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Jazyra

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  1. Most "vets" group up to get a q pop, i would be happy to group up with more "noobs" instead of grouping with other "vets" making imbalance. But sorry i can't wait 30 minutes to get a q pop, no can do.
  2. Don't forget to mention the distortion field missile break the T3 can afford, another thing who make the power dive strength cooldown not so usefull.
  3. The T3 GS is in a very good shape, this is my favorite one, unfortunatly once you get ionned by a T1 GS your dead (like the T2 btw) even with distortion field the T1 got it too plus the passive evasion, and finally the most common build component on it are very similar to T2 scout but with half the speed, turn rate, evasion, blc damage (TT), fire rate, accuracy ect... making you in a very bad position against a competent t2 scout. And you don't have the barrel roll wich is by far the best defensive choice a GS can wish. I feel the biggest difference between the T1 & T2 scouts is (ofc blc) the t1 need a static target while the T2 can easily chase anything, making the T1 quasi irrelevant at dogfighting but an excellent noob GS cleaner.
  4. My turn... Tier 1 ships T1 GS T2 Scouts Cause they have both offensively and defensively the best component, they 2 shots anything and can survive easily. Except a very few isolated case both can compete in every situation. Tier 2 ships All the others Cause they have more or less balanced components, diverse deficiency at various levels. Every can compete situationally but not against tier 1 ships anyway. If you mainly fly tier 1 ships : Please stop argue, play something else than tier 1 ships against tier 1 ships "ace" for a week and then come back. It will give you a clear point of view but may cause intense frustration.
  5. I'm agreed but the scout global gs, gs global bombers, bombers global scouts, strikes global turrets discturb me. I should have quote only this. First this is not true cause only one (maybe 2) of each categories can compete. Second i don't feel a perfect balance between those ships. And third as i say to ramalina, the one shot thing disturb me. http://www.free-iqtest.net/
  6. Fact is... things on TRE are quiet when there is an event on US. For real, this is ten time more enjoying and fairplay to don't see some face. When was the next one ?
  7. Lowering the turn rate or defences will not help in my opinion (especially the T2 gs), reducing a bit the damage and/or the shield piercing of slug plus reducing the energy burn of ion will be more appropriate to reduce the offensive efficiency of GS. I'm agree with this, gs death would be lower but still in top in think, i feel dying a lot by them even on my scouts. But unfortunatly i have not made specific stats for each ships. All the ships listed are more or less design/played to dogfight except the T1 scouts i use to hit & run. The playstyle is a huge factor, second below the meta imo. Rock paper scissors mind will not help balancing things.
  8. There is 2 ways to knows what shot kill you. As you can see nothing tell me here this particular shot did kill me. but i know it did, i will explain below. [16:42:20.522] [4003000189106] [4003000178545] [Canon électromagnétique à balles perforantes {3301777583636480}] [ApplicationEffet {836045448945477}: Dégâts {836045448945501}] (1347 cinétiques {836045448940873}) First, you have a large scirpting skill set and a large amount of time to waste into a third party soft to do whatever you want. Or like i do, keep your log clean, create a new one between each matchs and mark the last line each time you've been killed. Notepad++ can do that really fast then compile your data. I've personally just made a script to automate the process of compiling what have been mark. I think numeric codes are hex, not sure but seems like. Might be the id of component, upgrade, the name of the opponent ect.. edit : SWCNT have explain it very well
  9. I haven't made statistics for damage, someone ask me for that i just tell him the biggest number i've remenber 4800, 4803,56, 5k who care result are the same. the day i will make damage statistics i will be accurate and reread myself before posting. I do not need to argue about current meta, numbers are fact, of course those numbers can vary due to different factor and there is a lot, but i'm pretty sure top 2-3 will remain the same whatever things are. Blc & slugs are common weapons, i'm ok with that but (i think) they are too effective but this is just my point of view. Unfortunately this kind of statistics can't show the aberation of Ion railgun is or the "accuracy" of blc (point of view again) for exemple, so plz do not take literally this. Missiles death are uncommon except cluster one, with what i've recorded ; a few concussions missiles, 3-4 protons torpedoes, you can maybe ad 1 or 2 intentional suicide but that's it. fact is i do not fly bombers expect the decimus/sledgehammer making missiles nearly irrelevant. I think this raise a problem, missiles are too hard to land AND too easy to avoid (point of view), but again if i was a pure noob i will die from it a lot (factor vary). And plz i'm not a good pilot, fact is i don't care i just wish to have fun.
  10. So star wars 8 will be named rogue one ? i don't get it. edit : nvm i google it, a star wars spin off ? cool !
  11. No he's right sorry i misswrite, i mean 5 k.
  12. You are welcome, yes this is possible. Maybe when i get some time, all i can say for now i saw a 5k slug. edit : 6->5k misswrit
  13. Excuse me but, what is rail fighter ? The basic space pve mission ? Same with rogue one, rogue squadron what's that ?
  14. Honestly you are overestimate me and my motivation. I'm surprised those numbers do not trigger more reaction.
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