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DonSkuzzie

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  1. ^ This Leveled as rage pre 40, succed, respecced to anih, and everything went so much better. Als lol @ the guy raiding as rage spec.. i realy feel for your operation team, having to back up your loss in dps. a 5k smash every 9 secs? our dots do more over that durration, and we dont need to use gimp spells like force crush for it. Also we have almost perma group buffs up... Yea about that , Fury geeration is insane for anih!!
  2. Teamwork can. Ever tried CCing the tank, and pulling the unguarded healer and pwn him in a matter of seconds? yes you need 3 ppl to kill 3 ppl, if you expect to do it with less, then pvp is not for you.
  3. i'm guessing by tonight i will see holodancers all over huttball
  4. Well the charging to them is fixed, but the next issue is quite more serious. You can actually use your Holodancer, and activate your Heroic skill (the one that recuires an active companion to use), as the holodancer for some reason acts like a companion. Dont think this is intended, as for a warrior (myself) a reset on my servival skill and 2% hp/sec for a minute is kinda.. overpowered.. in pvp.
  5. Same logic applies vs madness sorcs (which is the primary pvp spec), Why would someone bother dispelling a single dot.. i mean, dot or not, the pressure is still on, it doesn't just vanish if 1 dot gets removed you know . While with rage (by reading more topics here happily some people mentioned this aswell) you can see the unload coming from miles, and appart from that, they apply litle pressure. If there was 4vs4 arena matches then ok, i understand, but even then. I think dispells are better used for other things (or the gcd for that matter).
  6. Are we talking about healers here? and fyi I play a merc healer myself, and i can tell you a few things. For 1, you can't see who has debuffs on them with the currend raidframes, seconds, I heal for an average of 4.5k in a 1.6 timecast, which gives the target more buffs then a dispell would. second, 1 dispell could mean 1 less dot, but it doesn't remove a full stack of dots. If you did any research at all, and not just cry out here because your one of the rage users who think there all imba, you woulda know. I guess you haven't tryed out annihalation, or you just fail at it, since rage is quite easy mode compared to annihalation.
  7. I loled.. did you even see the cooldown on dispells, and you do know that 1 gcd could've probably healed more then the dot would do anyway right?
  8. Why are people getting angry when it turns out there beloved spec isn't favorite by others? i don't get it. Play what you like, but to answer the OP, Annihilation realy IS, the better pvp spec. For those that are wondering why.. lets look at what rage and Annihilation give (lets be honest Carnage is subpar). lets start with Rage (everyon's favorite at lower levels): + good damage reduction + good AoE burst damage - Horrible Rage menagment - Dependent on cooldowns/boosts and overall just a one trick pony - And above all, most reliant on a healer, as you will want to be in the very middle of the fight Rage is by far the better spec upto and at lvl 40. It gives you enought mobility and the Smash crits are very nice if you can land them. Its also a beast in PvE (aoe farming) Rage just lacks the consitent dps that the other trees do have. Now for Annihilation + Self heals and Group heals (beserk) + Consistant damage on all sorts of armor types + Efficient Rage management + Very good Fury build-up and Spendation (beserk) - has 1 less gap closer at mid range which rage does have - No perticular good AoE abilities - Less bursty then Rage Annihilation gives you alot more room to use your charge and use your force choke for moments that matter, instead of using it to build up your smash (as it is for rage). The fury buildup is amazing, and imo Annihilation is one of the only specs who have an actuall good reason to pop there Beserk as much as possible. But most important off all, Annihilation may be less burst, but in the time it takes rage to build up there burst, Annihilation would've done that damage in that timeframe aswell, and dots bypassing armor makes you wreck any type of opponent. You are less reliable on a healer, and will find that you will live longer then the average rage marauder. They are both viable pvp specs, but when it comes down to which has the upper-hand, then I say: Annihilation. (not just me though, have a look at some higher valor ranked marauders, you'll see they play Annihilation)
  9. I made 2 alts already (same faction though) simply for the 1.1 bracket that was incoming. I hated the lvl 50 pvp so much (even being full pvp gear), all you see is sorces pwning every warzone/huttball, and not to mention the ilum joke that was incoming. I also played as a merc healer and just got frustrated that even doing 400k healing, i only got 4 medals... and then i see sorces with 10-12 medals ontop of the list. So yea i rerolled hoping it would change. Rolled a marauder because i hope they get buffed soon, and guess what? Even more freaking sorces.... I litterly hate this class called sorc, they just excell at everything, i realy hope they get nerfed because this is star wars the world of lightning right now, i want it to be the old republic...
  10. Yet all this damage bypasses any form of avoidance. But i agree though, sorcs should be the bane for tanks, but not for other melee classes. Its sad how they removed the 1 class that caused you trouble (operatives) now you have nothing to worry about, i'd say, have fun till it lasts.
  11. Ooh sorry i forgot to QQ about your imba group heal, while mine (BH merc) has a max of 3 targets, and yours has 12.
  12. You do know you have it easy as a sorc healer compared to other healers right? And the sad thing is that even dps sorces can get the buble boosts, which is retarded to say the least, putting this far higher in the tree helps with the balancing that needs to be done.. Ooh and the pull.. i mean, isnt that an ability specific for healers?? yet all sorcs have it. I mean atleast the assassin pull is in the tank tree as it should...
  13. Hahahaha, tipical. Do you know that when this video was made he was walking in full battlemaster, vs ungeared people? Aswell as Adrenal stacking still being possible? Your frend must also outgear people, or just play vs noob sorcs, i have yet to see a sorc from my guild fall to a marauder or assassin. And i loled at the force choke when he sprints.. first of all you are locked in your attack animations and by the time you can cast force choke, the sorc is already far gone, and even if it hits, sorcs have all the tools to get you off again, not to mention they can just break cc as easy as all other classes.. And if you think 6k aoe dmg is much, i recall mercs and snipers pulling 10k burst dmg in 2 gcd's, yes its balanced.
  14. So you dont think a ranged channeled 50% slow, which eats hp needs a fix, instead you think its nor a problem because you just stand there casting it? Sorry but even if I get to you, you have 4 spells to get rid of me and reposition yourself, may i add that by this time my hp bar is 2 times empty already. I agree you should keep people at range if you are ranged, but its not like melee get any benefits for being in your face, as you still outdamage me. Either melee need a serious damage boost, or you should have less CC protection like you have now.
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