Jump to content

--takya--

Members
  • Posts

    2
  • Joined

Reputation

10 Good

Personal Information

  • Interests
    Programming, Gaming, Robotics
  • Occupation
    Freelance Developer
  1. In my opinion, it creates a game that allows you to also choose a laid back style. I like that option, maybe not an entire game around it though.
  2. One of the things that I've loved in the last Star Wars game, was the trading system. The way traders communicated with the community to get products sold, and even more fun: when the community asks for a trader. Some things I've wanted to see implemented: 1) Create a new class for trading 2) Remove community crafting, so people choose either combat or trading. Perhaps a skill tree type idea? 3) Make crafting less money-oriented 4) Rather than resources that spawn in same place, have multiple kinds that spawn around the entire map. Make it difficult to find What do you guys think? Ideas? Criticism?
×
×
  • Create New...