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CupieFoxtail

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  1. *Rampant speculation oversimplifying situations involving many variables into one variables crits any semblance of competence for 1000k damage*
  2. oh my bad played an elemental shaman for 6 years
  3. There's a number of cleanses, but no purges Purges cause too many problems in PvP systems, a game is better off without them
  4. they could always just super glue two server's warzone queues together, that wouldn't mess up rivalries too badly
  5. fair enough sir, fair enough
  6. It's not an issue when it takes two days to get competitively geared...
  7. Fortunately it will be over in 2 days, and you will be happy at how much more powerful your character feels
  8. Depends how big they make the battlegroups, really
  9. Sick ad hominem bro, really strengthened your point People getting rewarded for losing is a very negative societal trend, it devalues winning and makes people who lose think that losing is a positive experience. Think, Communism
  10. Shouldn't you be talking about how abilities have too low of resolve values instead of saying resolve is bad? Think constructively, please
  11. You're like little kids who lose in a soccer tournament, but you get a trophy for trying your best
  12. Hardcore PvP'ers are a very very very small subset of the MMO crowd, and they're all in full PvP gear so they don't make a lick of difference in the first place Consistent character progression is the one of the fundamental reasons why RPG's exist and we aren't all playing league of legends right now The skinner box is a reality, it's why the casino and video game industries both make billions of dollars a year
  13. So people deserve a trophy even if they lose? That attitude is everything that is wrong with the world today Man up, kiddo
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