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TheRabbit

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  1. The same amount. Your choices are still Accuracy or Surge, and since Accuracy is more or less useless in PvP (debatable, but my opinion) there's no point in decreasing your surge just to increase accuracy more than my original recommended amount.
  2. Wow, that seems like incredibly lazy programming lol.
  3. There are 2 issues here. 1) Almost all attacks deal Kinetic damage, which is mitigated by armor. 2) Almost all attacks count as "Melee" attacks, thus they can be shielded (reduces damage by tanks absorb amount) and they can be dodged based on the tanks defense rating. The only real way to itemize yourself at 50 is swapping around the enhancements in your gear. With enhancements you have a choice between Accuracy and Surge (alacrity ones are pointless). So the only way to raise your accuracy any higher would cost you even more surge. I'd suggest bumping yourself up to ~200 accuracy, that will drop your surge rating to ~250 (depending on what tier gear your using) which will drop your bonus damage down to 81% but will give you 97% accuracy before counting skill tree bonuses. Fortunately there's almost no high rating defense gear that's available. And even less available to PvPers. A fully pvp geared tank will have something like 10% defense chance, which means you'll still be landing 90% of your hits.
  4. You are missing part of your DamageBonus. DamageBonus for a tech attack = Aim Damage Bonus + Tech Power Bonus + Power Damage Bonus. At level 50 those 3 together should be somewhere in the 600-700 range. Tech Power Bonus is basically just the compensation for not including weapon damage in the calculation.
  5. I'm abandoning my 60 trooper and 60 sage to play on the side that can actually complete their pvp dailies, and I thought the Marauder might be fun. I'm planning on leveling this character with only pvp and facerolling through the story once I've outleveled it. It's looking like I want to go up the Annihilation tree for the Force Charge buffs (I hear extra interrupts are good). Would something like this in the lower levels be good: http://www.torhead.com/skill-calc#100bIMRrorcGz.1 Or would I be better off spreading my points between a couple trees while low level and then respeccing at 40? TIA
  6. Uhhm, Augments don't have recipes and can't be reverse engineered. Are you in the right thread?
  7. This. Also works if the victim pops vanish and you finish him off right after.
  8. I decided just a few minutes ago to switch to imperial side. I don't care how many huttball matches I have to play as long as I can actually finish my ilum daily in less than a full 24 hours of playing.
  9. The best I've ever seen from Slicing, or from looking in the GTC is Rank 22 (+28 primary stat). I've noticed in the databases that there are rank 23, 24 and 25 augments listed, and I'm just curious if those have ever actually been acquired by anyone, or if they are just ghosts.
  10. Exactly. This won't really change which enhancements are BIS, it will just make the ones that are currently BIS, slightly less effective. Because enhancements have 1 big stat, and 1 smaller stat, and there are only 3 choices for Big stat: Surge, Alacrity, Accuracy. The only one of those that directly affects dps (for the most part) is surge. So if you want to DPS, you're still going to be picking Surge enhancements. If the enhancements had a choice between surge and power, that would be a different story.
  11. What tweet? Fortunately, what we've found so far, is that the best in slot gear is craftable using components from Hard Modes. While it does suck that you have to run hard modes as a dedicated PvPer (trust me, it sucks, I've ran a total of 2 hard modes) at least it isn't as bad as having to do full raids or anything.
  12. ^ This is what someone that is either trolling, or stupid, looks like. If you want to be competitive in PvP you need consumables. Consumables are only able to be created by completing PvE contentThus, you are FORCED to PvE in order to be competitive in PvP content Next patch notes: That would make it fair. Now in order to be competitive in PvE you are forced to complete PvP.
  13. Go post here: http://www.swtor.com/community/showthread.php?p=2615844#post2615844 Maybe we can actually make this happen.
  14. I agree, it's dumb. I queued for warzones on my server (high pop, nearly instant queues) for 4 hours, and ended at 1/3 on my daily yesterday. I got home from my 9 hour work day, made dinner, ate dinner, started playing, played until well past "bedtime" and still hadn't finished my daily. I love that they helped smooth out gear progression with removing the RNG element from bags (Why didn't they make every BM bag have 1 BM token, and multiply all BM gear purchase price by 4?) but they really need to do something about being able to actually complete the things that you need to finish every day.
  15. That might be kind of a cool idea. PvE gear doesn't have any sort of arbitrary gated requirement to start using Rakata gear, I have no idea why they put that requirement in for Battlemaster gear other than to slow down the progression from T1->T2->T3. There are much better ways of forcing progression than the current valor farming method.
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