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stupidhero

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  1. That if you're talking freely you'll use the word which comes to your mind right away, without attaching a deeper meanign to it. Yet people like you tend to seek a deeper one, even if there is none :>
  2. If you want to know how to make money, ask the german guy ... Well, yeah >.>
  3. And the other guy there said raids, not operations. So we're playing WoW now?
  4. I'd be more surprised that - even though he was talking about how awesome the numbers are - he didn't mention anythign about subscription numbers. If they were still on the rise, he obviously would have done so
  5. That's the problem with the starwars franchise: It's ALL about Sith/Jedi being allmighty and such. Bioware will sooner (rather than later) run into conflict with the storyline aspect of this game vs. the MMO aspect of this game (everyone should be equally powerful after all)... You cannot keep both going - at least not within the starwars franchise. And for what reason is it, that a bugfix cannot be considered a nerf?
  6. Add artbook/soundtrack to the list :>. About the prices: Cataclysm CE was 70€ . SC II - CE was 85€ (+USB Stick with SCI+Broodwar). D3 CE currently lists at 100€ (behind scenes DVD/Bluray + USB Stick with DII+LoD, and if you opted for a WoW Year pass: 4 months of WoW). I'm quite confident that ToR CE is/was 150€. So you basically get what you paid for. (a jimrainor statue is currently 44€ in the eu blizzstore :>)
  7. And that's exactly why all games after WoW failed. It's not about questing or instances. It's how those things create an environment in which a good community can be formed and maintained, i.e. the social aspect. In ToR it's basically: You group up, you finish your quest/FP/OP, and you stop caring. In WoW-Vanilla: You actually kept in touch with capable guys you encountered. By the end of Vanilla you basically knew half of your servers population (horde AND Alliance). My prediction for ToR is: You'll maybe get to know your guild members, and no other faction players at all.
  8. The number of "different" skins you can put on a human skeleton is limited. They probably ran out of ideas how to create skins significantly different using the current models. You'll notice the same in Interior and Exterior design - mostly rehashed :>
  9. EA/BW want to profit of ToR for 5-10 years. Given the length of this intervall, it's highly likekly that a one time investment into a proprietary engine, which you know entirely proves to be superior (economically as well as from a developement PoV) than a 3rd party engine, which you only realize later on that it just cannot hold up to things anymore, which you want it to do. So honestly in your heart - Bioware aimed for a cheap engine, or didn't plan to have ToR going for longer than 1-2 anyway.
  10. Why 1.2 and not launch? Rushed? "We do it our own way"-Mentality? The first will not be succesful in the long run (see: AoC/WAR/etc.) The second? FFXIV - that's it.
  11. It's not about wether the game is two months old or not. It's about the fact that bioware proved to be totally incapable to learn form past advancements, expiriences and mistakes. Add onto that Bioware ignored psychological effects entirely. The major part about a MMO isn't story/cutscenes etc.. What keeps players playing in the long run is community/bonds, and bioware failed miserably at creating an enviroment, which allows for a self-sustaining community to form.
  12. Well, Bobby has yet to be proven wrong on his statement regarding ToR :>
  13. If X affects Y_1 , ... , Y_n, then X affects Y_1, ... , Y_n equally. Nice logic.
  14. And because these fights where boring as hell, you took part in them right?
  15. With the slight difference that WoW's content actually gave you a feeling of accomplishment. Most dungeons, group quests and raids back then were incredible hard to beat, and beating it provided not only a feeling of accomplishment to yourself, but yourself as part of your group. These bonds created this way were exactly what kept people playing WoW back then, even though there wasn't "much" content to begin with. WoW, even with the lack of content (that's your opinion to be honest, WoW back then felt far bigger than ToR ever will), was able to create a community. ToR on the other hand (just look at your local fleet channel or the forums) is a bunch of egoists (or to put it nicely "solo players") thrown in together for occasional co-op mode. Though if that warrants a monthly fee is yet to be seen, I'd say: no - and you'll at the latest after the failure 1.2 will be (*cough*Legacy*cough*) - the subcribers will start to drop.
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