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fahdashq

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  1. Lower resources are extremely cheap from the jawa vendors and you don't need nearly as many, doing anything in the game would net you plenty of junk to buy them.
  2. One of the big problems with crafting currently (at least in my eyes) is not being able to harvest enough resources to get things done because there are always like 5 other people trying to get the same ones on that same small planet. So my suggestion is to make every resource node give materials dependent on your skill level to spread the gatherers out a bit, which might also require tweaking density on a few planets(not that we would complain). I'm not suggesting that this should affect harvesting kills because that could be easily exploited, and I'm also not suggesting that you should be able to level up to 700 on DK. Just have it check your skill on harvest and give appropriate materials in return. Past that, rare resource intake from skills that don't have nodes like investigation and underworld trading need a increase as well in some form. One suggestion for that would to have some nodes check 2 skills at the same time and give slightly reduced amount of both. Or add nodes for every crafting skill. Or have player ran missions that can be manually ran to get higher quantities for the extra leg work. Or increase the minimal amount gained from missions. Or lop a zero off the jawa junk price because even at 20 it's still expensive to craft just based on junk. Just, something.... ppl want their augs and I feel bad that I can't supply all the gathering resources like I used to and they can't afford to buy them because of credit sinks wanting a million every time you do anything.
  3. I wasn't paying to much attention but I think it took me like 9 or 10 tries to get legendary tier critical adrenal, 3 or 4 to get the artifact alacrity adrenal, and then I got lucky with the legendary only taking like 3 deconstructs. So I either got super lucky or it's just not displaying the correct values. Edit: Just researched the artifact armormech augments. got lucky with absorb, only 7. But alacrity took 25 at 10% chance But, I do have another issues and that's with crafting augments. Why was it seen as a good idea to need 2 different cell grafts, and why on earth would you require 3 different gathering skills? Does the team really feel that crafting needs to be any more of a time sink than it already is? Either remove the oddball gathering skill or give us an easier way to get comps to 50 that doesn't require ~5m or our wallet so we can have a super fun time of cycling characters and sending them on missions.
  4. I live in central FL as well and was having the same issue on Satele Shan. Booted me off the server twice, stopped trying to log in after it failed like 3 times
  5. Don't buy the commander's compendium on GTN unless it competes with the price you can get it for at the conquest vendor in the crew skills section of fleet. You can buy them there for 3 dark projects and 4.25m (roughly 5.75m - 7.25m depending on how dark projects are selling at the time, weeks where it is a conquest craft is usually cheaper). Also, there are charts on Dulfy's site that show how many gifts you need, but going by the purple gifts you can get on fleet, and that you are buying the companion's best gift, you need roughly 479 gifts with all 3 legacy perks active. So you can either save a bit of credits and manually give ~479 gifts to a companion (10 mins+ of spam clicking (with all 3 lvls of faster gift giving), or you know...), or pay the extra creds for dark projects (or craft some) and instantly get a lvl 50. And yes getting level 50 companions are worth it, especially if you do any kind of crafting or crew skill missions, and almost all companions are equal in power. There are a few rare companions that have a couple different abilities, but for the most part they are all the same, pick a comp that you like to use often. Personally I always get at least 1 ranged and 1 melee companion to 50 on all my toons because some fights like last boss of hammer station benefit from the companion running back to the boss, and then obviously fights with a lot of aoe you want a ranged companion that can avoid most of it.
  6. Bit of a necro here, but holy crap, can we please get a way to remove, move, shrink, or manually close all the buggy banners that show up (strongholds, guild ships, conquest). My typical log out location is in front of my legacy bank in my stronghold, and I have to wait for the banner to vanish before I can access the top row of the hold. Past that, half the time I go to a planet, the banner gets stuck on screen and I have to reload the UI to fix something I don't want showing up in the first place.
  7. Gonna start out by letting people know that helix components changed and you have to take the old ones to the Gree vendor and exchange them for the new ones (1-1), and then right click to consume and add to your currency tab. Well I did this on my sin and after seeing the first go in and show up as "Binds to legacy", I spam clicked the rest. Turns out they do not bind to legacy and my sin is the only one that has access to them now. It's a somewhat minor inconvenience, but still annoying.
  8. It's fairly annoying having to sift through the long lists of sets that are in every vendor to find pieces that don't start with their set names, and adding to that each slot can have 2 or 3 different names (boots/grieves , pants/lower robes, etc.) which throws you off even more. It's eleven sets that are in every vendor just to make it seem like there is more choice, 77 more armor pieces and 5 tacticals to sift through in order to find the improperly named piece you actually want. Please, put a 5th vendor there and offload all of those sets and tac items to it. Also please put a legacy storage there, you have to run half way across fleet to get to one and you know everyone goes to their legacy bank before or after going to that vendor since they have no mods in them.
  9. I put a ticket in about this and was getting help with it a few days ago, but logged in today and the ticket has vanished. They contacted me about logging out to fix it on Tuesday but I was about to start the last boss in a operation and didn't want to leave the team hanging without a healer. The support agent said this was fine and they would contact me in 10 minutes or to email them, but I couldn't find where to email them and it wouldn't let me update the ticket to try and contact them that way. I also put in a separate ticket to try to contact them, as well as another ticket from a day before about something else, and both of those are gone too. -Edit: Turns out that I got a email saying that they refunded me, I was just looking for it in the wrong inbox. But those tickets did disappear and I think that's the first time I've had them wiped from my ticket history.
  10. Health bars are still going over 100% in bolstered areas.
  11. Schematics are a bit of a pain to get now at the high end, would be cool to see schematics changed to legacy wide so we can craft them from other characters that have the skill. Also AoE harvest ability so we can get resources that are stuck in terrain or invisible, quite a few on Onderon.
  12. Title, would like to see a area harvest action since there are so many broken nodes in the game. Nothing extreme, just like 3 or 5 meters so we can get a node inside a rock or tree.
  13. Easy, you do cool looking cosmetic stuff that doesn't affect character development or power, purely elected items like the cartel market, and have high mark ups on them. Convenience items could also be in here such as renown or xp boosts, say 5m for a 3 hour experience boost or renown boost. 20 or 30 million for a unique mount. Things along this line that doesn't hamper game play elements such as crafting or swapping mods out for people that don't have billions.
  14. Title pretty much says it all. Love that everything is legacy bound now, but we need either a new slot for weapons in outfit designer or for cartel market weapons to be legacy unlocked. Could even tie it to legacy unlocking it through collections, either set the weapon to be legacy bound after it's unlocked or give the ability to claim the same item through collections as a legacy bound version.
  15. From what I've been reading, the discipline selection shows up at 75.
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