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LawAngel

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  • Location
    Mesa, AZ
  • Homepage
    http://www.angelauthor.com
  • Interests
    Reading, Writing, Gaming
  • Occupation
    Law student
  1. I just researched and crafted my first purple medpack and in excitement, mailed it off to my other character to use... Only when he got it did I see the red "Requires Biochem 1". WTH?? WHY???? Why did Bioware choose to lock up purple med recipes like this so only Biochem crafters could use them. I don't see cyber purples being locked up, or armstech/armorsmith, etc. Totally a #@$% waste of time and money this way... Edit, and before I waste my time and money trying, does anyone know if they locked up ALL the biochem purple products this way (stims/implants), or is it just the medical packs?
  2. Thank you to all who replied...this is a significant help.
  3. I haven't bothered to get any of my companions to 10,000 before legacy (it didn't seem worth the expense before), but now...I'm looking at all of these locked slots and as I read the description I'm wondering: 1. In the initial paragraph it says something like: "Grants a bonus to your (Healing Received, or Accuracy). Is this going to be applied to all of my characters in the legacy? 2. Following that, in the initial paragraph it says it increases your Heroic Moment by 12 seconds. Does that stack? (I.E. if I unlock all 5 of my companions for that char, is that a 1-minute extension on my Heroic Moment?) 3. At the end of the first paragraph of the description it says "You may receive this bonus for only one (Melee Tank, Ranged Healer, etc...) companion. ??? How many healer companions do they think my Jedi has? Or does that mean that "yes, these abilities do apply across all of my characters on the server, but there is no point in upping both my SITH melee warrior companion AND the JEDI warrior companion because I'll only get the benefit of one..." 4. Finally, it says "Grants a +10 Presence bonus to all characters. Does that stack for ALL companions for ALL characters (eventually resulting in a + 400 Presence for all characters on a server)? Thanks!
  4. I just leveled my first character, a Jedi Knight, to 50. Time to start somethin' new. I want to play a healer for my guild's sake. I'm torn...REALLY TORN between the Commando or Scoundrel. I love the idea of being able to stealth when I want to and ignore a lot of PVE mobs I'd otherwise have to face, however, I do have an Imperial operative already and would like to maybe try something different with the heavy-hitting commando. So it boils down to who's going to be the best HEALER (PVE)? And the most fun to play when you're soloing a lot. Can all you Scoundrels and Commandos out there give me your $.02?
  5. FOR SLICING: I'm not complaining that you've completely taken away the autonomous profitability of slicing-by-missions alone. If you want slicers to "work hard for the money" by harvesting nodes, so be it. My suggestion is that if you are going to make the slicing missions operate typically at a loss or very minimal profit (if we're lucky), then you need to significantly up the rate of mission drop "criticals" we get. I for one don't think losing 1K in credits for sending out my 5 companions on missions is worth the low chance that I will get a mission I can sell on the market for 5-10K.
  6. Fact is, the missions have become a crap shoot, and anyone who tries to say otherwise at this point is extremely lucky (you should be in Vegas) or lying through their teeth. You send your four or five companions out on slicing missions and you MAY turn a profit. You MAY lose money, this is the way it's been for me all this past week. I've struggled "up" a tiny bit, but in keeping careful records of "Pay X amount to send out 5 companions to slice, and receive Y in credits in return," an up and down pattern is what I've seen. sometimes you win, sometimes you lose. All in all a fairly crappy system by itself, but I guess that's what BW wants right now. You only make money for sure by getting out there and harvesting nodes as well...you know, like every other crew skill? No more just logging into your high-level slicing characters, sending your crew out on missions, then logging out and raking in the dough. Those days are gone. So, I'm going to take my level 50 and start trolling the hell out of the level 45 planet for nodes. If this is the way BW wants it, they need to make it easier to "crit" and get those missions, otherwise they are likely to dry up as fewer and fewer slicers are willing to take the risk to lose money for getting them.
  7. Yeah, slicing has def. been hit with some sort of stealth nerf. After 1.1 some were complaining that it wasn't profitable to send on missions anymore. I didn't see that at all, I was still making money hand over fist - just not as much as before. Now, however I've noticed (and logged) a definite decline. Start with 385K, send all five companions out on the level 6, 5 and 4 missions, then open the boxes and I have 384K. I totally understand BW's initial need and desire to nerf to make it no longer so extremely profitable, but this is downright stupid and ridiculous to have it operate at a loss like that.
  8. It isn't just military technology, it's EVERYTHING. The clothing styles are about the same, the tone of design for everything from ships to speeders to buildings are about the same. I mean think of our own development 1,000 or even 100 years ago... Does ANYTHING culturally look the same as it did then? Our clothes are different, or hair is different, our cars have gone through many different style changes (along with technological improvements) our buildings look different. Your "pinnacle" theory is an idea...MAYBE for one society, ONE planet, but it doesn't answer why virtually NOTHING has changed in more than 2,000 years of visible Star Wars history across hundreds of different worlds and dozens of alien species. I mean, in this galaxy, just 300 years from now we will have transporters if Star Trek lore is to be believed - and looking at the current pace and understanding of technology today, that is not at all far-fetched.
  9. I gotta wonder, upon consideration, why George Lucas would put his name to something that suggests that more than a THOUSAND YEARS before his grand and glorious movies... The *exact*same*technology* was in play! Don't they have scientists and innovators in the galaxy of Star Wars? Wait, yes, they do. I've encountered them. They must be absolute freaking morons, because nothing has changed in the technology between Revan's time, THIS time, and the time of Luke Skywalker. Pathetic. In all seriousness, though, that is a story FAIL for Lucas. In 1977, he was showing us "advanced futuristic technology" with the release of Star Wars, it was neat, it was new, it was amazing. He should have considered, very carefully, what he was doing in releasing all this prequel stuff thousands of years in the future with the exact same specs. Logically it just doesn't work.
  10. /signed for this one. As a solo adventurer, it gets on my nerves to go through a whole quest dialogue with an NPC only to see [Heroic 2/4] after I'm done.
  11. I'm just sayin... I'm level 41 and we're supposedly about to go "capture the emperor." Here, I've fought with now four companions, bled with them, died with them, healed them, had great times, we've traveled the galaxy, the five of us. I know them all well, and for whatever reason, I've only traveled with one of them at a time... I understand that is game mechanics, but this is where the story is messed up. I'm about to go "capture the emperor" (I know at level 41 there's no chance this will succeed, I'm going to get my butt kicked but whatever), I've docked at his super-secret hideout. This is it, this is for all the marbles. This ENDS THE WAR!! And I go have a discussion with my companions about which one will accompany me? WHICH ONE??? Please... That's poor storytelling on someone's part. Better to not even have had this cutscreen conversation than to suggest I'd be so stupid as to not insist ALL OF THEM are coming with me on this very important task. I'm just sayin'...
  12. Adoption FTW Think "Princess" Leia.
  13. Works for me as stated. I dunno, maybe it's a setting I accidentally turned on in the options? At any rate, I appreciate it. The crew item window pops up for a brief second then goes away to "pending" whenever I'm in a fight. That's how I know they can, and I recommend that they do, program the same thing for any windowed activity the player is involved in.
  14. And I hope the devs get around to these sooner rather than later: 1. Auto-targeting. It sucks, frankly, and has gotten me killed on a few occasions. First, it doesn't always work, and I often find myself toe to toe with an enemy beating the crap out of me that I had targeted a second ago but I'm now targeting nothing in particular. Second, in big fights, it often likes to stick with targeting the dead guy that just got killed, all while there's a very live person next to me shooting me up. If there is an "auto target" feature, that means that I should never, EVER see the message "your target is dead" in the middle of an ongoing fight. DUH! TARGET THE NEXT LIVE GUY, WOULD YA??? 2. Companion talk. I discussed this in Beta (lots of us did) and there has been some improvement but still, they need to Shut the Hell Up. I don't want to hear Kira, every five minutes (literally) telling me "I'm about to break your record, boss." I feel like taking my saber and ramming it down her damn throat. Either: A. Call back the voice actors and get them to record at least 10 more sayings to put in rotation for EACH character or; B. Reduce the frequency of their talking... by at least a good 75%. 3. Finished Crew Skills. It's annoying, on several levels, to have companions finish their assigned mission and have them INTERRUPT YOU while you are, talking to a vendor, trying to mod a weapon, or whatever you're doing. Pisses me off to have gone through the steps of opening my character "press C" then selecting an item I want to mod and Ctrl + Right Click on it then I'm comparing the mods in my inventory to what is already installed when: "I've finished, Master, I hope you will be pleased..." and EVERYTHING goes away to show me what the Crew member brought. You already have it set so that if you are in the middle of a fight a returning crew member's item is minimized to "pending" in the upper right hand corner. DO THE SAME THING if the player has any window open. Obviously we're looking in our inventory, or SHOPPING with the vendors for a reason, and what the companion brought back can freaking wait a few seconds until we're done. That's all for now...love the game...better than WoW, IMO which everyone knows you were shooting for. That's not everyone's opinion, of course, but the three "fixes" I've listed here can only help, they're not major game changers to piss other people off. No one likes the targeting being messed up, no one enjoys hearing their companion say the same damn thing over and over and over again all day, and no one enjoys having their current (windowed) activity interrupted by a returning companion.
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