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RowanThursday

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RowanThursday last won the day on February 28 2023

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    A long time in the future in a galaxy far, far away.
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    SF/Fantasy fiction, linguistics, cats, the superannuation of life across the globe with a new utopia
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    Unfortunately mundane.

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  1. Ideally, make the ships like strongholds- let us place companions where we want them, if we want them. I know with the classic companions, their 'on ship' conversations are set to a particular location- their default one, usually- but really, it's a small ship. If you have your T7 placed in the master bedroom, for instance (what you get up to in the privacy of your starship is your business), but when you click on him, the conversation fades in in the engine room, then... well, it's hardly too big a stretch of belief to assume that you and he wandered down to the engine room before having your chat, is it?
  2. Which I wouldn't disagree with- I've never played it other than in solo mode, and probably wouldn't, and if I were to, I'd not object to being politely asked to space bar it. Where I would object would be if being hit by demented screen spam of "spacebar spacebar spacebar" as if the idea of someone *not* doing so- or not doing so fast enough, after all, we all have different reaction times, and indeed network ping rates- one person repeatedly tapping their spacebar is not necessarily going to be as fast as another person doing so- is causing a full blown panic attack in the people wanting to speed run. I'm aware I'm probably talking about encounters with bad actors who likely don't represent the majority of their community, but I do on occasion recall seeing chat covered with repeated angry interjections to spacebar which had already reached double figures... by the time the cutscene had actually loaded and I was in any position to hit the spacebar anyway. And that wasn't after an abnormally long load time on the cutscene, which of course can happen- to anybody- occasionally- either, but after being paused for about five or six seconds, at maximum. At that point, I start to feel perturbed about the mental health of the person demanding it that urgently, more than inclined to particularly urgently comply. Of course, there are variations either way. Just as you've noted that you don't think anyone rational would object to a player watching the short cutscenes in Hammer Station and Athiss and so on, but it's the lengthy story scenes in Shadow of Revan's flashpoints that cause friction, similarly I'd not object to "I'm actually on a limited time here, unless someone's doing this for the first time, please can we spacebar the cutscenes here?" at all, but would get immediately irritated by "Spacebar spacebar lolz noobzzz" from some nitwit - and, again, there's a whole world of variation of politeness between those two
  3. Actually, I don't. I'll play it in story mode if available. That's the point really, that there ought to be story mode options available for all the flashpoints. You don't want us "wasting" your time- we don't want you pestering us to hurry while we're trying to enjoy the game. What I was trying to indicate with my earlier post is that this does not- or should not- make us (as archetypes of players, not as individuals) "enemies".) Each of our ways of enjoying the game is equally valid and - aside from wry amusement - worthy of respect as how we choose to spend our time- the fault is in the element of the game design which fails to let us play without getting under each other's feet. Your goal of amassing the maximum amount of the game currency/other rewards of choice in the most efficient way in the minimum of time isn't more important than our desire to enjoy the story elements (whether for the first time or otherwise), or vice-versa. Now- of course- as you point out- if you're in it to see the story and you're playing a flashpoint which has a story mode, then it blatantly makes more sense to use the story mode. Those which don't have separate 'story' modes, though, "belong" to each group as much, and no more, than the other. This doesn't work, and should be changed, but until it isn't, the fact that the group finder reward flashpoint roulette that it's important to you (as an archetype) to play requires you to share flashpoint space with us, doesn't oblige us to play "your" way, any more than it would the other way around - it's the system that's broken, and if the speed runner players take out their frustration for that on the other players who didn't want to play their way in the first place, then all that does is increase the hostility, and certainly doesn't increase the odds of anyone moving faster.
  4. Oh, I'll admit that personally, I've never let Kaliyo live yet. I suppose I might if I get around to taking an Agent through Fallen Empire, though given that my Operative generally regarded Kaliyo as an insufferable akk dog she'd been charmed with holding the leash for as one of Keeper's more irritating side projects anyway, it's probably more likely that she'd just see Kaliyo's blunder there as being one mistake too far and pull the trigger anyway.
  5. I must admit, I'd love to one day see a confrontation between Kaliyo and a treacherous Agent, along the lines of : Kaliyo: But why'd you stab us all in the back like this? Cipher: Excuse me... you are asking me this? <murderpistol>
  6. The ideal opportunity to do it would be to plan it into the next 'jumping on point' / 'mission console' expansion start they do. There already aren't individual class stories. There are already enough companions around that the old issues about "But... if my Sith Warrior defected to the Jedi, how the hell would Quinn and Pearce follow, and if they didn't, I'd lose healer and tank in one swoop" simply aren't a problem any more. Combat styles mean that it's already perfectly possible to have a Marauder Jedi, etc etc, in terms of game mechanics.
  7. The whole 'spacebar' thing seems to be a minefield. Wherever you look, someone has an opinion on it, and it appears to provoke more bitter feuds between players than anything else in the game. Don't mistake me, I'm with you on this, I absolutely loathe getting pugged with speed runners who zoom through everything like a hyperactive hamster on speed and fly into hysterical rages if anyone takes a moment to, you know, work out which way they're going, take a sip of a drink, breathe, or fart, let alone accidentally engages a mob group that the speed runner has judged to be skippable but is incapable of taking the time to communicate their intentions about, because, apparently, you're supposed to know. I admit, my prejudices are showing, and I won't deny that, but there are more than enough threads around with incredibly bilious rants from those speed runners, furious about newbies or just slowbies apparently wasting 'their time' by not frantically hammering their spacebar till it breaks in every conversation, and so forth. Now, my answer to how to resolve this discord would be "remove the option to spacebar cutscenes" so there's no longer the disagreement about doing it- but, like I just said, I'm incredibly biased, grins. A fairer and more sensible answer, would probably be to add to the gorram group finder checkboxes for "Speed-run" and "Auto-skip cutscenes", and let us choose. That would be better for all of us. The speed runners wouldn't be being slowed down by us stopping to smell the daisies and enjoy the game, and so would get a far less frustrating experience of playing "their" way, and we'd be able to enjoy playing our way without either enraging them, getting enraged by them, or both.
  8. I'm not entirely sure what the OP is responding to. Overclocking your PC isn't in the category of things that could be judged for fairness, because it's not that kind of thing. The only person you can say it would give you a performance advantage over is yourself from before you did it, and since there isn't a 1v1 Time Traveller Warzone, that doesn't seem likely to be a problem. As it is, all systems are different anyway. If I were to overclock my ten year old machine, I'd probably wring slightly better performance out of it for its last years (at the price of potentially shortening those last years) ... but it's still not going to deliver performance to match some two or three year old custom built gaming PC, any more than my forty-two year old and sub-par even when new reflexes and reaction times are going to match some hyperactive spacebar crazed teenager with the reaction speed and attention span of a whippet on speed in the first place. Now, to be sure, if you start out with a top of the line brand new custom built gaming PC, and overclock that, you'll probably get some pretty impressive performance if you a) know what you're doing, and b) don't take it too far and burn the thing out, but... even so, all you're doing is artificially accelerating it to the level of a notionally slightly better PC
  9. I'm not entirely sure how they'd monetise that. Direct buy? Or some sort of RNG factor? Companion randomly strips to their underwear for a cutscene (not that sort of cutscene, either)? 600 Weapon stays on your back when you draw it, so you go through an entire fight miming with an empty hand like a four year old whilst your lightsaber burns through your clothes on your back? 800 plus another 1200 for it to be account bound. Esseles and Black Talon Flashpoints randomly fail on the final jump to hyperspace, dumping you to desktop and losing your progress? 1000 No hood toggle, even after eleven flipping years? Priceless There are some things in life that money can't buy. For everything else, there's Huttcard.
  10. Eternal mysteries of the Force: If you strike down a heinous evil and end his reign of terror over the Galaxy; do you still get light side points if, in fact, you only murdered him to steal his dress?
  11. That's a fair point. Either have the limit at 16, or at least specify that a lower cap on the limit, of 16, would apply in warzones and operations, whichever were judged the better way of doing it.
  12. Except, isn't that why, in Fallen Empire, all our confrontations with powerful force users bar Valkorian occur whilst he's already tucked away inside our minds, after the scene with Lana and the Force Lightning has established that he can lend us his strength if desired, at the price of gaining insidious influence over us, via the usual Dark Side temptation route, and all those fights are very emotionally charged ones, with the lives of our character's loved ones very much in the line, or, in the case of the final duel with Vaylin, with her having freshly murdered one of them. To complement this, our confrontations with Valkorian are either explicit tests where he's clearly holding back, or always happen inside a mindscape. I'm not saying it gives enough wiggle room to work well, but I do think wiggle room for non-Force users, in a story designed for a Force user, was intentionally left.
  13. I think... if you play a non-force user into Fallen Empire, you're more or less required to accept an interpretation of the character being force-sensitive, but untrained, that Valkorian sees and taps into a power your character had but was never taught how to use, excepting either when he guides you in-story, or during heroic moment legacy abilities. Now, of course, that may very well not be the interpretation you wanted for your character at all, I can absolutely relate to that, and if that's the case, those characters probably either shouldn't go onward into Fallen Empire, or at least might be better off skipping it and going straight back into the Onslaught and onward stuff, with your personal canon having you as a Commander and high-ranking officer within the "Outlander's" Alliance. After all 'Commander' as a rank is nicely ambiguous. If you want to be playing a Smuggler who has nothing to do with the Force whatsoever, then get through to the end of Makeb, say, and then skip to Onslaught, and assume that you're the same Republic Privateer you always were, who went dark during Zakuul's invasion, and was later brought on by Hylo Visz or someone, and you're now commander of the Alliance's Privateer operations or something, it's just that, in your canon, the 'Outlander' Jedi Knight is someone who's a lot more hands-off and doesn't come to strategy meetings.
  14. I get the feeling looking at the weapon categories that there've been two impulses at work. 1) to define weapons with different, accurate categories. 2) to simplify weapon categories by grouping them all under the category that different characters have weapon skills for. These two impulses have not been applied consistently, or universally. So, some things have been grouped together that don't really go together, for the sake of tidiness, and others have been left out. Another example, if I remember rightly, is that Mandolorian sword/paper knife thing whose name I forget.
  15. Can I just point out that, a couple of decades before the start of the game, Darth Jadus did indeed "get some love", and around nine months later, the result was Darth Zhorrid. If "Darth Jadus needs some love", then, in the name of all that is holy and unholy, please can we ensure that appropriate protection is used this time, hmm?
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