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Malevolence

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  1. Has anyone else noticed that when you gain the buff to make your next Dark Infusion/Deliverance crit that the buff isn't showing as a proc on the ability itself? I'm hoping this is a bug that will be fixed cause it makes a bit of a pain to keep an eye for plus the 30 second lock out.
  2. Well the original point of the thread was comparing the Warzone and GSF (PvP) conquest point generation compared to flashpoint (PvE) conquest point generation. I was attempting to bring to light that PvP has no limit on the amount of points that they can generate cause the objectives do not have a cap. Where is PvE is limited to just 3 a day, one from Level 50 HM, one from Level 55 HM, and one from tactical flashpoints because you only complete the objective if you can claim the daily reward.
  3. This threat appears to have derailed to a debate between raiders and non raiders. As the OP let me clarify, I'm referring specifically to Warzones vs. Flashpoints. I'm not talking about OPS or World Bosses, I'm saying that if people can queue up for Warzones non stop and earn points non stop so should people who do Flashpoints.
  4. There is no specific section that I could find for conquest so I'll post this here since it is PvE related. I'm unsure if this is intentional or an oversight but if you take a good look at the objectives for conquest there is a major imbalance between PvP and PvE. At the moment you earn 500 Conquest Points per Warzone Match you complete and 1000 Points for each 10 you win. Where is for PvE you earn 1000 Points once a day for your first random Tactical, Level 50 Hardmode and Level 55 Hardmode Flashpoints. This means a hard cap of 3000 Conquest Points a day through Flashpoints and PvP is only limited by how many matches they can get in one day. As this stands this is not only a kick in the teeth for people who run FP's a lot, but also a failed chance to add extra motivation for people to run more then one HM and one Tactical FP a day. If this was changed to be more in line with the amount of points that PvP earns I bet this would be a great step forward at reducing queue times and getting more people into FP's.
  5. Necro'ing this post cause it should still come back. One of the coolest moments in beta for me was getting that title and was massively disappointed when they took it out of the game.
  6. Please fix this in the sense of making it permanent and not going away when you switch between characters. Make it the norm for all characters. Prefer this much more then the closed up version.
  7. Zorn and Toth 8 man NiM down for <Working as Intended> clicky
  8. Please make these purchasable for a number of Tionesse Crystals, we have no other use for the crystals and the rate at which a craft can obtain these crystals is just pitiful atm. Combined with the low crit chance for an augment slot, the value of being a crafter is seriously underpowered.
  9. PvE gear modded from the dailies on Ilum and Belsavis.
  10. Yes but it's not a good way of testing an average over a sustained period.
  11. As level 50 with 1307 strength and 425 power I have 377.1 bonus damage, this raises the tooltip indicator in my annihilate to 2345-2783 while self buffed. However I never fall into that range unless it's a crit, my average non crit hit is for around 1800. These are hits on level 50 strongs since annihilate one shot's standards. I'm unsure if this is a bug or a miscalculation or just the amount of damage reduction a strong's armor does. Anyone else seeing similar numbers?
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