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TheEvilEngineer

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  1. During the invisible phase I usually have everyone run to the railing and keep their back to it. Hk-47 will stun someone and disappear again. During this 2nd disappearance, spray AOE in front of you to break his stealth. If you do it in time he won't do the back-stabs attacks. The reason the backing to the rail works is simply because it reduces the area he can hide in during his stealth phase.
  2. Fourtyseven was at 32 last I saw. http://www.twitch.tv/fortyse7en He's sleeping now though.
  3. Fourtyseven is lv 32 right now.... http://www.twitch.tv/fortyse7en
  4. :: twiddles thumbs :: good thing I'm not going for a world or server 1st to 50.... not even an inkling of when i'm getting in, and i'm watching lv 29's running around on twitch tv that are playing legit.
  5. Every time my phone beeps with a notification of an email... i'm praying for an invite. Damn you spam.... I'm waiting for my golden ticket!! http://www.youtube.com/watch?v=9ieeL9FWURM
  6. After playing beta and seeing how Bioware handled the mechanics of cities and instances breaking down into multiple copies of a zone on the same server. It begs the question... aside from pvp, rp, and language localization, why even bother with multiple servers in a time zone for the same function? Bioware is citing being cautious about adding servers, since in the long run they are worried about having to consolidate them back down. If they all started clustered like... East coast - pvp East coast - pve East coast - rp pvp East coast - rp pve Sure we'd have like instance 30+ of a zone, but seeing as how its going to be hard enough getting in the same instance automatically as a friend anyway, what is the harm in adding more? Long run it would prevent consolidation issues, and short term, it would allow for flexible adding of hardware to compensate for load without having to add new named servers and move people around. I'm aware it's too late for them to implement this, but it begs the question... why didn't they?
  7. The question was more speculative not on the people here but in general. " How many do you think we will actually add after the official launch on the 20th?"
  8. Since this pre-release concept is rather new in a MMO release. I'm rather curious did anyone who is planning on playing, not pre-order? The reasoning for the question is this. In most pre-order situations we buy the game but are stuck waiting for the official release date. Which in the past has held no advantage other than maybe a bonus vanity item or two. This however allowed early access, a very tantalizing bit of incentive if ever there was one. So, with pretty much everyone who was interested in the game already purchasing and pre-ordering. How many do you think we will actually add after the official launch on the 20th? I can imagine we will have an influx for those poor children who are getting the game on Christmas (I'd tear open the present early). But aside from those... we've pretty much already got all of the fan boys paid in full and nerd raging to get in. Any thoughts?
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