Jump to content

irrevelant

Members
  • Posts

    170
  • Joined

Reputation

10 Good
  1. I did mainly from FPs. Gear drops usually around your own item rating, and a bit above. Just equip what is highest. Even if not optimal in stat. Any item, that is not better, than your current can be dismantled to gain extra tech fragments. You can buy random items on the fleet for quite cheap from the Spoils of War vendor at the supplies wing. These items also goes above your current level up to 306. Switch the one which is the worst for the fastest progress. A very important thing. These items are bound to LEGACY. So once you reach 306 with a character you can use that to farm 306 item leveled stuff for your other characters. Gearing up an alt is really fast this way. And for the record. I love it. Thinking about making a new character, grind it to 75 without main story, then equip full 306. Just cause.
  2. I prefer my enemies slowly. Turning her into a droid would stop the visible resistance way too fast.
  3. Put a slave collar on Saresh, and have her delivered to Acina as a "gift".
  4. By the way could we get this set in current state somehow? Time-traveling back to when the event existed is kinda difficult.
  5. What's in the title. In your opinion what is the most evil choice you can make in the game. All quests considered. To me it's the part when you can shoot the father of a kid on Hutta so that the kid will go to Korriban. You are killing a caring father in front of his child.
  6. Well the thread gives pretty much all the sad examples from this game. For joy i always liked killing people who are full of themselves so i could say, that almost every end-story enemy. While i see this as a good thing it became boring by the end of the final class story i played. They should have made at least a few main villain who just does their job, and would not gloat, threaten, or backstab you. Though there were temporary enemies with the right attitude. As for truly difficult moment to watch. I think i would go with the Taris survivors holos. Mostly, because i played KOTOR1, and remember the spacer who showed them the "promised lands". But it was a lie. That was their grave.
  7. Was same for me with the chancellor. Not just revenge, but for proof, that nobody is invincible, or above consequences. I hate how nobles in games, and stories are doing all sort of evil, and dark things, and just get away with it, or at least expect that. He could have given you an open apology, and publicly declare Jun as traitor, and have him arrested for his actions. He could have fixed this abuse anytime. Now, that he is at my freaking gunpoint offers an apology? Seriously? You failed old man, and now you are going to pay the price. Not to mention, that turning against my employer is bad for business. Who wants a bounty hunter who might switch sides?
  8. Well it's a bit dependent on roleplay. My jedi Consular fell to a neutral side, and no longer pure light, and jedi stuff. He doesn't want to be in the order again, and prefers the flexibility of the alliance. A vision of making a great country in the galaxy. Free from the religious ******** of the sith, and the corruption of the Republic. My other jedi is jedi to the heart. Rejoining it is. My smuggler gone independent. He already had a nice crime syndicate running, and with the alliance in his pocket he can make a nice criminal empire. The Inquisitior rejoined the Empire. He plans to run for the Emperor's seat in the close future, and the first step is regaining his old powerbase in the Empire. I'm planing on creating a new Sith Warrior to be the biggest possible jerk in the galaxy. I found, that Sith warrior is the one who can be the ultimate unstoppable evil.
  9. I don't remember any of them going too long. The trick is not moving while picking up the trash. The pulse, that gives relative direction checks from the position you were when casting started, and not where you are at the moment.
  10. Many people are kinda mad, that force became so much stronger in the Disney movies. And many would argue, that it's already way too strong in the old republic. Well i just got an idea for story, that could justify both situation. As we know the Jedi and Sith are kinda destroying everything with a super long conflict. The Star Cabal recognized this, and many other people might recognize it later too. Darth Thraya had an idea to destroy the force. Now what if that idea re-emerge among the common population, or even among some Sith, or Jedi who are getting tired of the war, and seeks a long-term solution. The solution is to destroy the force, or at least wound it. Preventing to be used. Both Jedi, and Sith would lose their powers. The Sith Empire would not survive it, and lose. The wound made, the war ends, Siths gone, peace for more, than a thousand years with only minor conflicts. The remants of the Sith are more like following a religion, and believes, and not active force users. The are jedi similar. In time the force restores itself, and the jedi re-emerge in the open as force users, and the sith hiding in the dark. But it's power is just a shadow of it's former power. Which is why the jedi, and sith are relatively weak. In time the force recover however, and allow greater, and more power to those who uses it. As well as increased number of force sensitives, and more common un-trained usage.
  11. I stopped being a sentimental hoarder a long time ago. Just sell everything to GTN, or vendors. 3 tab on legacy bank is more than enough for the shared items. 1. tab mostly filled with gifts so i can spare some money on companions, and 2 tabs got 306 gears, in case if i ever decide to get another lvl75 alt.
  12. Well it's not like any roles are truly even. I mean there are differences in both DPS, and healer roles too. In a game complicated as SWTOR perfect balance is not an option.
  13. How about sending us to Taris to get some special sample from some special cave? It has plenty of Rakghouls regardless of faction anyway.
  14. You mistake Zakuul with the Aliance. The Aliance is not Zakuul. After Ossuss we can even hear, that they are not even part of it anymore. The Aliance is a bunch of people from both factions, and even with all of Zakuul territory they are still nothing compared to the big players. The only reason the alliance had a power base against the Empire, and Republic was the Eternal fleet at their disposal. The Alliance was made to defeat Zakuul. With that purpose fulfilled people are deserting, and planets are leaving. It shouldn't take long until it disbands for good, or gets reduced to a minor corporation/faction. As for Zakuul as faction. Well i wouldn't mind a new class story for it. Staring as Zakuul knight. The class story would be about serving Arcann, and Thexan, and later only Arcann. Story would end by deserting for some reason. Maybe the Knight has a close friend/love, and when Arcann demands, that half of the knights must kill each other, then (s)he is forced to kill his/her closest companion. Which makes the knight desert, and join the Empire/Republic.
  15. Well that's not easy. Maybe, if we check the time the target player is grouped with someone. Like Player X is frequent player with Y, if 50% of the whole grouped time they are in the same group. Example: Player X, and Y are bros, and they go FP together. They go for 20 hours this way. Now until Player X, or Y plays 20 hours in group(s) without the other they are considered frequent played. If you ignore X that way, then you also ignore Y.
×
×
  • Create New...