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Sojorn

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  1. Yes Ladies and Gentlemen you too can benefit from my years of training and experience for the low low cost of free ninety nine. If you want to up your win percentage against and with these people please keep reading. First a Premade is four people, in either a tank/heals/2dps configuration or a heals/3 dps configuration. Next we must break down these two groups into their subclasses. (1) Numberfarmus Maximus, these players have very good eyesight, they look for clumps of people when said clump is found they will most definitely attack in a "patterned" approach. To deal with these groups...spread out...., don't all clump up, and for the love of god do not expect these players to click anything blue or glowie in a warzone, except ranked reward flags, also please refrain from telling them how "bad" they are when you loose the warzone, Numberfarmus Maximus doesn't care if they loose, but next warzone when you are on the other team, they will remember your kind remarks, some go as far as to put players on their friends list so they can be reminded how "bad" they are, and will continue to farm said players. How to beat Numberfarmus Maximus, play the obj's but send enough people to keep the beasts killing and farming those numbers. If your team goes to the pylon and sits, Numberfarmus Maxiumus' keen eyesight will see the clump of people and begin calculating all the numbers they can farm. Then after they have killed said players, one of their team mates not in the premade will take your node. (2) Tryhardus Objectivus this is our second category to the premade, this premade will be at every pylon, every huttball, every blue glowie thing all the time. The Tryhardus Objectivus is drawn to the glowies like moths to a flame. The way to deal with the Tryhardus Objectivus premades are to go where the tank/heals aren't, unless you have the latent Numberfarmus gene if so go to town on them, and take your node, if six of you can't kill a tank healer combo, especially now a days, maybe it's you and not them..... (3) Don'tgiveacrapamus Rex, this premade is four dps, they usually don't care if they win or loose they just enjoy being together and giving each other crap. Didn't want to incur their wraith by leaving them out. To win with a premade it's simple, keep the premade together, guard the nodes, peel for their healer, do the little things they aren't going to do. To win against the premade, keep throwing enough bodies to them to satisfy their number farm or feel like they gotta stay at the objective. But I don't want to do that, then you don't want to win, keep playing your way, it's your subscription play how you want. Oh wait there is another way also, make friends, when you see someone in a warzone and you like what they are doing put em on your friends list, ask them to group up. Oh but I don't want to do that I am a solo player!!!! Then fine be a solo player, I'm sure that one of these days they will make you a warzone that you can go into and be all alone by yourself with endless blue glowies to click and you can farm numbers on the warzone dummies in there if that's your cup of tea. and now you know and knowing is half the battle..... G.I. SOJO!!!!!!!! In all seriousness, I'm old I get it, I'll be 50 this year, don't like change, don't like most new people, but premades in pvp aren't going anywhere. Meet some people, don't have to get in discord or anything, just que up with people that you enjoy playing with, however the warzone turns out, if your playing with people you enjoy playing with and being around the losses aren't so bad and the wins are even better. If you don't want to do this play how you want, it's your sub, but crying about it on the forums isn't going to change anything. If your a totally "solo" player realize the limitations to that, you don't do hard mode operations solo do you? there is always "solo" ranked for the "solo" player. So why is it that there is a a category of pvp named "solo". OMG I just solved your all's problem with the premades, just que solo ranked from now on. See problem solved. Your welcome As always love in Christ Sojo
  2. SEASON 14 HAS ENDED Greeting Combatants! Season 14 has come to a glorious conclusion! Giradda is very pleased with the performances and has graciously awarded gifts to distinguish the entertaining efforts in the Ranked Warzone Arenas of those who qualify! Enjoy your rewards if you were strong enough to earn them, show them off to all those weaker than you but remember to pay homage to Giradda by participating in Season 16 for even greater rewards and glory! Now get in there and go berserk! -Baron Deathmark That is from the top of the leaderboards....... First of all I haven't recieved any of these "gifts", secondly I guess season 15 is already out the window cause they want you to play season 16...... Jesus please get with the program bioware.. Love in Christ Sojo
  3. Well I was just pvpin and trading in tech frags for oem’s/rpm’s. After the itemization thread that came out a little while ago, now I’m just waiting for the ranked season to be over buy a second set of weapons on the server I don’t have them on and will cancel my subscription. Sojo
  4. It was meant to be sarcasm, but I appreciate your insight Sojo
  5. Just so I’m clear about 7.0…. (1) five more levels in the game to level 80, approximately let’s just say 3 hours of story for estimations sake. (2) the removal of iconic abilities, and passives that have been in the game since launch. (3) the inability to obtain gear without individual armorings, mods, and enhancements. Outside of master mode operations. (4) the addition of no new abilities (5) having to complete the gearing process multiple times within one expansion But…..I can level a new vanguard using a sniper rifle…… Sorry but the negatives out way the positives in this one for me. I’m out Best wishes to those that stay Sojo
  6. I think it would be a great idea if Bioware would make past season ranked rewards in collections, with the release of replica weapons and armor and such. I think when the replica is released the originals should be opened up in collections for those that have them. Thanks Sojo
  7. Ok in my opinion, since when you do that it makes what you say the gospel truth, I actually believed that a post with the words Oooga Booga would tip you all off as to the parody of what is actually happening in the game. I forgot that the elite forum warriors, god forbid anyone challenge them, would get all bent out of shape and blow it completely out of context. I would dare to say, in my opinion, that I have set more nodes than many people on this forum. Way back on Ajunta Pall I was sitting nodes, when a certain person that has already posted in this thread was running with us pub side in Regulators, on their sentinel, I was sitting on the nodes, while they were bragging about their numbers from the “fight in mid”. I’d also dare to say I’ve scored more huttball goals than the majority of the “objective players” in this thread in my swtor time. I’ve been there done that and continue to do so. So in my opinion, once again that makes it truth, some of y’all need to calm down and realize this for the parody that it is. I could care less if you play objectives or you number hunt. I think you should be allowed to play the game however you want, but everyone else should as well. So in short, this is a parody and a joke about warzones, get over it. Love in Christ Sojo
  8. In response to all the complaining and griping about objectives and people not doing them in peeveepee, I hereby decree the following: In Civil War warzones those who wish not to participate in objectives, please proceed immediately under mid at the beginning of the match. Anyone wishing to participate in objectives, please proceed to the nearest node and prepare to be bored out of your skull for the remainder of the match. In Novare Coast warzones those who wish not to participate in objectives, proceed to the little island just south of mid where the tent is at the beginning of the match. Anyone wishing to participate in objectives please refer to the placement in Civil war. In Yavin Ruins please refer to to Civil War. In Void Star obj players please proceed directly to your assigned door, Non-obj players please proceed to the break in the fencing and prepare to beat each other's brains out. In Vandin, please just leave period, like seriously. In Queshball, please proceed to the middle layer in the middle of the map and beat each other's brains out, if playing obj's please go ahead and usual, just don't cry and complain when you get roll bugged or leap to someone that isn't there cause the desync is so bad. In Odessan, obj players please proceed as usual, non obj players please go to the little ledge just south of the northern most node. Huttball, obj players proceed as you wish, non obj players please exit to the right side frogdog, left side rotworms area in mid. In Hypergate, obj players please proceed as you wish, non obj players please report to mid and just stay there beating each other's brains out. As a reminder, obj players who manage to stray into these designated areas are subject to being treated as non obj players. Non obj players who manage to stray into the areas listed for obj players will be ridiculed and made fun of. Anyone found in violation of the above treaty is subject to Oooga Booga.
  9. If there is now no way to get a second charge of force leap on a guardian or a juggernaut then why does it still show up like it has charges?
  10. still broken, force charge will show off cooldown but remain unusable. About double the time it takes to get off cooldown.....
  11. Warmongerer still broken, force charge will show off cooldown but remain unusable until it feels like being used, which is about double the time it was on cooldown, nice fix.
  12. 11/14/2019 patch did nothing to fix warmongerer, the it will show off cooldown but will remain unusable until force charge just feels like being used again, sometimes even longer than the full 15 seconds. Please fix and actually fix it this time.
  13. @ Eric Whom do we speak to in regards to a refund of tech fragments, mk-11, credits to remove mods from The Right Price set? It was not listed as one that had a tool tip bug, and was purchased with that in mind. Kinda mind boggling with everything else going on in this game with some of the other classes that of course PT set bonus was of such high importance that it called for this. Thanks Sojo
  14. Shield tech at the moment is fine, the worse thing about them at the moment is what internal/elemental damage can do to it, and the fact that they are shield based which isn’t that great for pvp much better is pve. Plasma, well to be honest I think they screwed that spec up when they did the pass and changed the trees, way back when assault/pyro were the burst specs, tactics/ap were the dot specs. The problem in my opinion here is that they took the best from pyro/assault and just put it into what we know as ap/pyro today and then just put what was left over into pyro which always struggled with ammo management in the beginning and the merge of the two trees into what we have today made it worse. I’d go back in a heart beat to playing pyro/assault the way it was when the game came out if the other classes and specs were all balanced equally. But again it’s a mid range dot spec with little to no defensive cooldowns, see hatred assassin, same boat except they have an anti tunnel ability. It suffers from the same fundamental problem as ap/tactics not enough staying power in the current pvp world. By the time they get good dots up and going they are dead and they have to come back from the cloaner and start the whole process again. Where as other dot spread classes have more surviviability and can just refresh dots with their mechanic. Just my thoughts Sojo
  15. Today , 11:22 AM | #4 REPORT POST QUOTE If you're going to come to the forums complaining about your class/subclass, you need to substantiate those complaints with something more valid than your opinion, which in this case is very anecdotal and subjective to your PvP performance. I will attempt to put this more into the format you seem to want. In the beginning of the game vanguard/powertech was a 30 meter class. As such the class had ranged cool downs, two, shield and kolto. Since that time we have been moved more into a 10 meter class, however the class still has the defensives of well to be honest not even a ranged class or a melee class. Mostly this was because of our ability and I’ll use powertech abilities in this scenario to stack, thermal detonator, sticky grenade, and Cell burst with rockets off the global cool down into a very short “burst phase”. Slowly but surely they have adjusted the class away from this first putting rockets on a internal cool down, second we were one of the first to loose the 30 percent crit surge buff to abilities, then they removed sticky grenade completely, allowing us to only stack two of the original abilities into the same “burst phase”. However they have failed to give the class well any identity now, the removal of the damage resistance while stunned just means we get tunneled through shield now instead of having a probability of survival. We are the last class without an anti tunnel ability. The failure here is two fold, first they left us with the defensives of what a totally ranged class should have and the addition of new abilities to other classes without considering the effect on others particularly vanguard/powertech. This is a perfect example of why “balancing within classes only” is a horrible design. Vanguard/powertech used to be the first kill because of the damage we can put out. Now we are the first kill because it’s just easy to do and fast. I’ve played vanguard/powertech since launch, on every level there is to play one on. I have one at command rank 300 in fact it was my first command rank 300 toon. It was in hopes that the class would get re-evaluated at some point and fixed however that just isn’t happening. The class was marketed as the front line fighter when the game came out what would the classification be now. Mid ranged cannon fodder? A soldier who’s weapon can’t fire a rail shot or high impact bolt past 10 meters? That infantry guy that launches heavy ordinance but only 10 meters in front of him? I am curious as to what actually the developers think the class is about now. I hope this was a more detailed post as you requested. Sojo
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