Jump to content

Renifizzle

Members
  • Posts

    49
  • Joined

Reputation

10 Good

2 Followers

  1. Where do you get the SCHEMATIC for the above armoring and mods? I know they take Rakata Energy Nodes to craft, but where do you get them? Thanks!
  2. Can we learn schematics from the level 40 PVP gear? I would LOVE to make an augmented set of this, IMHO the best looking trooper armor in the game.
  3. For anyone who is wondering, the quick answer is: no
  4. Hi, when I mouse over the crafted item in the schematic window I do not see that these give set bonuses. Do they? Thanks!
  5. I don't disagree with the first statement. I'm not looking for BiS. I'm just looking to be able to make the "next-best thing". To your second statement, I just don't like BW pigeonholing crafters into "make orange gear because that's the only thing that is profitable" I'm comparing a set of specific of purple gear (not linear and not just randomly going the blue->purple route with the variety RE) to a schematic you purchased off GTN for a few thousand credits. One takes millions and millions to get, the other costs a few thousand.
  6. 1 Million credits for each piece of slotted orange gear? I am on the wrong server and on the wrong side. Let's be honest about the orange gear. Any crafter who has made a full set of specific purple gear knows you burn through like 300-500+ blue items to get this set. Throwing away 10-20 oranges just to get 1 crit is not intimidating in the least.
  7. Very true, see my post like 5 posts ago. The problem is that I don't believe most players understand that. We crafters look at the stats and what we craft, but when they look to purchase something, they will likely go with the higher number because it's "better". That hurts our profits. Also, the price of 10-30k still cripples our customers' concept of price/value.
  8. A) And yet the blue gear has a 128 rating and current purple gear we can RE has a 124/126 rating. I suppose 128>126. It's been a while since I've been in school though, let me know if I'm wrong. B) True, I am hoping this is a positive change. I haven't been able to level up enough to get to fleet on test server and check it out myself. C) I understand the concept of critted orange gear but it's just a huge joke that BW thinks crafting a shell that takes no work is the magic answer to making crafting valuable... Considering that we crafters can't even fill the mod slots with anything worthwhile (see 124/126 rating), it's just sadly laughable...
  9. Are you talking about orange gear? I would HARDLY call that "crafted". More like "bought the schematic off the GTN for peanuts and now I'm making bank off something I just happened across" combined with "I'm going to fill this orange crafted gear with dropped/daily mods, because crafted mods suck" Unless they're introducing new gear to RE? Sorry about my cynicism, please let me know if there is something more substantial to look forward to than the augment slotted orange gear. Thanks!
  10. Hah, semi touche. Well thought out crafted gear is still better than Columi imho. Who wants just gobs of primary stat plus gobs of endurance with ill thought out bonus stats? Granted, armor rating is higher but that's only good vs energy and kinetic damage. (aka weapon...) For example, comparing a full set of veracity gear vs full set of columi supercommando: Veracity: Armor - 882 Defense - 529 Shield - 484 Absorbtion - 125 Supercommando: Armor - 952 Defense - 187 Shield - 0 Absorbtion - 177 The tank stats given by supercommando gear are laughable compared to Veracity. Reducing the damage taken is always better than having a bigger buffer (except in the case of chance to be 1 shotted ignoring proc). It's easier on healers and is universally better. Especially if you have full slotted Veracity gear with absorb augments, now you have 400 absorb. There is no comparison which is better. And the HP difference is going to be like 14,000 vs 16,000, which isn't that drastic, and doesn't matter for healers. And the veracity tank will do less damage (which does matter with holding aggro, but with the amount of taunts and untauntable opponents this isn't that huge of a deal again, imho (however I could still be wrong)). Problem with this is most of our customers don't realize this and will prefer the 0 cost option anyways through grinding. Anyways... rant over. I suppose I will have to just wait and see what 1.2 brings...
  11. Thanks for your replies. I was initially mislead with the quality of the new gear. The new gear *is* 128 though, which is still superior to our RE crafted gear by a rating of 2. Although this gear is specced towards PVP only, it still will eliminate our PVP market (to new 50's without gear). This also still sets a soft price ceiling for our gear, seeing as you can purchase 128 rated gear for 10-30k. And it's bogus saying "Just craft orange gear". Only armor slots and weapons can be orange (that I know of), so that still means there are 6 slots that are now borderline useless in 1.2.
  12. I would like to point something obvious out to Bioware that may have been missed during the 1.2 brainstorming session. Now that you can buy full Champion gear sets for a meager 10-30k credits per piece they have officially killed the crafting market on multiple levels, except for those who make Rakata items. Why do I say this? 1) Item quality. The best rating you can craft by RE'ing items to purples is 124/126 (and corresponding stats for slots without ratings). Champion gear has a 136 rating (and corresponding stats for slots without ratings). This now makes the BEST gear we can craft far inferior to gear that can be purchased. 2) Price ceiling. The price for this gear appeals to fresh 50's, which I can appreciate. However, now we can't sell our inferior gear for even close to that price. And with the price of mats for one purple item (armormech) being 20k-30k credits, there is now no profit in crew skills (at least from where I am sitting). And yes, I understand expertise is useless in PVE, but even without expertise the armor/weapon values are still higher, and will still give the same total stats as our 126 gear even if you subtract the expertise. This decision to make this armor available for purchase I personally believe (/miss South Carolina) did not take crafters into consideration. It's true I have yet to see the full changes to what gear we can craft in 1.2, but unless we can craft 140 rating gear (other than Rakata) I don't understand how we will be able to sell our product.
×
×
  • Create New...