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Grobluk

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  1. So people capable of clearing HM EC can gear up faster that way than by grinding BH comms. Well....yeah? I am not talking about them, I am talking about the vast majority of players, who are NOT capable of clearing EC HM. They would be absolutely correct in taking a long hard look at gear and saying: Why should I invest countless hours in rading and wiping, especially in a bad group that might never clear the place, when I can get pretty much the same gear relatively quickly by doing dailies? Last tier, BH comms and BH gear was just too damn accessible to my mind, hence I don't mind this tier of gear being more restricted.
  2. It varies between classes. I was farming EC HM gear, and still had to buy about 8 BH healer boots (as an arsenal merc) for the mods I needed because the campaign gear was so badly itemized. For everyone except pretty succesful raid groups, you'd be in full 61 mod gear (barring weapons) quicker by sucking up BH commendations than by braving EC HM. Many raid groups STILL havent cleared EC HM, yet pretty much all non-raiding players in the 5 man pugs are sporting full 61 mods. What does that tell you? There are many well thought out things in this game. Gear progression and gear itemization are not among them, in my opinion.
  3. Right, I have no problem with that. Firstly my goal is to clear TFB HM while having fun, not ensure that every single raid member has every possible gear piece. Secondly I assume that other ways to gear up might present themselves (NiM modes), and even if they don't, I am fine with that too. Last tier of gear you could farm dailies for BH gear. Shift the BH mods into Rakata gear from faceroll content, and in a short time have gear that was BETTER than Campaign gear, if you knew how to mod. The rational way to gear up was to farm BH commendations in dailies, not do PvE. THAT was sick, in my opinion.
  4. So you are saying that your highly motivated and well-run raid group will loose motivation and stop raiding because they are getting 1 drop per boss and not two? Either there is more to it, or you're blowing this out of proportion to lend support to your wish for more loot per boss. Don't get me wrong, you're entitled to that opinion. I just don't buy that a proper raid group walks away and refuses to do TFB because of the number of drops. You still get the "special snowflake" effect. You still get gear, and at the same rate as everyone else. A statement like "I think the bosses in TFB should drop more gear " can be taken seriously, and people can argue for and against. A statement like "Noone will want to raid TFB because the bosses only drop 1 piece of gear" is hyperbole.
  5. I just never understood why the content must be tuned so that everybody is able to do everything. It sounds like your guild members just don't have what it takes to raid on a certain level. It happens. I think that people are generally fine with there being content that they just can't hack, at least until it has been nerfed in preparation of a patch or expansion. If you played other MMO's, you're used to it. If you want to make SM harder to extent the longevity for bad/mediocre raiders, fine. You'll get lots of complaints a la SM EC however. Please don't tone down the hard content, it is what is keeping the game alive for some of us.
  6. Personally I haven't noticed any difference from before. Why do you split the DPS? Why not just have a tank interrupt a droid each, and send the 4 DPS on their "own" droid? Surely 4 DPS can handle interrupts between them, and the debuff synergy means that stacking DPS on 1 target is more effective.
  7. Where you go wrong is in assuming that you're supposed to progress from HM Denova to SM TfB. You're supposed to progress from HM Denova to HM TfB. SM is for people who mainly want to see the place and experience the story, hence the name Story Mode. I can understand your way of thinking, since the last tier was like that. You really DID progress from KP/EV NMM to SM Denova, which got a lot of people confused. I think the new system where story mode is actually story mode is better, now we just need an actual Nightmare Mode.
  8. Assuming you're running an 8 man ops: Have 3 DPS focus on SC, 1 on FB. Get through all 4 dome phases, note that they will come sooner than you're used to. At that point SC will be at 20%, switch all DPS to FB. Nuke down FB, then mop up SC. You'll still need 2 DPS on either side to kill the adds during dome phases, you can just have a ranged DPS stand on FB, but DPS SC. We usually stand on the "INSIDE" of the tanks, not the outside. You can run straight through the turrets in case the adds spawn on the "outside" of the tanks.
  9. Most of the problems you describe are usually fixed when people learn the encounter properly. All I can say is that once our group got a firm hold on the encounter, we never got blue balls under bombardment domes, or domes dying too quickly. The blue ball spawning on top of players standing on tanks happens when Double Destruction and Defensive Measures happen within seconds of each other. Most people avoid this by having 3 DPS focus on Stormcaller, until after the last dome where all DPS goes on Firebrand. We were quite frustrated by the blue ball deaths as well, but we have never seen it happen since we adopted the tactic described above.
  10. There will always be a small minority of players that clear all the PvE content rapidly and "want more". Having said that, the operations content in SW:TOR has always been pretty limited, and the pace at which they have added new content has been extremely slow. KP and EV didn't really feel like proper operations, but something thrown together when faced with an imminent release date. EC is a very good operation by any standards, but by now the people interested in group PvE have been farming the place for months. Speaking as a MMO group content veteran, I still think SW:TOR has potential, if they can create regular content on par with EC. However, they need to get something out VERY soon. Things are always slow during summer, so the lack of new content hasn't hit that hard. Even so, I am loosing operation members at a slow but steady rate. In september people will be back from vacation, and they are faced with either EC which they have done ad nauseam, or one of the two other major MMO releases that are on the horizon.
  11. 1: You're wrong. Heat Seeker missiles are working fine. 2: Why did you create TWO different threads about the same subject?
  12. Let me guess. You play a DPS class? All MMO's that use the holy trinity model have a surplus of DPS players. Why? Because life as a bad DPS player is easier than life as a bad tank or healer. You just get more DPS players than you need to form groups, and various games have tried to handle the problem in different ways. It has nothing to do with the quality of the LFG tool. You gain nothing from cross server LFG, because you just combine pools that have the same uneven ratio of DPS to non-DPS players. Solution: Form your own groups, or start playing a tank or healer.
  13. And yet I've made quite a large DPS gain lowering my accuracy from 108% to 104%, upping my crit and surge instead.
  14. Or maybe EV and KP are not "real" instances, just something that had to be done fast and shipped when the executives yelled "GET THIS THING OUT OF THE DOOR SO WE CAN START MAKING MONEY". EC is very much a "real" instance, in my mind it is the first one and a good sign for things to come.
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