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Mannam

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  1. I have two Powertechs one Shieldtech and the other is Pyrotech. For my two Mercenaries one is Arsenal and the other is Innovative Ordance. I have yet to try Bodyguard healing and the burst dps from Advanced Prototype. I am not sure what disciplines to choose when pvping.
  2. Regarding the Mercenaries Rocket out, with the Thrill of the Hunt utility. Can we activate Unload/Blazzing Bolts while Rocketing Out? It will be awesome to do Jango Fett style moves, rockect backwards 20m while blasting a target. Or will get get the message cannot use while in the air? With the new utilities for Powertechs and Mercenaries. I am looking foward to playing those classes again.
  3. All it takes is some fake Voss, and make some prophecy up and the Voss sheep fall in line. They destroyed the Republic and Imperials. If the Empire wanted to, they could just bomb them from orbit. You really think the Voss could do anything. To busy drinking tea and wondering if being bombed out of existance is prophecy. So roll over Voss sheep accept your fate and die already.
  4. Yes he did mean he completed the journey under 12 parsecs. Because on the Kessel run there are black holes. Any other pilot would have taken a longer route. Han on the other hand skimmed close to the black holes, and did the journey in a shorter distance. So when he was bragging about the kessle run, he was saying I am that good of a pilot.
  5. +1 for killing this Jedi B-word. Why does she look like she wants to rip your head off. My DS Trooper would love to space her and all her Jedi and Republic politicians. I would rather my Trooper defect. I am hoping to level a smuggler, and to hell with the Republic. Let it all burn, war is good for business and if Shan gets in the way. I would kill her in a heartbeat. My Imperial toons would either turn her or kill her. Whatever serves the war effort and the long game. So hilarious rolling dark side pub side during flashpoints, "Oh were the good guys you cannot choose dark side!" Ensue lots of rage from the pub sheep!
  6. I tried playing my Sith depending on their advance class and their spec. Am I the kind of Sith that charms and manipulates. A Sith who dominates using brute force, or a Sith who uses people and if they no longer have any worth destroys them. My Vanguard is Dark Side, a bitter war vetran who now hates the Republic. Who has come to understand the motivations behind Havocs squads defection to the Empire. Just wish she could defect and spend her time killing Pubs all day long. Especially Jedi and Pub politicians. I might make one of my Bounty Hunters look like her. And give her a backstory of an former elite Pub spec-op trooper, turned Bounty Hunter. My Operative is a mixed bag. He analyzes the threat, can it be turned to our cause, manipulated, subverted, assassinated. Choices are based on the mission, and the long game. Will it benefit Imperial Intelligence, the Empire and the war against the Pubs. My Bounty Hunters, some of them are if your in the way of my target and hindering me. Well I will just blast my way through without warning. Some will warn you once, then start blasting. All of them see the contract through regardless, Bounty Hunters have a reputation to uphold. I am going to play my Scoundrel and Gunslinger as criminals. Who do not care about the Republic or Empire. War is good for business. Who are more interested in setting up their criminal cartel and making lots of profit.
  7. I would say that Tenebrous, Plagieus, Sidious, Vitiate are the most powerful of the Sith to exist. Though I am not sure how they would rank with regard to the Sith of the Golden Age. Naga Sadow did cause a sun to go supernova with the force. Plus there are those Sith who were able to use Sith Alchemy to create creatures. Along with Aleema Keto who was able to create Sith Illusions, that were very effective. I need to read the Lords of the Sith novel to see how they portray Vader.
  8. What about the viability of other melee dps besides Powertechs? Or are pugs and guilds saying go Powertech or dont bother with other melee dps. I would love to raid with an all Bounty Hunter and Agent group. And also an all Sith Warrior and Inquisitor group. Just for the fun of it.
  9. I would say Operative, it has stealth, crowd control, and heals. And if it hits the fan, jump back into stealth. You can also sneak past npcs, avoid fights and just go for the class mission objective. Remember when using any crowd control, turn off your companions area of effect abilities.
  10. For my Bounty Hunter, I would like to have Akaavi, Torian, Qyzen-Fess, Blizz, Gault, Bronmark, Mako and Shae Vizsla as companions. Sith Warrior and Inquisitor, Lana Beniko, Ashara, Jaesa, Xalek, Scourge. Agent, Sorcpio, Talos, Pierce, Quinn, Vector, Lokin, Raina, Andronikos, Gault. Smuggler would be Kaliyo, Vette, Andronikos, Doc, Guss, Risha and Bowdaar. Quinn needs to die painfully!
  11. Are you sure you are doing the SOLO version of the Assault on Tython Flashpoint, and not the regular version. It will say as part of the mission title [solo] Complete Assault on Tython Flashpoint. There will also be a clickable icon next to the mission name, Summon GSI Combat Support Droid. As per previous posters comments in response to your issue. Please provide more information. Remember the solo version is only available for the Prelude to Shadow of Revan. Which encompasses the Forged Alliances chain. Forged Alliances: Part I Darth Arkous has requested a face-to-face audience with you, noting that you are to play a vital role in a plot to shake the Republic to its very core. Speak with Darth Arkous in his chambers inside the Outbound Mission Hangar on Vaiken Spacedock. Tasks: Speak with Darth Arkous Complete Flashpoint: Assault on Tython Return to Darth Arkous Complete Flashpoint: Korriban Incursion Leave Darth Arkous's Chambers Meet Lana Beniko in the Fleet Cantina Locations Imperial Fleet: Vaiken Spacedock Vaiken Spacedock: Outbound Mission Hangar
  12. I feel that Lethality spends too much time in melee range. Lethal Strike sounds more like a Concealment ability. Why not Lethal Shot? Have Toxic Blast as your first ability, but with a cooldown of 6 seconds, and trigger Fatality. Debilitate, should become Debilitating Shot 10m and same cooldown. There should be a utility that increases the range of some abilities by 5m. Now Lethality is more of a skirmisher, hovering around the edge of battles.
  13. Bobba Fett used Heavy Blasters and Carbines.
  14. So due to Biowares design of Operations mechanics, they are making melee dps useless. Forcing people to change to ranged classes for progression raiding. People who have spent all that time and effort, leveling and gearing up are getting left out. Not everyone will have the time or patience to level another toon, just so they can get their raid spot. I would like to hear from anyone who has done NiM. With a good mix of melee and ranged in their groups and how well they did. I wonder if this is the case for PT AP and Pyro, since they have a good mix of ranged and close quarters attacks. Along with Close and Personal, Kotlo Overload, Shoulder Cannon, Sonic Rebounders etc...
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