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Ferkles

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  1. Well, I've still played worse. Here's a thread from a game forum I used to play a while back. It's about an issue that hasn't been addressed in over 5 years. The only answer we had from the devs was "Answers are coming". http://board.airrivals.net/board3-airrivals-the-game/board5-airrivals-discussions/37731-game-engine-again-lol/
  2. Male Bounty Hunters? No? We're second worst, at most.
  3. PVE wise you either want a balance spec (for dps) or kinetic (for tanking). Infiltration might seem good but it's dps is not sustainable at the same level that balance is.
  4. Not the worst spec in the game, but definitely a spec that, in the interests of effective team play, should be benched. I've played Infiltration since I started this game and I've been forced to come to the conclusion that it's only a spec for goofing around in, in normal warzones when you want to see pretty numbers on sorcs. Now, I usually play a KC hybrid/KC tank build because force pull is way too much fun and I don't die as fast.
  5. And then we can nerf operatives again.
  6. My god... I've been playing the wrong spec with my guardian all along...
  7. Ranked WZs the tanks are the most valuable players.
  8. Yes, but the damage output on single targets for tankassins is mediocre at best. The reason you see a lot of tankassins with high damage in warzones is because wither and dishcharge are AOEs that hit up to 5 targets. That's where the real dps comes from.
  9. Well, if you want to do damage then yes. Tanking in pvp shares similarity with pve tanking, in that your main role isn't to cause DPS but to increase the effectiveness of the rest of your team. You will need a healer, and you will need help killing people, but you can't expect to faceroll everyone all the time. Healers I play with prefer it when I play tank spec because they survive a hell of a lot longer than when I can't protect them, and inevitably everyone around the healer stays up longer as well.
  10. Someone phone the dictionary. "Everyone" has just been redefined to mean "Some people".
  11. I've got a smuggler healer and to be honest, spamming that skill on someone below 30% HP only works when there's one person attack that person, and sometimes not even then. It's not the most effective heal you can do in that situation by any means.
  12. I don't see why BioWare and EA can't just prioritise everything and release every feature I want by next Tuesday. Frankly I'm seriously considering unsubbing and bombing their head offices because I'm so pissed off about how they don't take into consideration what I personally want.
  13. If someone has to leave a warzone legitimately, then they will be accepting the 10 minute lock out as the price they have to pay to go answer the door or walk the dog or look busy in front of the boss at work or whatever it is they have to do, and whatever they're doing will shorten the time they're being affected by this debuff. If someone isn't leaving a warzone legitimately, they'll be spending 10 minutes before they get another warzone pop doing absolutely nothing of value warzone wise. Yes, we need some sort of incentive to get players to STOP quitting. All it does is set a precedent for the other players to quit and drastically reduces the chances of a turn around.
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