Jump to content

Taramayne

Members
  • Posts

    651
  • Joined

Reputation

10 Good

Personal Information

  • Location
    In a fantasy world.
  • Interests
    Living in fantasy worlds.
  1. I believe Solid resource Matrix counts as a crafting material, so it is likely to be deposited directly into your crafting materials inventory, which is separate from your regular inventory. When the materials inventory was first implemented i had the same confusion until I realized where things were going. Have you checked there for the Matrixes? EDIT- I just checked for mine, they are in the Miscellaneous tab.
  2. Well, from what I saw there is an option to buy the ranks with cartel coins, 1k per rank. So I imagine some impatient folks might decide to drop some cash to get there quick.
  3. Perhaps if BW decided to try selling its own currency in some reasonable way, similar to how Blizzard is doing it in WoW, they could simply put the credit spammers out of business. Ever since Blizzard Tokens became a thing in WoW, I have rarely if ever seen any gold spam anymore.
  4. I have to say I found this scenario extremely disappointing. From an IC standpoint my SI would say to her "Just.. what.. makes you think you are in any way, shape, or form, MY equal? Your audacity astounds." ..and then probably shock the crap out of her before walking away. ..wouldn't kill her, but certainly toss her to the curb on MY terms, not let her walk away on hers. It felt like my SI got railroaded. VERY disappointing.
  5. Pretty please? I just spent 800CC for one of the blasters and it's not able to be unlocked in collections. This is very disappointing. The packs that give reputation with this faction are long off the market, and they cost Cartel Certs from the vendor, which are also no longer obtainable. After the sale ends they will be pretty much out of reach if one is not already a Legend with the faction. I will not spend CC on any of the others if they can't be unlocked. I hope these can be considered for an addition to collections.
  6. Might want to post this in suggestions or Cartel Market suggestions. It might make a good CM add-on. (..and would probably be the only way they would offer it at this stage in the CM game.)
  7. Yyyyyeah, that kinda sums it up pretty well for me too. I did this once each on my main Republic and Empire characters, and aside from , there was absolutely no difference. I feel no great desire at this point to do this over again with any of my alts.
  8. Perhaps it's just me, but I'm having an issue with the way a certain part of this story has been implemented, from a lore standpoint. Note that the following is just my opinion based on my perception of the story lore of the game up to this point. It is NOT a game breaking issue for me, but rather an annoyance. I just wondered if anyone else felt the same.
  9. Check your companion list. My SI simply got him added with no fanfare whatsoever.
  10. I think the only way BW would get this to work properly would entail them first removing the credit cap restrictions entirely. Since those are part of the "entice you to subscribe to remove seriously annoying restrictions" feature, I doubt we'll see this anytime soon, if ever. I would use it if they did though.
  11. It's not about blocking/dodging the projectile, it's about dodging/blocking the shooter. If the force user knows they are being fired at and can sense the moment that the trigger is being pulled, it can be rationalized they react to THAT moment and dodge or block appropriately. Of course even the force cannot prevent all surprises.
  12. Doing a delete/replace was likely the easiest thing to do programming-wise; someone overlooked that folks would have mods and such slotted in the original items that would be lost. Compensation would be nice for those who did lose mods but I somehow don't see it happening.
  13. ..probably because they were altered so significantly; I suspect they were essentially deleted and then replaced in inventory by completely new pieces of gear, hence the empty slots.
  14. ..and now another hundred levels tacked on. ..More meh. Still not going to bother.
  15. (Note that I have only the first 5 pieces but I assume these changes carry through to all 7.) It appears that the DvL armor pieces now show as Cartel Market Items with orange symbols instead of blue. The rating of the armorings has changed; It used to be 128 (140 for the bracers), now it is 160. The numerical values for the armoring stats appears to have NOT changed however, only the rating. The armorings are now slotted and removable, at no credit cost, and are also BoL. The set bonus for XP appears to be attached to the armorings, and not the shells, so It looks like the armorings can be removed and placed into a different armor set and will apply the DvL experience bonus by themselves. I imagine this could lead to some possible accidental deletions if people try to replace the armorings with stronger ones without removing them separately first, so people need to be careful. Technically this will not change how I use these pieces myself. I don't have any issues with the change but since this doesn't seem to be in patch notes I thought I'd lay it out here. **NOTE** It also appears that any mods/enhancements/augments that people had slotted in the old version gear have disappeared. I think the old gear was simply removed and these completely new pieces replace them. Fortunately, I had them stashed in legacy bank empty, so I didn't lose anything, but I imagine some other folks might be a bit upset.
×
×
  • Create New...