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Savro

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  1. Let's look investigation missions: Seeping Suspicions (Bountiful Yield: Grade 9 Researched Compound) - Duration: 1h 14m 20s Hostile Wokplace (Bountiful Yield: Grade 9 Researched Compound) - Duration: 37m 10s For the same reward the first mission requires double time. And if i consider also Round Two (RICH Yield: Grade 9 Researched Compound) - Duration: 39m 33s So the "rich" mission needs less time than the "bountiful" "Seeping Suspicions"! Something is not right... One of these: or the duration are wrong or rich, bountiful, etc. are misplaced. I saw the same thing on "underworld trading" missions with bountiful taking double time than rich missions... Thanks (Posted before in customer service, because of a mistake)
  2. After other 23 wasted (65 total) REs finally i obtained the schematic!
  3. I can't craft all 29 because i don't have obtained one yet. But i can craft, at purple level, each schematic i have, except the guardian hilt 25.
  4. I want to be able to craft all "craftable-items" at purple level, at the moment I'm missing only that schematic, call me completitionist! And the Makeb vendor doesn't have the item, only resolve and might hilt, not Guardian. Thanks anyway.
  5. OK. I'm glad to see that in some server the item exists and it is not a bug... i'll contrinue trying.
  6. OK... now i have crafted more than 30 prototype (blue) "guardian hilt 25", REd them without discovering the schematic for the purple ones... it supposed I was unlucky after 20 and now, after 30th, i looked in the GTN and this is the only purple hilt 25 not present... I'm starting to suppose that this item is not "discoverable" because of some bug!
  7. Atm the standard edition costs (on EA site) 12.99 euros and the deluxe 14.99 euros (don't know in $ but probably the same or less). And probably for f2p you'll don't need to buy the game, just download it, as many F2P games do.
  8. I can't agree more. BW seems trying to loose people, it is difficult to find a design between too easy and frustrating. Before (BH/Campaign) it was too easy: you could take the mods from BH gear and put them on tionese gear and you had high-end stats and gear set bonus. Now it is simply frustrating, doing some maths and considering the (rare) possibility that a 10 ppl guild can clear the content each run (every week because of the lockout) it would take 2 months and half just to gain 4 pieces of gear each one.... consider also that the pieces of gear give around 0.5% improvements over campaign and you can complete my reasoning. looking it from a mercenary dps perspective it is something like: clear the operation 10 times (probably it will take 3-4 months because we are still at second boss) to gain 1% dps?!? It is simply frustrating. I could do it for the appearence but, wait a minute, it is exactly the same as the blackhole/campaign i already have, only the color changes...................... It is better if i stop talking....
  9. The problem is that we are not talking about daily commandations, we are talking about BH commandations...
  10. I don't see the loss, i see a clear improvement: run with barrel 26: 1863.59; 1710.32; 1690.38. Mean: 1754.76 run with barrel 27: 1845.54; 1856.43 . Mean: 1850.99 looking at the mean dps you gained almost 100 dps (+5.70%) but 2 mins are too few, you should try with 5 mins runs.
  11. My experience is different: it never worked before or after 1.2 doesnt change, never worked for me. before 1.2 there was a message error that prevented the operation (and the waste) after the error disappeared but the waste came... And BW CS confirmed me theat now it is not working as intended...
  12. Good for you! I'd like to be as lucky as you!
  13. Have you seen the screenshot that i posted before about tooltip fonts? http://imageshack.us/photo/my-images/840/screenshot2012092717484.jpg/ How is this tooltip on your laptop?
  14. It is not Working as intended, this for sure, BW confirmed that this is a bug and you can find confirmation here: Quote from the 1.2 Legacy Patch notes http://www.swtor.com/patchnotes/1.2.0/legacy "Players can now send multiple companion characters on a mission granted by a Mission Discovery if the player had more than one of that Mission Discovery."
  15. They were because, in 1.2 patch they allowed (theoretically) to send 2 companions to the same mission (if you have 2 copies of it), but if you click into 2 identical mission discoveries before completing the first one, the second is simply lost, in the same way you loose an already known schematic. That 1.2 patch note only claimed to have resolved that issue, but it never worked as intended. It is a well-know confirmed and investigated (but not resolved) bug!
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