Jump to content

darkonnis

Members
  • Posts

    165
  • Joined

Reputation

10 Good

Personal Information

  • Location
    England
  • Occupation
    Ex-Eviction technician.
  1. Go guardian. I levelled a marauder (sentinel) because I already had a tank (assassin/shadow) and didn't want to find myself in a position where I *might* have to be a tank again, deliberately limiting my options you could call it. Sentinels/Marauders are in a rubbish place now to say the least. They have the least time on target of all DPS, least knock back/stun cc counters and really struggle to stop themselves being kited. You tend to find you leap in, get knocked back and then spend the rest of the fight kited. Melee DPS is the same for every game in that you get punished hardest in most PVE events, ranged DPS by contrast especially here has it easy. Where I'm going with this is this, Jugg/Guardian has more time on target, better resistances to crowd control and better immunities to keep their DPS up. They can also tank, which even if you don't want to tank, is useful if you find yourself unable to get groups later on in the game and are willing to compromise (content for spec)
  2. Whilst i agree that carnage needs changing to make it different from being yet another single target DPS tree, i disagree with the core idea. Carnage is very viable. Annihilation requires a ramp up time. Whereby DPS increases the longer a fight goes on (due to the fact it takes nearly 30s for Annihilate to be operating at its lowest CD), changing targets/getting cc'd all reduce effective DPS for annihilation and the minor gaps make huge differences. Carnage on the other hand does on demand DPS with short CD's. Having used both in ops, i feel more at home with annihilation but carnage is no slouch either. Your ideas are good though, but instead i think a better work around would be to make gore last longer, giving a higher effective increase. Force scream, not a bad idea but perhaps by giving it an armour pen buff insted, which lowers the targets chance to block/dodge/parry or something it would work better. Personally, i think the trees should look like: Annihilation - Excellent single target sustained damage, good burst, low support Carnage - Good single target sustained damage, great burst, support buffs, like armour reduction, chance to miss, silence, increase accuracy/alacrity/crit chance Rage - Medium single target DPS, excellent AOE sustained and burst damage, low support Its a no win really because everyone likes to play differently, but i feel that if the 3 trees where all very different in how they did things, we'd probably be better off than now where we have 2 viable ops trees and no real AOE.
  3. You must have been lucky, i ran D7 20+ times to get the legs and never got em, ended up using my tokens. Been running HM ops for about a month and a bit and im only 4 piece rakata (both weapons/head/belt) I do agree, i miss the shiny-longsword-of-doom/death/destruction with a liberal coating of ownage as much as the next guy, but it seems hard mode isnt what it used to be, and the long trials to get super dupa epic gear are all gone.
  4. Well, i just wonder why there isnt a droid at the entrance, for example: EV: in the snow, by the speeder, available after you kill the first boss KP: On the surface, by the speeder. I have a good system but spending hours running back to the boss (speeder hardly ever works) and a good deal of time in loading screens i can honestly say, it kills the feel of it. Just feels like we slack between runs, which is more time wasted that could be spent learning a new boss.
  5. indeed. Whilst i agree it is a bit much, they had to do something to keep you playing between raids.
  6. both those classes have stealth, both have ranged to varying degrees, both can run away. Next? Also, the OP has offered a solution and tbh, force charge SHOULD come with knockback immunity anyway, so i don't see what the crying is about. All it would mean is that whatever class we face needs to think a bit before hitting their panic button. Which is all a knockback is. Whilst i agree we cant be allowed free roam, because that would make us OP and we'd dominate everything. This whole pingpong ball crap has gone on too long. The trouble with knockback is that it gives absolutely rubbish players the ability to win without much thought. Im all up for balancing but i want each class to need to think to win, not just pop knockback at the earliest opportunity without thinking. I have to time everything well to get a clear victory (without cutting it close) why shouldn't anyone else? The fact there are face roll classes in this game annoys me, if you dont want to learn how to play your class properly ****.
  7. Anyone else get it where you charge a target and they knock you back before you arrive, so your camera TP's to the person while your toon disappears, only to reappear 10m away from them? I too have noticed the charge not rooting people, at all, in the slightest, what so ever. Wouldnt be so bad except just about every class with a knockback, also comes with a high speed escape. Charge, knockback.. walk or get kited until CD then Charge, they sprint + snare. Or in the merc case, knockback.. knockback again. Then snare and tracer you into the floor. Its so bad i don't even play pvp anymore, being a pingpong ball aint my idea of fun
  8. Its a gear check, good gear automatically gives you a set amount of HP. You are hardly ever required to decide between your primary stat and HP, usually they come hand in hand. Low HP usually means low Main stat. Just how it is i'm afraid. You may be very good at what you do, and be able to manage with low stats, but in my experience of pugging, i'd rather take a meh player with good gear over someone claiming to be brilliant with bad gear.
  9. SWTOR has been in the making for 5 years. WoW revolutionised the MMO genre and brought it mainstream, you could argue that it launched with problem and ill agree yes it did. However, blizzard realised very quickly that the same everquest theme wasn't going to cut it, and that if they didn't make things happen quickly it was dead. So no, wow didnt launch with battlegrounds, it invented them as we now know them, most of the features we see where developed by blizzard, or taken from other games and made better. Hell i don't even like wow. Also, you don't see any "I HATE SWTOR" chat in game because hardly anyone is in game, fleet has 180 people in, and each planet ranges from 10 - 60. Out of the 2 million pre sales, this is not a huge number (this is prime time, luka sena) obviously this amount is spread over all servers and not everyone is on at the same time. But out of 2 million people, it still seems we're missing an awful lot. As far raids, upper black rock spire and onyxia if im not mistaken, not to mention all the level 60 instances, which were new, not rip off hardmodes where the only added thign is an enrage timer. I like swtor, i do, however biowares ignoring its community on such a huge scale it isn't even funny. There are so many issues that have existed from beta (I was a closed beta tester, and played 4 builds) and plenty of features removed (alot of custom armour, there was certainly more then than there is now). Point is, being new gives you a pardon for bugs, it does not give you a pardon for lack of end game content, and considering i have nothing to do, nothing to explore, and nothing to gain outside of raid hours, this is not forgiveable. For a game 5 years in the making, I would have expected: 3 same faction warzones (huttball, arena, CTF/TDM type) 2 or 3 cross faction (voidstar, alderaan, a battle for corelia) EVERY fp in HM, + 5 new ones. 3 operations, world bosses worth killing, that actually take a bit of prep not just turning up and *shrugging* through them laughing when someone pulls aggro because is makes no odds. A full pvp system, with ranks, and more than 3 sets of gear (1 of which is worse than what you hit 50 in, or atleast as was the case with both my 50s) So yes, the game is 2 months old, and we're nowhere near what it should have come with, like it or not, this game has to compete against WoW and rift. Tera and GW2 are coming out this year aswell, project titan we can assume will arrive next year, if the game isnt in a suitable state for tera/GW2 you can kiss it good bye and welcome free2play. It needs to be completely epic for Titans release because lets face it, when bllizzard decide they want the market to themselves, they take it. Which is why they have shrugged off every attempt at competition between wow and anything else. It is also the reason why after countless years you compare this game, to wow, and not a newer modern MMO, because all the new ones have made the same mistakes as this one has, and not as badly. If this wasn't star wars, we'd be looking at another all point bulletin failure by now.
  10. Lol i did it by boxing day, now that was hammering it, though i am inclined to agree, i have 2 50's and the second one took only a few days longer than the first to do and i wasnt actually powering through it until i got to 48 and decided id slacked enough and i'd have 50 before i logged. If it takes you long to level here, then you must be taking your time.# On topic, the OP has some points, good ones. I played rift yesterday, never even looked into it before now but as i was sat on my 50, bored in fleet, with nothing to do until the raid tonight, i figured meh to hell with it ill have a look. All i have to say is damn, no wonder this game is dying. Rift felt finished, it played nicely, seems to be plenty of regular hot fixes which dont come with 7 HOURS of downtime per fix. Not sure how much i like it, but i can definitely see all the features swtor just doesnt have, and as its been in development for 5 years, hasnt got an excuse not to have. Just paid for another month, so i'll stay for that, but if there isnt a major content patch by the time my time expires i probably wont bother renewing it. Not to switch to rift, ill probably just quit until somethign decent come outs.
  11. I'd like to see alot more content aimed at between 4 and 8 players. Im semi-hardcore, i turn up for 3 nights a week of raids, usually we're done in 2. 8 man stuff is much mroe fun than trying to get 16 - 24 - 32 - 40 people together. Its less of a zerg fest and more of a co-ordinated-if-you-screw-this-up-everyone-will-see-it-was-you-who-caused-the-wipe-effort. In 8 man, each player matters, DPS dies, we're really going to have to go for gold to make the enrage timer, tank dies, tha back up steps in and we just gotta hope we can manage any adds that come to troll us. Healer dies, everyone has to play efficiently, avoiding aoe, avoiding pulling aggro, which yes they should do anyway, but theres always one. I'd like to see raids with more phases, and much more co-ordination. The giant zerg fests look great on paper, but massing players to do it is beh. And if you die, it really is inconsequential because the 8DPS can easily make up for the loss of 1 if they all really go for it, just as 4 healers can make up for 1 failing.
  12. I enjoy playing with my friends now, and thats it. I've pretty much quit outside of logging on, raiding and logging back off. I occassionally spend 20 minutes on the AH to earn the money required for repairs.... for ops. However, my guild went 4/5 Nightmare mode in EV last night... So how much longer ops have left in them... I honestly don't know.
  13. It lacks alot, this is undeniable. I was hoping that the end game we have wouldnt feel quite so.... final. They keep talking about karagas palace and kaon under siege like they're a huge accomplishment. They are a poor fix to a gaping hole that is the content this game has. I'd happily trade all the shared voice dialogue (not class quests/ flashpoints) from quests to of had another few raid operations. Even if they wheren't brilliant. Just MORE to do would be nice. They could have made a series of daily quests to give you gear (not tokens, actual tier 1 gear) Giving people a reason to get tionese gear, make hardmodes harder, so that they need the tionese gear to do them, then they get columi, add 2 man flashpoints (this would make a players gear count for more as there is only 2 of you in the group) which give things like tier 2.5, rakata implants ear pieces, mounts, all the purple 50 crafting recipes. Companion quests, so that you can get them geared enough to go and do the 2 man flashpoints, etc etc. I admit these are not all good ideas, but I'd take more poor dungeons over nothing any day of the week, and at the moment, nothing is all we have.
  14. I killed the marauders on the infernal council without adrenals/relics/bloodthirst etc in 1min 25 seconds. I did this specifically to see, exactly what i could do. This is wearing Full columi gear. Annihilation spec marauder.
  15. Tried just about everything except smuggler to level 12, most things to 20+ and a few 50s Honestly, i enjoyed the marauder most, the storyline was.... good, not fantastic brilliant, but good. The game play ties in well with the emperors wrath title (when we still had it) in that we're all out attack. The toon honestly feels like its either idling, or going all out, theres no in between. The companions, bar 1, are some of the better ones in this game. For the most part, you end up with a crew that makes sense, a few odd bits but ultimately, the fit in nicely.
×
×
  • Create New...