  13. If you want an opinion respected you need to justify it. What was so challenging in False Emperor that marks it as a greater example of a difficult flashpoint than Lost Island?
×
×
  • Create New...